Heh I installed "manually", just didn't want to post to clutter up the thread, and it's been running now. I did get this on my errorlog.txt, it was a crash on a loading screen:
fs2_open_3_6_10 caused an Access Violation in module atioglx1.dll at 001b:0aa5582f.
Exception handler called in FreeSpace 2 Main Thread.
Error occurred at 7/25/2009 19:13:28.
D:\Freespace 2\fs2_open_3_6_10.exe, run by Admin.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 19415000 caused an access violation.
didn't post the rest cause of character limit, I'll post it on a new one if it's necessary.
And this below is my new fs2_open.log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-env
-missile_lighting
-glow
-spec
-3dshockwave
-3dwarp
-mod mediavps
-window
Building file index...
Found root pack 'D:\Freespace 2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'D:\Freespace 2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'D:\Freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'f:\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'f:\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'f:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Freespace 2\mediavps\' ... 4 files
Searching root pack 'D:\Freespace 2\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'D:\Freespace 2\mediavps\mv_music.vp' ... 32 files
Searching root 'D:\Freespace 2\' ... 7 files
Searching root pack 'D:\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'f:\' ... 3 files
Searching root pack 'f:\tango1_fs2.vp' ... 32 files
Searching root pack 'f:\tangoA_fs2.vp' ... 0 files
Searching root pack 'f:\warble_fs2.vp' ... 52 files
Found 17 roots and 12378 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : RADEON 9000 DDR x86/MMX/3DNow!/SSE
OpenGL Version : 1.3.1072 WinXP Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Unable to find extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Using extension "GL_EXT_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Unable to find extension "NV_point_sprite".
Unable to find extension "GL_ARB_shading_language_100".
Unable to find extension "GL_ARB_shader_objects".
Unable to find extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 6 (6)
Max elements vertices: 2147483647
Max elements indices: 65535
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2671
!!DEBUG!! OpenGL Errors this frame: 1
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.367 (0.367)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'vasudan1.pcx'
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame 0 too long!!: frametime = 0.540 (0.540)
Frame 0 too long!!: frametime = 0.360 (0.360)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM2-09.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
Starting mission message count : 203
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof"
Loading model 'corvette2r-01.pof'
IBX: Found a good IBX to read for 'corvette2r-01.pof'.
IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x67b3fa28 -- "corvette2r-01.pof"
Unknown special object type $path29 while reading model corvette2r-01.pof
Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use).
Loading model 'corvette2s-01.pof'
IBX: Found a good IBX to read for 'corvette2s-01.pof'.
IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x8f967e15 -- "corvette2s-01.pof"
BMPMAN: Found EFF (minertile2-glow.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship corvette2s-01.pof
Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship corvette2s-01.pof
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 0x5d2c0133, IBX checksum: 0x1afed95b -- "fighter03.pof"
BMPMAN: Found EFF (fighter03-01-glow.eff) with 37 frames at 25 fps.
Loading model 'fighter2v-03.pof'
IBX: Found a good IBX to read for 'fighter2v-03.pof'.
IBX-DEBUG => POF checksum: 0x01e9f487, IBX checksum: 0x0b0a8f33 -- "fighter2v-03.pof"
Loading model 'bomber2v-02.pof'
IBX: Found a good IBX to read for 'bomber2v-02.pof'.
IBX-DEBUG => POF checksum: 0xf8211b62, IBX checksum: 0xf106c333 -- "bomber2v-02.pof"
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof"
BMPMAN: Found EFF (cruistiles4-glow.eff) with 37 frames at 25 fps.
BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof"
BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (cruiser03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof"
BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
Loading model 'fighter2s-03.pof'
IBX: Found a good IBX to read for 'fighter2s-03.pof'.
IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof"
BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps.
Loading model 'fighter2v-02.pof'
IBX: Found a good IBX to read for 'fighter2v-02.pof'.
IBX-DEBUG => POF checksum: 0x45a2f668, IBX checksum: 0x8dc599b9 -- "fighter2v-02.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI gas with size 128x127 (0.8% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 172 new ship subsystems ... a total of 400 is now available (117 in-use).
About to page in ships!
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof"
ANI shieldfv-01 with size 112x93 (27.3% wasted)
ANI shieldfv-02 with size 112x93 (27.3% wasted)
ANI shieldbv-02 with size 112x93 (27.3% wasted)
ANI shieldbv-01 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof"
ANI shield-f03 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
ANI Lamprey_Particle with size 92x86 (32.8% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'tagb.pof'
IBX: Found a good IBX to read for 'tagb.pof'.
IBX-DEBUG => POF checksum: 0x332af7cb, IBX checksum: 0x14d7a019 -- "tagb.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof"
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x3d4ed74c, IBX checksum: 0x6283fd66 -- "Interceptor.pof"
Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI gas.ani with size 128x127 (0.8% wasted)
ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
ANI shieldfv-02.ani with size 112x93 (27.3% wasted)
ANI shieldbv-02.ani with size 112x93 (27.3% wasted)
ANI shieldbv-01.ani with size 112x93 (27.3% wasted)
ANI shield-f03.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2020/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 370, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter07 with size 32x28 (12.5% wasted)
ANI iconfighter08 with size 32x28 (12.5% wasted)
ANI iconfighter09 with size 32x28 (12.5% wasted)
ANI iconfighter2v-01 with size 32x28 (12.5% wasted)
ANI iconfighter2v-02 with size 32x28 (12.5% wasted)
ANI 2_ssfighter07.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter07.ani
ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter08.ani
ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter09.ani
ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2v-01.ani
ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2v-02.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconNewton with size 56x24 (25.0% wasted)
ANI iconLich with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconBombardier with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI iconTagB with size 56x24 (25.0% wasted)
ANI iconPiranha with size 56x24 (25.0% wasted)
ANI iconStilettoII with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_PromS.ani with size 332x304 (40.6% wasted)
ANI 2_Newton.ani with size 332x304 (40.6% wasted)
ANI 2_Lich.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_tornado.ani with size 332x304 (40.6% wasted)
ANI 2_cross.ani with size 332x304 (40.6% wasted)
ANI 2_tagB.ani with size 332x304 (40.6% wasted)
ANI 2_Piranha.ani with size 332x304 (40.6% wasted)
ANI 2_still.ani with size 332x304 (40.6% wasted)
ANI iconS-super with size 200x89 (30.5% wasted)
ANI fadeiconS-super with size 200x89 (30.5% wasted)
ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI iconv-bomberW with size 71x82 (35.9% wasted)
ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
ANI Fadeiconv-BomberW.ani with size 71x82 (35.9% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
Frame 0 too long!!: frametime = 50.041 (50.041)
ANI iconS-super.ani with size 200x89 (30.5% wasted)
Frame 0 too long!!: frametime = 0.713 (0.713)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 62.878
Regenerating local nebula!
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
480 frames executed in 30.038 seconds, 15.980 frames per second.
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI Head-VP1c.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
Killing level 2 TAG for Iceni
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-VP1c.ani with size 160x120 (6.3% wasted)
ANI Head-VC2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
Killing beam at initial fire because of illegal targeting!!!
Frame 2503: Could not create debris, no more slots left
Frame 2503: Could not create debris, no more slots left
Frame 2503: Could not create debris, no more slots left
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP2c.ani with size 160x120 (6.3% wasted)
Beam couldn't find a good object model/type!! (0)
Killing level 2 TAG for Golab
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
Regenerating local nebula!
Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
Frame 4447 too long!!: frametime = 0.322 (0.322)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
Unloading in mission messages
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
128
MISSION LOAD: 'SM2-09.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
Starting mission message count : 203
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use).
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 172 new ship subsystems ... a total of 400 is now available (117 in-use).
About to page in ships!
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2268/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 336, Estimated count = 425
================================================
Entering game at time = 364.484
Regenerating local nebula!
Frame 20 too long!!: frametime = 1.158 (1.158)
Frame 20 too long!!: frametime = 0.449 (0.449)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame 21 too long!!: frametime = 2.846 (2.846)
Frame 21 too long!!: frametime = 0.388 (0.388)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
128
MISSION LOAD: 'SM2-09.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
Starting mission message count : 203
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use).
ANI gas with size 128x127 (0.8% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 172 new ship subsystems ... a total of 400 is now available (117 in-use).
About to page in ships!
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI gas.ani with size 128x127 (0.8% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2157/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 333, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter07 with size 32x28 (12.5% wasted)
ANI iconfighter08 with size 32x28 (12.5% wasted)
ANI iconfighter09 with size 32x28 (12.5% wasted)
ANI iconfighter2v-01 with size 32x28 (12.5% wasted)
ANI iconfighter2v-02 with size 32x28 (12.5% wasted)
ANI 2_ssfighter07.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter07.ani
ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter08.ani
ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter09.ani
ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2v-01.ani
ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2v-02.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconNewton with size 56x24 (25.0% wasted)
ANI iconLich with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconBombardier with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI iconTagB with size 56x24 (25.0% wasted)
ANI iconPiranha with size 56x24 (25.0% wasted)
ANI iconStilettoII with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_PromS.ani with size 332x304 (40.6% wasted)
ANI 2_Newton.ani with size 332x304 (40.6% wasted)
ANI 2_Lich.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_tornado.ani with size 332x304 (40.6% wasted)
ANI 2_cross.ani with size 332x304 (40.6% wasted)
ANI 2_tagB.ani with size 332x304 (40.6% wasted)
ANI 2_Piranha.ani with size 332x304 (40.6% wasted)
ANI 2_still.ani with size 332x304 (40.6% wasted)
ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI Fadeiconv-BomberW.ani with size 71x82 (35.9% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
Frame 0 too long!!: frametime = 4.122 (4.122)
ANI iconS-super.ani with size 200x89 (30.5% wasted)
Frame 0 too long!!: frametime = 0.592 (0.592)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
Frame 0 too long!!: frametime = 0.262 (0.262)
ANI iconfighter07.ani with size 32x28 (12.5% wasted)
ANI iconfighter08.ani with size 32x28 (12.5% wasted)
ANI iconfighter09.ani with size 32x28 (12.5% wasted)
ANI iconfighter2v-01.ani with size 32x28 (12.5% wasted)
ANI iconfighter2v-02.ani with size 32x28 (12.5% wasted)
Frame 0 too long!!: frametime = 0.509 (0.509)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
Frame 0 too long!!: frametime = 0.487 (0.487)
ANI iconSD4.ani with size 56x24 (25.0% wasted)
ANI iconScalpel.ani with size 56x24 (25.0% wasted)
ANI iconflail.ani with size 56x24 (25.0% wasted)
ANI iconPromR.ani with size 56x24 (25.0% wasted)
ANI iconMX-64.ani with size 56x24 (25.0% wasted)
ANI iconTempest.ani with size 56x24 (25.0% wasted)
ANI iconHornet.ani with size 56x24 (25.0% wasted)
ANI iconBombardier.ani with size 56x24 (25.0% wasted)
ANI iconStilettoII.ani with size 56x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.646 (0.646)
ANI iconPromS.ani with size 56x24 (25.0% wasted)
ANI iconNewton.ani with size 56x24 (25.0% wasted)
ANI iconLich.ani with size 56x24 (25.0% wasted)
ANI iconCrossbow.ani with size 56x24 (25.0% wasted)
ANI iconTagB.ani with size 56x24 (25.0% wasted)
ANI iconPiranha.ani with size 56x24 (25.0% wasted)
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0x426549aa -- "fighter07.pof"
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Entering game at time = 423.293
Regenerating local nebula!
ANI shield-f07 with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
522 frames executed in 30.047 seconds, 17.373 frames per second.
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VC2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP2c.ani with size 160x120 (6.3% wasted)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1c.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
Beam couldn't find a good object model/type!! (0)
ANI Head-VP1c.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
Hit target speed. Starting warp effect and moving to stage 2!
Regenerating local nebula!
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
Hit warp effect. Moving to stage 3!
Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
Player warped out. Going to debriefing!
Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Storing stats now
Frame 4834 too long!!: frametime = 1.026 (1.026)
Frame 4834 too long!!: frametime = 0.390 (0.390)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
128
MISSION LOAD: 'SM2-10.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 203rd Scorpions
Someone passed an extension to bm_load for file 'vasudan1.pcx'
Starting mission message count : 203
Ending mission message count : 249
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4bdc68f -- "Gate2a-01.pof"
Potential problem found: Unrecognized type subsystem 'jump2a', believed to be in ship Gate2a-01.pof
Potential problem found: Unrecognized type subsystem 'jump1a', believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x060cc8ed, IBX checksum: 0xfc753750 -- "fighter09.pof"
Loading model 'freighter2t-01.pof'
IBX: Found a good IBX to read for 'freighter2t-01.pof'.
IBX-DEBUG => POF checksum: 0x557cede4, IBX checksum: 0xf78a4f57 -- "freighter2t-01.pof"
Loading model 'Bomb2t-01.pof'
IBX: Found a good IBX to read for 'Bomb2t-01.pof'.
IBX-DEBUG => POF checksum: 0xfe8aa84e, IBX checksum: 0x909a3cc1 -- "Bomb2t-01.pof"
BMPMAN: Found EFF (bomb2t-01-glow.eff) with 43 frames at 20 fps.
Loading model 'SuperCap2S-01.pof'
IBX: Found a good IBX to read for 'SuperCap2S-01.pof'.
IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xcf108ed4 -- "SuperCap2S-01.pof"
BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (supertile3-glow.eff) with 40 frames at 30 fps.
BMPMAN: Found EFF (supertile4-glow.eff) with 40 frames at 30 fps.
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship SuperCap2S-01.pof
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 260 new ship subsystems ... a total of 400 is now available (62 in-use).
About to page in ships!
ANI shield-f09 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 0x45b2275e, IBX checksum: 0x3f9f6258 -- "taga.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI shield-f09.ani with size 112x93 (27.3% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2305/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 321, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_sm2-10_d.ani with size 440x200 (21.9% wasted)
ANI cb_sm2-10_e.ani with size 440x200 (21.9% wasted)
ANI CB_default.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 16.856 (16.856)
Frame 0 too long!!: frametime = 0.395 (0.395)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CMD_BRIEF (43)
Unloading in mission messages
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame 0 too long!!: frametime = 2.896 (2.896)
Frame 0 too long!!: frametime = 0.387 (0.387)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
!!DEBUG!! OpenGL Errors this frame: 1
Freeing all existing models...
... Log closed, Sat Jul 25 19:27:09 2009
hope everything's ok now.