Author Topic: Infyrno missiles = lose  (Read 9349 times)

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Infyrno missiles = lose
The area effect damage is almost purely negligible unless it's a direct hit, in which ordinary missiles are just as good. For an "anti-bomber" weapon their shockwaves wouldn't scratch the paint off a Loki.

Has anyone come up with a use for these things?

 

Offline Colonol Dekker

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Re: Infyrno missiles = lose
Intended use as described in the techroom, when used properly is fine for me... Also taking out bombs.... and turrets. Sure its no Trebuchet but variety is the spice of life. :yes:

I give Infyrnos a 7 out of ten.
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Offline CP5670

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Re: Infyrno missiles = lose
I actually think of them as a bomb that can be mounted on fighters. They do good damage against cruisers and freighters.

 
Re: Infyrno missiles = lose
I actually think of them as a bomb that can be mounted on fighters. They do good damage against cruisers and freighters.

Thus the epic table hack in PI. That scared the crap out of me in the second mission. I wound up between the Artemises and one of the cruisers, all of the sudden, I have a wall of those things coming at me.
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Offline Mongoose

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Re: Infyrno missiles = lose
I actually think of them as a bomb that can be mounted on fighters. They do good damage against cruisers and freighters.
The fifth mission in PI was the first time I think I'd seriously tried to use them, and I was amazed at how brutally effective they were at demolishing those freighter groups.  They're just the thing for a convoy assault mission.

 

Offline CP5670

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Re: Infyrno missiles = lose
The PI ones were tweaked to be a little more powerful, but even the original kind are pretty effective as light bombs. I have used them like that in multiplayer missions many times.

 

Offline Scotty

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Re: Infyrno missiles = lose
Aren't Infyrnos the multi-bombs?  Those things are pretty nasty when more than one at a time go off.

 

Offline Sushi

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Re: Infyrno missiles = lose
IMO they're very effective in extremely specific situations. I almost never use them, though, unless I know EXACTLY what I'm going against in a given mission.

 

Offline Kie99

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Re: Infyrno missiles = lose
I thought the same about Inyrno, I once modified the table slightly to make them to fire off Helios' instead of Cluster Bomb Babies when they detonate.  It actually made it worse for bomber defence as the Helios' detonated on the ship I was supposed to be covering and absolutely wasted it.
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Offline Kolgena

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Re: Infyrno missiles = lose
Its use is very limited, I find, and that in almost all cases, regular dogfighting missiles are a better usage of secondary space. However, for those very specific roles like cruiser and transport killing, it's more than decent.

 

Offline Droid803

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Re: Infyrno missiles = lose
Infyrnos are pretty useful in the gauntlet missions to wipe out the majority of a shivan wing before they break formation after warping in :P
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Offline Androgeos Exeunt

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Re: Infyrno missiles = lose
Infyrnos are pretty useful in the gauntlet missions to wipe out the majority of a shivan wing before they break formation after warping in :P

Indeed. I once tried using them in Mystery of the Trinity. The events list for that mission looked like this:



Cheating aside, I did try using Infyrnos in Clash of the Titans II once. I actually managed to peg a Dragon by exploding one in my face. Of course, my hull dropped by 50% as well, leaving 50% to go... :lol:
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Offline Scotty

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Re: Infyrno missiles = lose
Wow, way to peg the poor stupid wingmen.

Second, :eek2:

That's a lot of dragon kills.  Did you actually manage to keep it alive for 15 minutes?  That would be awesome, even if it doesn't jump out anyway.

 

Offline Androgeos Exeunt

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Re: Infyrno missiles = lose
Did you actually manage to keep it alive for 15 minutes?  That would be awesome, even if it doesn't jump out anyway.

Read this.

If you must know what happened in the end for that cheat run...

Spoiler:
I disabled ~ + SHIFT + I on the Trinity and used ~ + K.
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Offline Scotty

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Re: Infyrno missiles = lose
Oh, I know it won't jump out even after 15 minutes.  I read that article :).  I was just curious to see if you had managed.

 

Offline Tantalus53

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Re: Infyrno missiles = lose
Easiest kills in the world are a dual-fired Infirno at the point of an attacking wing formation.  Before they break up, you can either destroy or severly damage 'em all and mop them all up with ease. Infernos have their uses...

 

Offline eliex

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Re: Infyrno missiles = lose
Infyrnos are excellent for getting kill awards as if they don't destroy enemy fighters outright, it usually deals >50% hull damage.  :D

 

Offline Scotty

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Re: Infyrno missiles = lose
Yeah, but kill awards are easy enough to get anyway.  The nature of the missions means you get a ****-load of kills over the course of the campaign.  After less than two playthroughs, it's not hard to get triple ace at all.

 

Offline eliex

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Re: Infyrno missiles = lose
Still, you can't deny the sense of achievement when looking at a record of kills on your pilot profile.  :P

 

Offline Scotty

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Re: Infyrno missiles = lose
Sure I can.  Once the recorded Herc, Loki, and <any shivan fighter you care to name.  Except the Dragon> go above 100, it's just ridiculous.