WHY DO ALL PEOPLE HERE HATE CLIFFHANGERS SO MUCH?
For example, I thought the Assassins Creed ending was brilliant. It closed the whole Altair story arc in a logical way and the twist before the final sequence was great. And back in reality, I thought it was just as awesome.
the AC ending didn't leave be unsatisfied but hungry for more, that's a good cliffhanger.Or Half-Life 2. Another open BUT satisfying ending. I really loved it, just like the first's ending. Best cliffhanger so far goes to God of War 2 which has a awesome narrative and gobsmacking ending

Bad cliffhangers? Halo 2 pulls a real bad one for example. On the other hand, the whole story of that game is presented in a terrible way. Let's shift to:
Great game narratives with bad cliffhanger endings:- Rachet and Clank: Tools of Destruction
- Crysis (the only flaw in that near perfect game).
- SystemShock 2. Let's face it, these last 20 seconds were unnecessary. Again, the only flaw of a perfect game.
Everybody can agree with those I think. But those are still okay, now for the big one:
Great game narratives with horrible endings (of whatever style):- Bioshock. The "good" ending works but the rest is broken. Broken because the "morality system" is broken.
The game displays you as a mercyless conquerer
- Kane & Lynch. There are actually two. Both are ****.
I have absolutely no problem with the game ending bad. I would have been disappointed if it wouldn't, it was only logical. The problem is that both endings are executed so goddamn horrible, it's a pain. We just see a terrible 10 second in-engine cutscene and CREDITS. Crap. Especially since the game has brilliant in-engine cutscenes in all earlier levels.
- XIII
One of the worst and silliest cliffhangers ever!!! After stopping the conspiracy to overthrow the US gov from inside, you finally come face to face with your nemesis and it just ends there.
I can't decide who wins the price. XIII or Kane&Lynch...
EDIT: Since when do we have censoring here in the forum? **** **** ****... ...yeah, censored
