Ok I only managed to take the first crusier down when i got this:
Assert: Patterns[SONG_AARV_1].handle >= 0
File: eventmusic.cpp
Line: 1200
Call stack:
------------------------------------------------------------------
event_music_arrival() mission_did_ship_arrive() mission_maybe_make_ship_arrive() mission_eval_arrivals() mission_parse_eval_stuff() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 77bf4911()
ntdll.dll 77a6e4b6()
------------------------------------------------------------------
And the debug log says this:
=========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-2d_poof
-alpha_env
-env
-mipmap
-missile_lighting
-glow
-spec
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps
Building file index...
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' with a checksum of 0xee9ae4f0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' with a checksum of 0x6d5b52a0
Found root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' with a checksum of 0x66183f1f
Found root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\blueplanet\' ... 25 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1root.vp' ... 42 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1sound.vp' ... 62 files
Searching root pack 'C:\games\freespace2\blueplanet\blueplanet1visual.vp' ... 641 files
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Complete.vp' ... 4988 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 20 roots and 13323 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4670
OpenGL Version : 2.1.8673
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM => Starting parse of 'uef-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'range-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 2818
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Frame 0 too long!!: frametime = 1.003 (1.003)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'bp-10.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name : Corey
Using alternate ship type name : Taylor
Using alternate ship type name : Sleeper Ship
Starting mission message count : 205
Ending mission message count : 208
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 2527255781, IBX checksum: 1758251859 -- "cruiser2s-01.pof"
BMPMAN: Found EFF (cruistiles4-glow.eff) with 37 frames at 25 fps.
BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof
Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use).
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 1543868916, IBX checksum: 3569206927 -- "Gate2a-01.pof"
Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof
Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Loading model 'pfighter01.pof'
IBX: Found a good IBX to read for 'pfighter01.pof'.
IBX-DEBUG => POF checksum: 3462827536, IBX checksum: 1960696340 -- "pfighter01.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 2246874044, IBX checksum: 3104060394 -- "fighter2s-02.pof"
BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_A01.ogg
ACM ERROR: Have leftover data after decode!!
Allocating space for at least 468 new ship subsystems ... a total of 600 is now available (122 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 583723400, IBX checksum: 3511155858 -- "fighter2t-02.pof"
ANI shieldkulas with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
Loading model 'ComancheHTL.pof'
IBX: Found a good IBX to read for 'ComancheHTL.pof'.
IBX-DEBUG => POF checksum: 1837887299, IBX checksum: 3697638867 -- "ComancheHTL.pof"
ANI shield-f05 with size 112x93 (27.3% wasted)
Loading model 'SeminoleHTL.pof'
IBX: Found a good IBX to read for 'SeminoleHTL.pof'.
IBX-DEBUG => POF checksum: 1754244423, IBX checksum: 1490477302 -- "SeminoleHTL.pof"
ANI shield-f06 with size 112x93 (27.3% wasted)
Loading model 'CherokeeHTL.pof'
IBX: Found a good IBX to read for 'CherokeeHTL.pof'.
IBX-DEBUG => POF checksum: 486570574, IBX checksum: 1892596717 -- "CherokeeHTL.pof"
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'YurokHTL.pof'
IBX: Found a good IBX to read for 'YurokHTL.pof'.
IBX-DEBUG => POF checksum: 1408026682, IBX checksum: 3639285501 -- "YurokHTL.pof"
ANI shield-b09 with size 112x93 (27.3% wasted)
Loading model 'NavajoHTL.pof'
IBX: Found a good IBX to read for 'NavajoHTL.pof'.
IBX-DEBUG => POF checksum: 2685817544, IBX checksum: 2500415217 -- "NavajoHTL.pof"
ANI shieldbt-01 with size 112x93 (27.3% wasted)
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 3153750204, IBX checksum: 300044425 -- "bomber2t-01.pof"
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3647508254, IBX checksum: 1158518330 -- "support2t-01.pof"
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 3204051951, IBX checksum: 1483976048 -- "cruiser3t-01.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 354274164, IBX checksum: 2968270637 -- "corvette3t-01.pof"
Loading model 'carrier3t-01.pof'
IBX: Found a good IBX to read for 'carrier3t-01.pof'.
IBX-DEBUG => POF checksum: 1438299284, IBX checksum: 1548011458 -- "carrier3t-01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship carrier3t-01.pof
Loading model 'Miner.pof'
IBX: Found a good IBX to read for 'Miner.pof'.
IBX-DEBUG => POF checksum: 2114460194, IBX checksum: 1141463360 -- "Miner.pof"
Warning: Ignoring unrecognized subsystem Tank1a, believed to be in ship Miner.pof
Warning: Ignoring unrecognized subsystem Tank8a, believed to be in ship Miner.pof
Warning: Ignoring unrecognized subsystem hangarbay1, believed to be in ship Miner.pof
Warning: Ignoring unrecognized subsystem hangarbay2, believed to be in ship Miner.pof
Loading model 'orion2.pof'
IBX: Found a good IBX to read for 'orion2.pof'.
IBX-DEBUG => POF checksum: 2722008963, IBX checksum: 2670458426 -- "orion2.pof"
Subsystem turret12-destroyed in ships.tbl not found in model!
Subsystem turret14-destroyed in ships.tbl not found in model!
Subsystem turret22 in ships.tbl not found in model!
Subsystem turret23 in ships.tbl not found in model!
Subsystem turret24 in ships.tbl not found in model!
Subsystem turret25 in ships.tbl not found in model!
Subsystem turret26 in ships.tbl not found in model!
Subsystem turret27 in ships.tbl not found in model!
Subsystem turret29 in ships.tbl not found in model!
Subsystem turret30 in ships.tbl not found in model!
Subsystem turret31 in ships.tbl not found in model!
Subsystem turret32 in ships.tbl not found in model!
Subsystem turret33 in ships.tbl not found in model!
Subsystem turret34 in ships.tbl not found in model!
Subsystem turret36 in ships.tbl not found in model!
Subsystem turret37 in ships.tbl not found in model!
Subsystem turret38 in ships.tbl not found in model!
Subsystem turret39 in ships.tbl not found in model!
Subsystem turret40 in ships.tbl not found in model!
Subsystem turret41 in ships.tbl not found in model!
Subsystem turret42 in ships.tbl not found in model!
Subsystem turret43 in ships.tbl not found in model!
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship orion2.pof
Turret object not found for turret firing point in model
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 2540661216, IBX checksum: 1310259149 -- "support2v-01.pof"
ANI shield-f03 with size 112x93 (27.3% wasted)
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 1563164979, IBX checksum: 452909403 -- "fighter03.pof"
BMPMAN: Found EFF (fighter03-01-glow.eff) with 37 frames at 25 fps.
ANI shield-f10 with size 112x93 (27.3% wasted)
Loading model 'fighter10.pof'
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 3533707295, IBX checksum: 1503289896 -- "fighter10.pof"
BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
ANI shieldfs-01 with size 112x93 (27.3% wasted)
Loading model 'fighter2s-01.pof'
IBX: Found a good IBX to read for 'fighter2s-01.pof'.
IBX-DEBUG => POF checksum: 3752202230, IBX checksum: 482752618 -- "fighter2s-01.pof"
BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shield-b08 with size 112x93 (27.3% wasted)
Loading model 'bomber08.pof'
IBX: Found a good IBX to read for 'bomber08.pof'.
IBX-DEBUG => POF checksum: 2067098148, IBX checksum: 2160050794 -- "bomber08.pof"
BMPMAN: Found EFF (bomber08-01-glow.eff) with 36 frames at 25 fps.
ANI shieldbs-01 with size 112x93 (27.3% wasted)
Loading model 'bomber2s-01.pof'
IBX: Found a good IBX to read for 'bomber2s-01.pof'.
IBX-DEBUG => POF checksum: 965199293, IBX checksum: 1296036634 -- "bomber2s-01.pof"
BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps.
ANI shieldbs-02 with size 112x93 (27.3% wasted)
Loading model 'bomber2s-02.pof'
IBX: Found a good IBX to read for 'bomber2s-02.pof'.
IBX-DEBUG => POF checksum: 2825074031, IBX checksum: 2729032274 -- "bomber2s-02.pof"
BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
ANI shield-b10 with size 112x93 (27.3% wasted)
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 1665100185, IBX checksum: 1938996071 -- "bomber10.pof"
BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 3894925177, IBX checksum: 3372880093 -- "cruiser03x.pof"
BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (cruiser03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'capital2s-01.pof'
IBX: Found a good IBX to read for 'capital2s-01.pof'.
IBX-DEBUG => POF checksum: 3107866366, IBX checksum: 2943945225 -- "capital2s-01.pof"
BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
BMPMAN: Found EFF (minertile2-glow.eff) with 30 frames at 15 fps.
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 2211359633, IBX checksum: 1896480978 -- "Blip.pof"
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 637488255, IBX checksum: 1411051401 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 870558505, IBX checksum: 494475417 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 65122824, IBX checksum: 1575946871 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 1483683915, IBX checksum: 2974540000 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 1754142197, IBX checksum: 4140394125 -- "trebuchet.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 1866683087, IBX checksum: 3237111750 -- "stilettoII.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 2935424711, IBX checksum: 2602915266 -- "infyrno.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof"
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 4254744663, IBX checksum: 3753478728 -- "helios.pof"
Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 4135116863, IBX checksum: 2645827523 -- "Tsunami.pof"
Loading model 'Harbinger.pof'
IBX: Found a good IBX to read for 'Harbinger.pof'.
IBX-DEBUG => POF checksum: 3428216, IBX checksum: 72299547 -- "Harbinger.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1422151450, IBX checksum: 9243153 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 2727507305, IBX checksum: 3447777008 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 3340679565, IBX checksum: 547081767 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 4223431069, IBX checksum: 3671167355 -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 2218731792, IBX checksum: 1032764808 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 2198312285, IBX checksum: 478463756 -- "ShivanCluster.pof"
Loading model 'MissileL.pof'
IBX: Found a good IBX to read for 'MissileL.pof'.
IBX-DEBUG => POF checksum: 1015340281, IBX checksum: 1220327020 -- "MissileL.pof"
Model MissileL.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'mx-50.pof'
IBX: Found a good IBX to read for 'mx-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "mx-50.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldkulas.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
ANI shield-b09.ani with size 112x93 (27.3% wasted)
ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
ANI shield-f03.ani with size 112x93 (27.3% wasted)
ANI shield-f10.ani with size 112x93 (27.3% wasted)
ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shield-b08.ani with size 112x93 (27.3% wasted)
ANI shieldbs-01.ani with size 112x93 (27.3% wasted)
ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2767/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 548, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI CB_default.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 74.374 (74.374)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2917635898, IBX checksum: 71048274 -- "fighter2t-03.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 2777821357, IBX checksum: 3029974207 -- "fighter2t-05.pof"
Loading model 'fighterCW-02t.pof'
IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
IBX-DEBUG => POF checksum: 3749551507, IBX checksum: 2078637564 -- "fighterCW-02t.pof"
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 4130168467, IBX checksum: 382631153 -- "Bomber2T-03.pof"
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 3936448826, IBX checksum: 984688267 -- "bomber09.pof"
ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-03.ani
ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-05.ani
ANI 2_fighterCW-02t.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_fighterCW-02t.ani
ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber2t-03.ani
ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber09.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconNewton with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconCirce with size 56x24 (25.0% wasted)
Loading model 'tempest_tech.pof'
IBX: Found a good IBX to read for 'tempest_tech.pof'.
IBX-DEBUG => POF checksum: 4152410897, IBX checksum: 1132236529 -- "tempest_tech.pof"
Model tempest_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 3917422503, IBX checksum: 2019435462 -- "newhornet_tech.pof"
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 1000943027 -- "crossbow_tech.pof"
Loading model 'trebuchet_tech.pof'
IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
IBX-DEBUG => POF checksum: 3743041657, IBX checksum: 3757807843 -- "trebuchet_tech.pof"
Loading model 'stilettoII_tech.pof'
IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
IBX-DEBUG => POF checksum: 4110554308, IBX checksum: 196489548 -- "stilettoII_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_PromS.ani with size 332x304 (40.6% wasted)
ANI 2_Newton.ani with size 332x304 (40.6% wasted)
ANI 2_Kayser.ani with size 332x304 (40.6% wasted)
ANI 2_Circe.ani with size 332x304 (40.6% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI icont-cruiserW with size 143x39 (39.1% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
Frame 0 too long!!: frametime = 3.827 (3.827)
ANI icont-node.ani with size 100x100 (21.9% wasted)
ANI iconT-vette.ani with size 80x31 (3.1% wasted)
ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 99.835
!!DEBUG!! OpenGL Errors this frame: 1
Frame 1 too long!!: frametime = 0.348 (0.348)
message 'We're in' with invalid head. Fix by assigning persona to the message.
ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
message 'Duke coming soon' with invalid head. Fix by assigning persona to the message.
ANI Head-CM5b.ani with size 160x120 (6.3% wasted)
Frame 1165 too long!!: frametime = 0.269 (0.269)
message 'Delta on station' with invalid head. Fix by assigning persona to the message.
ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
1755 frames executed in 30.035 seconds, 58.432 frames per second.
ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
nothing ok to fire
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
sorry about the length but i forgot to clear the log from the last time i ran the debugger, I've tried to cut out where it repeats itself.