Author Topic: can someone make a weapon for me?  (Read 6370 times)

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Offline aldo_14

  • Gunnery Control
  • 213
can someone make a weapon for me?
so i can release the GTB Surt, which uses a custom Magnetically accellerated pulse weapon (railgun) as a secondary.

If someone could do these 3 types;
 
 Type 1 - Light, rapid fire.  Ideal for anti fighter and anti-cruiser
 Type 2 - Heavy, antimatter shell.  Very powerful, slow refire.  Large shockwave to take out turrets.
 Type 3 - Ultra-rapid fire.  Launches a swarm of smaller shells.

I'm not too bothered on the stats, just so  long as you can get a sort of railgun or original effect.   Bear in mind they are a bit like a cannon :)

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
can someone make a weapon for me?
Why can't you make it yourself, you know how you want it, so just make pcx files for the weapon effects and then some tbl entries.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
can someone make a weapon for me?
you know, when you spend all your time doing models, tweaking even more pcx and playing with tbls, that's not exactly what you want to do :rolleyes:
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
can someone make a weapon for me?
try this

$Name:                                 rail
+Title:                                XSTR("GTMD-7b Rail Gun", 3325)
+Description:
XSTR(
"Standard Issue
Swarm Type
All-Purpose Missile", 3326)
$end_multi_text
+Tech Title:               XSTR("GTMD-7b Hornet", 3327)
+Tech Anim:                  Tech_GTM-4_Hornet
+Tech Description:
XSTR(
".", 3328)
$end_multi_text
$Model File:                           rail.pof
$Mass:                           250.1
$Velocity:                        590.0
$Fire Wait:                        5.0
$Damage:                        225.0
$Blast Force:                     0.2
$Inner Radius:                     2.0            
$Outer Radius:                     5.0            
$Shockwave Speed:                  0                                        
$Armor Factor:                     2.0
$Shield Factor:                     1.0
$Subsystem Factor:                  1.6
$Lifetime:                        5.0
$Energy Consumed:                  90.0               
$Cargo Size:                     5.0            
$Homing:                                        YES
   +Type:                          HEAT
   +Turn Time:                     100.0
   +View Cone:                     60.0                                    
$Swarm:                           6
$LaunchSnd:                        102                                      
$ImpactSnd:                        88                                        
$FlyBySnd:                        -1
$Rearm Rate:                     1.0            
$Flags:                     ( "player allowed" "Huge" )                  
$Trail:                                 
   +Start Width:                      0.25                                      
   +End Width:                        0.5                                      
   +Start Alpha:                      1.0
   +End Alpha:                     0.0
   +Max Life:                     1.5                                      
   +Bitmap:                     beam-blue2         
$Icon:                           iconHornet
$Anim:                           hornet
$Impact Explosion:                  ExpMissileHit1
$Impact Explosion Radius:            5.0


still needs balencing
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
can someone make a weapon for me?
Well, why didn't you say so, Aldo?  Weapons fall into the categories of table hacking and PCX file manipulation, ergo they are exactly the sort of modding I am capable of doing. :D
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
can someone make a weapon for me?
Any good? Rapid fire thingy - BTW still tweaking and editing. :)



Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
can someone make a weapon for me?
did you try that weapon I made
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
can someone make a weapon for me?
Yeah, cool lookin' I like that it drains all the energy :)

took a screen too.

Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
can someone make a weapon for me?
it's suposed to be a secondary weapon
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline aldo_14

  • Gunnery Control
  • 213
can someone make a weapon for me?
Quote
Originally posted by Bobboau
did you try that weapon I made


Not yet..... I haven't been online (at home) since I posted that.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Great looking weapons. Can you make large capship based weapons. I have a few ideas, but I don't know how to make weapons (besides, I'm busy making starship models).
I have the turret models, and a description of how they should work. If I send them to you, could you make them?
Just so you know what you're getting yourself into, I'm planing on making capship weapons like;
- the meson missile launcher
- ion cannon turrets
- gatling lasers (for fighters too)
- prometheus H(capship version of the fighter weapon)
well?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
can someone make a weapon for me?
I made an assault gun. It has a slow rate of fire, but amazing damage, and uses the sound of ther flak cannon from UT. It's ace for taking down cruisers. I also modified the Browning to use the enforcer sound from UT. I'm not going to release it, so hold off with the lawsuit.

 

Offline Ulundel

  • Big press poppa
  • 210
Quote
Originally posted by TrashMan

- ion cannon turrets
 


In my campaign ;)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
You still haven't answerd the question.
Besides, I bet my idea of the Ion Cannon (I could change the name a bit) is way different from yours. (It has nothing to do with the C&C Ion cannon)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Quote
Originally posted by TrashMan
You still haven't answerd the question.
Besides, I bet my idea of the Ion Cannon (I could change the name a bit) is way different from yours. (It has nothing to do with the C&C Ion cannon)


im betting his idea (TTT) of an ion cannon has something heavily to do with Homeworld... considering hes a TAP bitc.... employee
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

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Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Quote
Originally posted by TrashMan
Great looking weapons. Can you make large capship based weapons. I have a few ideas, but I don't know how to make weapons (besides, I'm busy making starship models).
I have the turret models, and a description of how they should work. If I send them to you, could you make them?
Just so you know what you're getting yourself into, I'm planing on making capship weapons like;
- the meson missile launcher
- ion cannon turrets
- gatling lasers (for fighters too)
- prometheus H(capship version of the fighter weapon)
well?


I might be able to do one or two of those (maybe more) although I won't assure you of anything :p. Could you send me a better description? (by PM or E-mail, Oh I'm in IRC too at irc.sorcery.net, #nodewar - it's logged so if you post when an operator (ShiNoTenshi) is in there messages will reach me.)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I'll do that, as soon as I can. I'm rather busy, but I'll try to speed things up. It would be much easier to send you all you need by E-mail. What is yours? Mine is [email protected]
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
can someone make a weapon for me?
My e-mail is [email protected] - if that doesn't work tell me in a PM. (it should) :)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Thanks, I'll get on it as soon as I can (I have a difficult exam tomorrow, so I'll probably send it to you within the next 3-4 days)!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
can someone make a weapon for me?
I've been doing quite a bit of weapon modding how about this as a primary?

Helix HL-7

; ----------------------------------------------------------------------------------
; Sidearm
;
$Name:                                  @Helix HL-6
+Title:                                 XSTR("GTW Helix HL-6", 3243)
+Description:
XSTR(
"Standard Issue Rapid Fire
Level 3 Hull Damage
Level 1 Shield Damage", 3244)
$end_multi_text
+Tech Title:                XSTR("GTW Helix HL-6", 146)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR(
" The Helix HL-7 is a radical modification of the Subach HL-7. Using an upgraded energy core the Helix has an extremely fast firing rate without sacrificing too much damage capabilities. One adverse side affect is that the Helix does little damage to shields, but most GTVA pilots agree it make up for this with its fire rate. Because of this the Helix HL-6 has replaced the older Subach HL-7 as the standard weapon of the GTVA.", 3245)
$end_multi_text
$Model File:                           none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:                        newglo9
@Laser Glow:                        2_laserglow03
@Laser Color:                        0, 150, 60
@Laser Color2:                        0, 100, 250
@Laser Length:                        10.0
@Laser Head Radius:                   0.45
@Laser Tail Radius:                   0.45
$Mass:                              0.1
$Velocity:                           2500.0         ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                         0.1            ;; in seconds
$Damage:                           10
$Armor Factor:                        1.0
$Shield Factor:                      0.25
$Subsystem Factor:                     1.0
$Lifetime:                           0.5            ;; How long this thing lives
$Energy Consumed:                     0.5         ;; Energy used when fired
$Cargo Size:                        0.0          ;; Amount of space taken up in weapon cargo
$Homing:                           NO
$LaunchSnd:                         76            ;; The sound it makes when fired
$ImpactSnd:                         85            ;; The sound it makes when it hits something
+Weapon Range:                        3000         ;; Limit to range at which weapon will actively target object
$Flags:                            ("in tech database" "player allowed" "stream")
$Icon:                              iconSD4
$Anim:                              SD4
$Impact Explosion:                     none


You Like? :D :yes:
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