3)Because of the void shield, fighters would be hard-pressed to do any damage to a ship with its shield up. They're not even fighters; they're more like gunships, with multiple turrets and pilots. For them to be of danger, the ship's shields would have to be down, and only another capital ship would be able to do that. The focus of the game would then shift from the fighters to the capital ships, and FS is a fighter game to begin with.
Um. Dead wrong. Read the rules.
Bombers and Assault Craft IGNORE ship shields (as do ship to ship torpedoes)
And people saying that a bomber can't damage a ship are wrong as well.
An average cruiser, take the Imperial Lunar Class Cruiser. Or the Armageddon Class Battlecruiser. Both such cruisers have 8 "hitpoints"
Now each flight of bombers can do up to 6 hits (presumably one hit per bomber). So 12 bombers, can kill a cruiser. Is this ANY different from freespace whatsoever????? No. It's not. And one of these days people in this thread will wake up and realize that. (accounting for the fact that a BFG cruiser is a proper cruiser so probably somewhere between corvette and destroyer class)
A BFG escort-sized ship, used for patrolling and convoy duties has only 1 hitpoint. So it's probably as weak as a Cain or a Fenris in those terms. While the largest ships have only 12 hit points making them compartively weaker than Freespace super-capital ships. Even this dreaded blackstone fortress thing is only 16 hit points.
And of course fighters can't destroy capital ships. They can't destroy them in freespace either. They're designed to take out turrets and protect allied bombers. Just like in Freespace.
As for the models themselves. Yeah some of them have a lot of detail. Big deal, abstract it. Deal with it. Detail can be sacrificed for the sake of modding it in the first place. Hell Space Marine power armour has a lot of detail. But there are two games where you can have dozens of the things onscreen, so what's the difference.