I've been doing quite a bit of weapon modding how about this as a primary?
Helix HL-7
; ----------------------------------------------------------------------------------
; Sidearm
;
$Name: @Helix HL-6
+Title: XSTR("GTW Helix HL-6", 3243)
+Description:
XSTR(
"Standard Issue Rapid Fire
Level 3 Hull Damage
Level 1 Shield Damage", 3244)
$end_multi_text
+Tech Title: XSTR("GTW Helix HL-6", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
" The Helix HL-7 is a radical modification of the Subach HL-7. Using an upgraded energy core the Helix has an extremely fast firing rate without sacrificing too much damage capabilities. One adverse side affect is that the Helix does little damage to shields, but most GTVA pilots agree it make up for this with its fire rate. Because of this the Helix HL-6 has replaced the older Subach HL-7 as the standard weapon of the GTVA.", 3245)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 0, 150, 60
@Laser Color2: 0, 100, 250
@Laser Length: 10.0
@Laser Head Radius: 0.45
@Laser Tail Radius: 0.45
$Mass: 0.1
$Velocity: 2500.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.1 ;; in seconds
$Damage: 10
$Armor Factor: 1.0
$Shield Factor: 0.25
$Subsystem Factor: 1.0
$Lifetime: 0.5 ;; How long this thing lives
$Energy Consumed: 0.5 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 76 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
+Weapon Range: 3000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
You Like?
