Author Topic: Rakshasa - very slow WIP  (Read 81630 times)

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Offline Aardwolf

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Re: Rakshasa - very slow WIP
They actually never stated that the Sekhmet is based on the Nahema, per se, just that it was based on a Shivan design. Nonetheless, it is fairly obvious that the Nahema was indeed the basis for the Sekhmet. Also maybe relevant: remember, the Seraphim first appeared in Silent Threat.

 

Offline Snail

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Re: Rakshasa - very slow WIP
WUMP.

Please don't let this thread die. If anyone has this model and its textures, can you post them so we can continue working on them? Even if it's not finished, it would be a great asset in rendering animations and cutscenes.

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
Sorry folks. I kinda botched the whole thread didn't I? ;)

I've messaged Galemp with the model I was working with a year ago, so that you can toy with it. I have no time in my life to porsue this, and when I abandoned this forum, I really forgot to share it with you people so that you could use it - flame me at will people.

Then some weeks ago I facepalmed, so here I am apologizing ;).

I've uploaded the model in WeTransfer. It only survives for two weeks there, so if you are trying to download this after new year's eve, bad luck ;)

If by any chance neither Galemp or anyone else is able to download the model, mail me at lmldias at gmail dot com.

The Wetransfer link is here:

https://www.wetransfer.com/dl.php?code=9Al9wdIA&hash=dfef177d592b23611b4efb06de3970f6a0f048e47760a59e8e98ea60849e5ebb44f0ab233e65af


Godspeed folks ;)

 

Offline General Battuta

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Re: Rakshasa - very slow WIP
Thank you, that was very thoughtful.

 
 

Offline Thaeris

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Re: Rakshasa - very slow WIP
God bless you, Sir! I have yet to see a better made Shivan warship!

:D
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Offline Hades

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Re: Rakshasa - very slow WIP
Can you post a 3ds or obj of the file? Most people won't even be able to touch a .max file.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Galemp

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Re: Rakshasa - very slow WIP
You sent it to ME last year?! Derp. Lemme check my messages...

OH. I misunderstood you.

I've messaged Galemp with the model I was working with a year ago, so that you can toy with it. I have no time in my life to porsue this, and when I abandoned this forum, I really forgot to share it with you people so that you could use it - flame me at will people.

You sent me the model (you were working with a year ago), not you sent me (the model you were working with) a year ago. Got it. Of course it's a bit silly now that you've posted a public link!
« Last Edit: December 19, 2010, 11:54:46 pm by Galemp »
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Offline Luis Dias

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Re: Rakshasa - very slow WIP
Yes, Galemp don't you just love english? Specially when it's used by foreigners ar ar ar.

I'll try to upload a 3ds file later in the day, I understand 3ds max is not ubiquituous.

Oh and thanks Thaeris that's a nice compliment ;)

 

Offline newman

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Re: Rakshasa - very slow WIP
Yes, Galemp don't you just love english? Specially when it's used by foreigners ar ar ar.

I'll try to upload a 3ds file later in the day, I understand 3ds max is not ubiquituous.

Oh and thanks Thaeris that's a nice compliment ;)

Just FYI, obj is a much better format than 3ds in terms of smooth transitions between apps. You can still have problems but not nearly as much as with 3ds.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
Well idk if 3dsmax can export to obj, never questioned myself about that. If it can (it probably can), I'll upload it to both 3ds and obj, should be np.

About the silliness, Galemp, yeah, that's me. But I just wanted to make sure someone got the file.

 
 

Offline TopAce

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Re: Rakshasa - very slow WIP
Quote
Yes, Galemp don't you just love english? Specially when it's used by foreigners ar ar ar.

Don't worry about that. You stumbled on something that's called prepositional ambiguity. Native speakers also run into this kind of thing.
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Offline Rampage

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Re: Rakshasa - very slow WIP
Necrobump.

I have cleaned up most of the Rakshasa mesh, and the hull is now a complete manifold mesh with no geometry errors.  However there are some stylistic changes that ought to be made that the program I use (Wings3D) is incapable of doing.  So if any of the Community's Blender fanatics would like to give it another stab, I've included the mesh herein.

-R

[attachment deleted by ninja]

 

Offline Dragon

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Re: Rakshasa - very slow WIP
If it'll be going like that, 3.6.14 VPs (or 3.7, depending on which name SCP choses for the next build) will feature most Shivan craft brought up to HTL standards.
Untill recently, HTLs were mostly Terran (and to a lesser extent, Vasudan, though this is also changing) and only a few Shivans were HTLed. Great work Inferno Team!

 

Offline Lucika

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Re: Rakshasa - very slow WIP
Is there an ETA for that? I really haven't kept up with that :nervous:
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Dragon

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Re: Rakshasa - very slow WIP
Somebody should grab the mesh and make it usable (and Rampage, could you upload it somewhere where it won't be deleted too quickly? Forum attachments have a nasty habit of vanishing after some time), then you could ask him/her for ETA. Currently, I don't see anybody working on it, though.

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

 

Offline Rampage

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Re: Rakshasa - very slow WIP
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

To fixed the mesh I had to rebuild it pretty much from the bottom up again; please redo the smooth groups again after more repairs have been made.

-R

 

Offline Luis Dias

  • 211
Re: Rakshasa - very slow WIP
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

To fixed the mesh I had to rebuild it pretty much from the bottom up again; please redo the smooth groups again after more repairs have been made.

-R
opened the file provided by rampage and its smooth groups are all frakked up (or are just non-existent). just warnin.

To fixed the mesh I had to rebuild it pretty much from the bottom up again; please redo the smooth groups again after more repairs have been made.

-R

seriously? wow. good work then... i won't have the time though, so no promises from my end. sry