Author Topic: Rakshasa - very slow WIP  (Read 81627 times)

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Offline Commander Zane

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Re: Rakshasa - very slow WIP
What drawing?

 

Offline Aardwolf

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Re: Rakshasa - very slow WIP
The one he uploaded as an attachment to reply #40.

 

Offline Thaeris

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Re: Rakshasa - very slow WIP
Ahh...

ragingloi didn't upload a drawing... Only Raven and myself did...

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Aardwolf

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Re: Rakshasa - very slow WIP
Um... yes he did...

Reply #38. *saves a copy so as to protect from ninjas*

Edit:



Edit the Second: Btw, make sure you watch out for the turret placements... they can't just be floating between ribs, y'know...
« Last Edit: August 02, 2009, 12:52:25 pm by Aardwolf »

 

Offline Commander Zane

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Re: Rakshasa - very slow WIP
That's not ragingloi's...

 

Offline Aardwolf

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Re: Rakshasa - very slow WIP
Damn, you're right.  :(

I must have seen the first two letters of the name and been like "oomxjlas vjnxbvsjpor389 bdsksaj kfsiodf " or some nonsense like that.

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
Thanks for all the help, guys. My son had a breathing problem yesterday and we had to go to the hospital, so I've done nothing thus far. I'm going tomorrow for a two week vacation and won't have internet connection. I'll bring the Rakshasa model with me and will work with it. I agree entirely with almost anything you guys said and I'll have to go back to the drawing board in what concerns the neck. The rest will be more straightforward (I guess).

So happy holidays to you.

 

Offline General Battuta

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Re: Rakshasa - very slow WIP
Aw, jeez. I had terrible asthma when I was younger and my parents were always carting me off to the hospital. I fussed at the time but secretly I was rather glad of it.

 

Offline Snail

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Re: Rakshasa - very slow WIP
I'm asthmatic too. Haven't had anything srs in yars tho. Way back when I had a srs life threatening situation. I found it quite exciting at the time. :blah:

 

Offline Commander Zane

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Re: Rakshasa - very slow WIP
Any luck finding out what you wanted for the middle?

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
Yeah. I've tried to post images here but had some problems. I'll link to my Picasa album. The RakShasa is almost complete, albeit some changes could yet be made, if you find any glaring errors.

I'm going to try and build my own turrets, with the help of some tuturials here. But I'll probably mess up with the process. Also, something that I was unable to do in holidays, due to the lack of dds plugins for photoshop (I hadn't access to internet), was UV map this ship. It will be complicated and to further damage, it will be my first attempt ever to UV map anything. It will be primarily complicated because of the ribs. If someone can help me here with good advice or even attempt to UV it himself, I'll gladly accept that help! :)

http://picasaweb.google.pt/lmldias/RenderEsbocos?authkey=Gv1sRgCNCu_8Td_t_5fg&feat=directlink

 

Offline freespaceking

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Re: Rakshasa - very slow WIP
Looks  great :)

 

Offline High Max

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Re: Rakshasa - very slow WIP
;-)
« Last Edit: May 25, 2010, 01:47:38 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Snail

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Re: Rakshasa - very slow WIP
Looks amazing, keep up the good work please!

 

Offline Commander Zane

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Re: Rakshasa - very slow WIP
I'd have to say that looks perfect!

 

Offline Raven2001

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Re: Rakshasa - very slow WIP
I'm loving what I see! :)

Nut the spikes look too low poly compared to the rest of the body, and there's also some surfaces that are too plain compared to the rest.

But awesome work, its coming to life
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
I'm loving what I see! :)

Nut the spikes look too low poly compared to the rest of the body, and there's also some surfaces that are too plain compared to the rest.

But awesome work, its coming to life

Thanks for the cheers people, it helps the ego :D.

I'll address those issues in due time, Raven! Although I think that for "plain surface" you mean one of the back plates both on top and on the side. I'm divided on those things because the ship isn't that big, and those are of the few areas that are "plain", compared to the rest. Perhaps the ship should have a few areas of that? I'll leave that question open until I begin the UV mapping, I believe that will answer some questions.

I'm working on the turrets now, and had an idea for the AAA beam turret down below. The laser turrets are still on the drawing board and I don't like those ideas ;). What do you think?

[attachment deleted by Tolwyn]

 
Re: Rakshasa - very slow WIP
It's awesome, the turret as well as the cruiser. What are the polycounts, triangulated?

 

Offline Luis Dias

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Re: Rakshasa - very slow WIP
It's awesome, the turret as well as the cruiser. What are the polycounts, triangulated?

I'm being extremely conservative on polycount. The cruiser is well below 8k, and the beam is slightly over 1k, but that's mainly because of the wires.

 

Offline -Norbert-

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Re: Rakshasa - very slow WIP
It looks nice, but a bit too frail I think.
Maybe make a solid column around which the wires go?