Author Topic: Rakshasa - very slow WIP  (Read 84036 times)

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Offline Kolgena

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Re: Rakshasa - very slow WIP
Looking good great so far.

 
Re: Rakshasa - very slow WIP
Perhaps you should just wait until the shine maps are complete and not batch created for the sake of just having a working shine-map?

If I wait until he's done before I make suggestions, then what's the use in that?

 

Offline mjn.mixael

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Re: Rakshasa - very slow WIP
 :doubt:

In this case that shouldn't even be a question. Like I said.. the shine maps were basically batch created just to have them. So you could essentially say that they aren't even started. Of course there will areas with different levels of shine.. Just wait until he starts before you make suggestions..

EDIT: In fact, review of the textures reveals that the diffuse and shine are currently identical.
« Last Edit: September 19, 2011, 11:08:52 pm by mjn.mixael »
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Offline FireCrack

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Re: Rakshasa - very slow WIP
smexy
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Luis Dias

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Re: Rakshasa - very slow WIP
So cool Rga. When you told me you'd porsue the model, I knew it was in good hands, but damn. This is godtier!

 

Offline Raven2001

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Re: Rakshasa - very slow WIP
I try to refrain from commenting on FSU WIPs, but I have a couple of points I'd like to bring forward, so bear with me:

The model: I definetly love it, but I feel it lost some iconic\defining elements from the retail one, that were somewhat important. Namely on the back section (abdomen?):
- Where the neck connects with the abdomen, the retail model has a "circle" of glow, that IMO is a strong silhuette element.
- On the top of the abdomen, that zig-zaggy pattern of lighter grey. I know that is a bi-product of the tile map, but nevertheless it shows the artist tried to use the tiles very inteligently, and ended up with a strong visual element.
- The general shape of the abdomen on the original reminds me more of a vertically stretched hexagon with concave left and right sides, whereas on this HTL the whole abdomen looks very round in shape.
- Finally, the ribbing. I do love your interpretation of the front ribs, despite the deviation from the original. However, something that I found important in the retail ship is the fact that the ribs on the front section and in the abdomen are of the same kind, which gave it an idea of a organic entity that was somewhat chopped in half and re-connected with the neck.

As for the texture, I feel the same as I felt on the HTL Cain: Shivan ships display a good contrast in variations in the shades of gray and materials used, whereas these HTL interpretations loose that completely in favor of sticking with a single shade of gray+red lights. I feel that in the end it weakens the ships in terms of design and visual impact.

If some of these crits are a bit too late I apologise (only saw the topic now).
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline Rga_Noris

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Re: Rakshasa - very slow WIP
The model: I definetly love it, but I feel it lost some iconic\defining elements from the retail one, that were somewhat important. Namely on the back section (abdomen?):
- Where the neck connects with the abdomen, the retail model has a "circle" of glow, that IMO is a strong silhuette element.

I may add some glow here to resemble that ring, but someone else PM'ed me about it, so I'll tell you what I told them: I cannot stand that ring. I think it throws off the entire flow of the retail ship... you have a ship that has a great back to front flowing shape, then a bazaar red ring comes in breaks up the shape, giving the appearance that the back end is glued on, and not a continuation of the rest of the ship.

- On the top of the abdomen, that zig-zaggy pattern of lighter grey. I know that is a bi-product of the tile map, but nevertheless it shows the artist tried to use the tiles very inteligently, and ended up with a strong visual element.

It is one of the better looking parts of the retail texture. I just don't feel it fits the with the rest of my texture.

- The general shape of the abdomen on the original reminds me more of a vertically stretched hexagon with concave left and right sides, whereas on this HTL the whole abdomen looks very round in shape.

Here are some comparison shots:

The reason retail looks a "vertically stretched hexagon with concave left and right sides" is because that is exactly what it is. You'll notice that mine does maintain a slightly pointed shape towards the bottom, but it is overall more rounded. To me, this is not a hexagonal Arcadia versus round Arcadia point... V just did not have the poly budget to do anything else here. The only way I could recreate what V had there is to drop the poly count to accomodate, what I believe is clearly, an area made from a limited poly budget.

- Finally, the ribbing. I do love your interpretation of the front ribs, despite the deviation from the original. However, something that I found important in the retail ship is the fact that the ribs on the front section and in the abdomen are of the same kind, which gave it an idea of a organic entity that was somewhat chopped in half and re-connected with the neck.

Again, this to me is a blatant portion of the model that is just reusing the texture space for performance reasons.

As for the texture, I feel the same as I felt on the HTL Cain: Shivan ships display a good contrast in variations in the shades of gray and materials used, whereas these HTL interpretations loose that completely in favor of sticking with a single shade of gray+red lights. I feel that in the end it weakens the ships in terms of design and visual impact.

If some of these crits are a bit too late I apologise (only saw the topic now).


Actually, my texture has more variance (in termes of the darkest shade of gray to the lightest) than retail, although the shine map in those shots probably does not show it. Overall, I understand that my models vary from retail concepts considerably. When it comes to that, people will have to get used to that from me. I will continue to point to the Hatty in regards to what can be achieved when retail concepts are abondoned. It kept much of the original shape, and is readily identifiable as the Hatshepsut, but that is where the similarities end, as they should.

No one could ever know what V would have done, the game is just too old. Design choices were made based on what could be done, not what should.

Regardless, I appreciate the thought you put into your feedback, and it is definately welcome, but for the most part will not be implemented. 
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline mjn.mixael

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Re: Rakshasa - very slow WIP
*SNIP*

I leave the comments to RgaNoris.. I just wanted to point out that this is an exemplary post showing how critique can and probably should be given.

Starts of with something positive. Then gives some very specific examples of things that could change. They were well thought through and explained.

I only hope some of the other, more regular, commentators on FSU would post like this.
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Offline Crybertrance

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Re: Rakshasa - very slow WIP
Can we get a demo?? Or at-least some in-game shots? *ducks for cover* :nervous:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline mjn.mixael

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Re: Rakshasa - very slow WIP
I will tell you the same thing I told you in the other thread...

When there is something to show, it will be shown. Till then you just need to wait. This goes double for any other HTL effort on this board that you'd like an update on.
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Re: Rakshasa - very slow WIP
amazing design. though the tubes look a bit weird. i think they should be bundled together like tension wire instead of being irregular.

 

Offline Cobra

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Re: Rakshasa - very slow WIP
amazing design. though the tubes look a bit weird. i think they should be bundled together like tension wire instead of being irregular.

Umm yeah. Look at the Ravana and say that. Same damn concept.
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Offline Crybertrance

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Re: Rakshasa - very slow WIP
amazing design. though the tubes look a bit weird. i think they should be bundled together like tension wire instead of being irregular.

That my friend, is Brilliant Shivan architecture which defies every goddamn law of the universe.. :shaking:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Sandwich

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Re: Rakshasa - very slow WIP
Damn this is sweet. That segmented front reminds me of the vessel design of the Necromongers in Chronicles of Riddick. :yes:
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Offline Rga_Noris

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Re: Rakshasa - very slow WIP
There is some Rakshasa clips in this video:

http://youtu.be/8EfRXWLPHqs?hd=1
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Rodo

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Re: Rakshasa - very slow WIP
Shivans kick ass.
el hombre vicio...

 

Offline Fury

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Re: Rakshasa - very slow WIP
Really nice looking shivans. But oh god retail weapon stats make fights look like girls pillow fight at night.

 

Offline Black Wolf

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Re: Rakshasa - very slow WIP
Really nice looking shivans. But oh god retail weapon stats make fights look like girls pillow fight at night.

...Sexy? :wtf:
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