Author Topic: Infyrno missiles = lose  (Read 9732 times)

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Offline Dragon

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Re: Infyrno missiles = lose
I remember MRIVs form Cardinal's Spear (they were pretty useless anyway).
If you're talking about swarm bombs there's a Hellstorm X from Inferno.  
And there will soon be another one...  :)

 

Offline Commander Zane

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Re: Infyrno missiles = lose
Someone made a MIRV-type weapon once. Appearance-wise I mean.

Capship torpedo or fighter-mounted?

 

Offline TrashMan

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Re: Infyrno missiles = lose
Won't you kinda...kill everything including your wingmen, yourself, and everything on your escort list that way?


Indeed. After judicious testing even the 25000 damage Judgment Day bomb was practicely too powerful to be a bomber-weapon. The shockwave alone can kill an Armageddon uber-bomber!
You could downgrade the shockwave, but that makes it look visually less impressing.
You could make it faster and more durable so you can fire it from longer range, but that might end up making it a rather cheesy weapon. And the AI would still suck at employing it.

So there's definately a functional and asthetic limit to bomb firepower.

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Offline Commander Zane

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Re: Infyrno missiles = lose
Honestly, any of the anti-capital ship warheads should be capable of immediately wiping out anything smaller than a Cruiser. :doubt:

 

Offline Dragon

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Re: Infyrno missiles = lose
In fact, anti-capital torpedoes should take a destroyer in one or two shots, just like they do in Wing Commander. (FS destroyers are equivalents of WC cruisers)
For comparison: Yamato took 10 torpedoes and 7 bombs to sink and it was the largest battleship in WWII.
Eva, which wasn't the largest nor most heavily armored ship in FS1 was estimated to take 20 Tsunamis before going down.

 

Offline Commander Zane

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Re: Infyrno missiles = lose
For some reason I think:
In fact, anti capital torpedoes should take a destroyer in one or two shots, just like they do in Wing Commander.
Is trying to be a joke to what I was saying, but I didn't mean make the Tsunami / Cyclops / Harbinger / Helios instagib weapons.

 

Offline c914

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Re: Infyrno missiles = lose
For comparison: Yamato took 10 torpedoes and 7 bombs to sink and it was the largest battleship in WWII.
Eva, which wasn't the largest nor most heavily armored ship in FS1 was estimated to take 20 Tsunamis before going down.

Actually you had to add three hits (two bombs, one torpedo), soo it take 20 hits. Except Lucifer (which had god mode tun on :P)  Eve was largest and most heavily armoured ship in FS1. I think that fair. Of coure because lack of AA guns on that Demon it was very boring job.

 

Offline Androgeos Exeunt

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Re: Infyrno missiles = lose
So it was crap anti-bomber defences versus crap firepower. :drevil:
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Re: Infyrno missiles = lose
These things are a friendly fire nightmare if you equip computer wingmen with it. :mad:

 

Offline qazwsx

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Re: Infyrno missiles = lose
You think that's bad?
Some idiot on multi equipped every single AI fighter with full banks of EMPs
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Offline Snail

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Re: Infyrno missiles = lose
You think that's bad?
Some idiot on multi equipped every single AI fighter with full banks of EMPs
:blah:

 

Offline ssmit132

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Re: Infyrno missiles = lose
Somehow I think that "that would be horrible" would be an understatement.

 

Offline headdie

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Re: Infyrno missiles = lose
i think this thread has highlighted a change in attitude towards capships between FS1 and 2.

In FS1 the attitude of the story and mission design was that the loss of a cruiser was a humbling blow and a destroyer was a day to be mourned for the rest of eternity.

FS2 even before the entry of Col and Sath, cruisers are being taken out merrily and the loss shrugged off like a fighter.  and most command briefs mention the loss of a destroyer somewhere with no special note.
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Offline Androgeos Exeunt

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Re: Infyrno missiles = lose
Some idiot on multi equipped every single AI fighter with full banks of EMPs

:ha::ha::ha::ha::ha::ha::ha::ha::ha::ha:
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Offline Kolgena

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Re: Infyrno missiles = lose
i think this thread has highlighted a change in attitude towards capships between FS1 and 2.

In FS1 the attitude of the story and mission design was that the loss of a cruiser was a humbling blow and a destroyer was a day to be mourned for the rest of eternity.

FS2 even before the entry of Col and Sath, cruisers are being taken out merrily and the loss shrugged off like a fighter.  and most command briefs mention the loss of a destroyer somewhere with no special note.

In FS2, I do recall corvettes and cruisers being knocked off like flies, but destroyers weren't that easy to wave off. I mean, the first time you kill a Ravana, it was treated as a pretty significant event (just ignore the fact that they sent in a handful of fighters/bombers against an Orion equivalent), as was the death of the Repulse. Similarly, in at least one mission, you go to great lengths to keep the Aquitaine alive. Yes, Shivan destroyers do go down at a rate that's bordering on ridiculous when considering the losses of equivalent ships from the GTVA, but that's just to emphasize the GTVA's hubris prior to the Saths showing up. Furthermore, quite a few of the destroyers were lost after the Saths started raping everything, but that's understandable. If you were command, you wouldn't be thinking "Crap, we just lost the Psamtik and Phoenicia. That's a big deal." You'd be thinking "Crap, we're on the verge of extinction. Who cares about chucking about destroyers like meat shields?"

Again, my memory isn't the greatest and it's been a while since I've played the retail campaigns, so this might be wrong.


Also, has anyone tried giving AI infyrnos, but table hacking them so that they can carry a decent amount? When spammed, they're pretty deadly, although they wouldn't come close to the chaos that EMP spamming would cause.

 
Re: Infyrno missiles = lose
i think this thread has highlighted a change in attitude towards capships between FS1 and 2.

In FS1 the attitude of the story and mission design was that the loss of a cruiser was a humbling blow and a destroyer was a day to be mourned for the rest of eternity.

FS2 even before the entry of Col and Sath, cruisers are being taken out merrily and the loss shrugged off like a fighter.  and most command briefs mention the loss of a destroyer somewhere with no special note.

Really it's just was the Fenris cruiser. That thing has practically no armor and attracts every hornet missile available. It's even more dead if you use the maxim cannon. The Leviathan on the other hand is pretty good. The Fenris really needs to be thrown in a junk pile.

EDIT: They are probably good when grouped with other ships and fighters, but by itself its dead meat.

 

Offline General Battuta

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Re: Infyrno missiles = lose
The Leviathan is an excellent anti-fighter platform at least.

 

Offline headdie

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Re: Infyrno missiles = lose
with the anti fighter beams the Leviathan becomes one of the kings of fighter defense just needs a couple of fighters to protect its front end, OK there are some better cruisers but not many in my book
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Offline Commander Zane

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Re: Infyrno missiles = lose
Maybe the Lilith and Rakshasa. :P

 

Offline Droid803

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Re: Infyrno missiles = lose
Those two are very afraid of fighters though.
An assault wing will rip apart a Rakshasa, and the Lilith will find itself a floating hunk of armor (minus its beam cannon).
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