Author Topic: Karnak Issues?  (Read 2085 times)

0 Members and 1 Guest are viewing this topic.

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Current projects: GVCa Tanen, Vasudan Imperium
    • Steam
    • User page on the FreeSpace Wiki
So, those of you with the FSPort Media VPs enabled may have been frustrated when trying to load the PVI Karnak in the tech room, or the game may seem to freeze when loading a certain ST:R mission.

All you need is patience.

The Karnak is a very large, very complex model, and the first time (and ONLY the first time) you use it FreeSpace needs to cache some data for it.

This only happens the first time you load it. Give it a moment and all will be well. Some users have said it takes several minutes to build the index buffer, so please, be patient.

This is not a bug, it is a known and unfortunate side effect of having such amazing models in the game. We're working on including the index buffer file in the next FSPort MVP release, but until then, just hang on and rest assured it will only happen once.

Good day.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
want to remember everyone that the current High-Poly Carnack doesn't feature fighter hangars to launch things from which breaks certain campaigns
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.