Author Topic: No Avenger SFX In Shrouding the Light  (Read 4665 times)

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No Avenger SFX In Shrouding the Light
Hey,

I just started to play shrouding the light. The voice acting and everything plays fine, i don't get any errors, but in the first mission firing the avenger does not produce any sound. Missiles produce a sound, and the impact of the avenger produces a sound. I have the mod.ini set to access FSPort,mediavps; . Also, in the loadout room, the avenger doesn't have an image, it just says "AVENGER." I was looking in the FSPort thread and it shows the Avenger having a picture in the loadout room. Any help please?
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline 0rph3u5

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Re: No Avenger SFX In Shrouding the Light
firing the avenger does not produce any sound.

could be table conflict or something is not right with your mod.ini...

Code: (STL weapons.tbl) [Select]
$Name: @Avenger
[i][...][/i]
$LaunchSnd: 163 ;;

In retail FS2 the table space that weapon table referes to is simply empty... as you can see below:

Code: (FS2 retail sounds.tbl) [Select]
$Name: 163 Empty, 0, 0.50, 0

In the Port 3.1 tables the space is used:

Code: (FS-Port 3.1 sounds.tbl) [Select]
$Name: 163 l_fusion.wav, 0, 0.50, 1, 50, 400 ; debug laser fired (3d sound) - turret fusion is 111
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 
Re: No Avenger SFX In Shrouding the Light
Thanks for the reply but what do I do to fix this :confused:
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline 0rph3u5

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Re: No Avenger SFX In Shrouding the Light
is your mod.ini set-up right (folder names for other mods correct)?
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 
Re: No Avenger SFX In Shrouding the Light
My Secondrylist = FSport,mediavps;

My FSport folder contains: fsport3_1_1, fsport-missions, mv_fsport, sparky_hi_fs1, stu_fs1, tango_fs1, warble_fs1, and FS1OGGcutscenepack vps.
My mediavps folder contains MV_advanced, assests, effects, and music.

Thats how it should be right?
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline The E

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Re: No Avenger SFX In Shrouding the Light
No, it's not. You're missing mv_core.vp from the mediavps.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: No Avenger SFX In Shrouding the Light
My bad, its there, i just forgot to list it. If that wasn't there theres a lot of stuff that probably wouldn't be working  :lol:
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline Macfie

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Re: No Avenger SFX In Shrouding the Light
Why don't you have the mv-fsport in it's own mod folder instead of in the fsport folder?  That may be what is causing your problem. 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline The E

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Re: No Avenger SFX In Shrouding the Light
Yeah, possibly.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: No Avenger SFX In Shrouding the Light
So now my mod.ini reads
secondrylist = FSPortMediaVPs,mediavps;

And I have a folder called "FSPortMediaVPs" which contains mv_fsport.vp, a mod.ini, a fsport-mediavps.bmp and a data folder. All that random stuff is in there because way back when, that was how i had fsport set up, but then when i went to play STL i had no idea why it was like that so i put everythign back into one folder. ANYWAY, still no luck  :lol:. Any more ideas? Thanks for the help by the way.

An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline The E

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Re: No Avenger SFX In Shrouding the Light
Hang on. Please clear any and all data folders from tables, files and whatnot from previous installations. Also, please run a debug build and post the log. (Main data folder, fs2_open.log, in case you don't know.)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Thaeris

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Re: No Avenger SFX In Shrouding the Light
If you're using FSP 3.1.1 and FSO 3.6.10, this is what you should have if you've chosen to install everything:

fsport folder:
FS1OGGcutscenepack.vp, fsport.bmp, fsport3_1_1.vp, fsport-hi_res.vp, fsport-missions.vp, mod.ini, sparky_hi_fs1.vp, stu_fs1.vp, tango_fs1.vp, warble_fs1.vp. There's the readme, but you shouldn't need to worry about that. Also, the settings.ini and data folder are automatically created once the mod is played. Every mod works this way to my knowledge. I also didn't include the new cutscene in the list.

The mediavp folder will have varying contents depending on what type of install you selected.

As an example of proper mod primary and secondary lists, here goes: This is from Silent Threat: Reborn...

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

PUNCTUATION IS VERY IMPORTANT! Note that if I want to use the new FSP HTL models I link that folder to the mod in question in the "primarylist." Underscores were highly recommended for mod file names (as per the official FSPort team instructions). Thus, if you have a folder titled "fsport-mediavps," consider renaming it "fsport_mediavps." Naming conventions need to be consistant in both the mod.ini and the actual mod folder. I hope this helped.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Re: No Avenger SFX In Shrouding the Light
@Thaeris - Do I need a primary list for STL? And other than fsport-hi_res.vp (i was told i don't need that if im using mediavps?) i have all that stuff and its named properly.
@The E - I cleared MOST data folders. I had issues with my graphics card and the shaders from mv_core, and the way i found to fix it was the extract all the stuff from mv_core, and put most of it in the data folder in my mediavps folder, except for 5 shaders that seemed to mess stuff up. Anyway, heres the debug log. Thanks again.

[attachment deleted by Tolwyn]
An open mind is like a fortress with its gates unbarred and unguarded.

  

Offline Thaeris

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Re: No Avenger SFX In Shrouding the Light
I needed to install fsport-hi_res.vp due to Silent Threat: Reborn. The mod would not load properly without it.

In truth, I've not yet played "Shrouding the Light." However, because you're using FSPort, I figured a listing of components might be useful to you. From the look of things, it seems to me that your folders are in quite a mess. It might just be time to reinstall your components if you can't get them back into order.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
 
Re: No Avenger SFX In Shrouding the Light
@Thaeris - Other than mv_core, everything is in the right place isn't it? And mv_core is there...just in pieces.
@Tinman - Thanks, I am already using your updated release. Still having the problem though.
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline The E

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Re: No Avenger SFX In Shrouding the Light
*cough*
Code: [Select]
  -mod Shrouding the Light,FSPortMediaVPs,mediavps
*cough*

Just a suggestion, but adding the FSPort to the STL mod.ini might, just might be a good idea.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: No Avenger SFX In Shrouding the Light
OOOHHH, thanks  :lol: all fixed. I thought that the point of putting the fsportmediavp in its own folder is so that you could access that without having to access all the other random vps in the fsport. So now my secondry list reads FSPortMediaVPs,FSPORT,mediavps. Just on a side not for future reference, how does the order of the secondry list affect the game, and how do you know what order it should be in. Thanks for all the help everyone.
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline Macfie

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Re: No Avenger SFX In Shrouding the Light
The mod you have selected in the launcher is used first.  Then the mods listed in the secondary list are used in the order they are listed.  So if you have selected Shrouding the Light the game looks for files there first.  Then FSPortMediaVPs next FSPORT and last mediavps.  When the game finds the required file it stops looking and uses that file.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Mongoose

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Re: No Avenger SFX In Shrouding the Light
And just to clarify, though it seems like you've figured it out already, the FSPort MediaVP contains more detailed assets (particularly models and textures) for some of the content in the main FSPort VPs and is meant to overlap it.  The majority of the Port's assets are only in those base VP files.