Author Topic: Battlefleet Gothic  (Read 15000 times)

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Offline Stormkeeper

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These ships look lame AND ugly...what a combination. I hope the SCP engine is not infected with this ugly universe's crap. A metallic eagle headpiece...SERIOUSLY??? Give me FS and BSG ships any day over this lameness..
... Whilst I may not agree on bringing BFG to FS, I must ask you, sir, to take back your insults against the ships of the Imperium. For to insult the Imperial Navy is to insult the Imperium, and by that extension the Emperor himself!

But seriously. They're really very beautiful; plus I daresay they can probably outgun any FS ship.
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Offline Ace

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These ships look lame AND ugly...what a combination. I hope the SCP engine is not infected with this ugly universe's crap. A metallic eagle headpiece...SERIOUSLY??? Give me FS and BSG ships any day over this lameness...

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Offline General Battuta

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These ships look lame AND ugly...what a combination. I hope the SCP engine is not infected with this ugly universe's crap. A metallic eagle headpiece...SERIOUSLY??? Give me FS and BSG ships any day over this lameness...

Troll!

 

Offline Stormkeeper

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An open mind is like a fortress with its gates left unbarred and unguarded.
Fix0red.
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Offline NGTM-1R

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And people saying that a bomber can't damage a ship are wrong as well.
An average cruiser, take the Imperial Lunar Class Cruiser. Or the Armageddon Class Battlecruiser. Both such cruisers have 8 "hitpoints"

Now each flight of bombers can do up to 6 hits (presumably one hit per bomber). So 12 bombers, can kill a cruiser. Is this ANY different from freespace whatsoever????? No. It's not. And one of these days people in this thread will wake up and realize that. (accounting for the fact that a BFG cruiser is a proper cruiser so probably somewhere between corvette and destroyer class)

Each flight of bombers is a full squadron of undetermined size, however other books from other series (primarily Imperial Armor) suggest that Imperial squadrons are anywhere from eighteen to twenty-seven craft.

The Lunar has that pesky armored prow if it's advancing into the strikecraft (and believe me, that happens much too often) and 5+ armor otherwise. Each hit has a one 1 in 3 chance of actually happening, at best. The average bomber strike of a single squadron will inflict...no hits, as the Lunar's turret array will shoot them down before release. (Also there's that painful bit about capital ships firing at bombers/fighters with their main guns sometimes.) To have a 100% chance of breaching the turret screen, four squadrons are needed, but realistically you can work with two. That will net you two hits. Six squadrons will get you six hits. Seven squadrons will be required for a one-turn kill, which is basically what we need to be talking about, because BFG strikecraft have to return to the hanger to rearm after a single run.
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Offline Stormkeeper

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So ... seven squadrons of bombers. Let's take it as 23; about half way between 18 and 27. That's about ...161 bombers. Then you have to have escorts. Assuming one a bomber, that's a total of 322. That's a lot of objects, excluding the weapons fire and stuff.

I'm not saying I'm against it; I'd love to run down a Chaos ship. But unless the FSO engine becomes wonderously powerful, that's not gonna happen anytime soon.
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Offline Droid803

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Who said you need to maintain that ratio for the sake of gameplay?
Just make a squadron four, you know.
(´・ω・`)
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Offline Thaeris

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In an abstract sense, what of a Warhammer 40,000 mod in general? Imaginably, more people are familiar with the planetary Warhammer 40K fighters than the BFG fighters/bombers. Things like landing ops or support missions in an atmosphere might actually be pretty cool... atmospheric combat is already possible for FSO (though I've never played such a mission). If and when we get Nuke's more advanced atmospheric flight modeling, it'll be even better. Also note that all or most Imperial "aircraft" can operate in a vaccum as well, so normal FS missions would work too.

The problem with a support mission is that it would require ground vehicles. SoL probably will adress this, but for the most part I do not believe that this is yet viable with FSO.

As far as BFG goes, does anyone actually know what a Fury or Stormhawk are supposed to look like? I've seen the diminutive game models, but those just don't have the detail to give an accurate impression of what they should look like.

In general, I'd say that a good BFG mod may someday be possible, but it won't happen with the current FSO. UNLESS it's extremely abstract. Think of Windmills: if you do distances like that with a similar interface, you could get off with massive capship battles just because the levels of detail would be so low.

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Who said you need to maintain that ratio for the sake of gameplay?
Just make a squadron four, you know.

Exactly. Who cares what the bloody numbers are anyway. The only person other than myself who's even looked at the game rules seems to be NGTMR.

A mod for BFG is entirely possible on some level, all of this other stuff is quite frankly excuses.


The only REAL problem with making a GW mod is:
A - finding people who care (to make it)
B - hoping some other people don't care (ie GW telling you to quit violating their IP).

 

Offline Stormkeeper

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I don't think that GW can sue you for making a mod as long as you don't earn a profit from it.
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I don't think that GW can sue you for making a mod as long as you don't earn a profit from it.

Well yeah maybe. BFG is a game GW doesn't really care about anyway. They only really care about WHFB and WH40k and maybe LotR but most of their other games are supported for like a year and then dropped (because the peak profit period is past). So now BFG and all its kin are relegated to some sub-department called Fanatic or whatever it's called now.


Anyway. I just think a BFG mod would be cool because it would be sweet to see two huge ships firing salvos of cannons at one another like two old tall ships. Beams are cool and all but massive batteries of ship-to-ship projectiles have an appeal all their own.

 

Offline Stormkeeper

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Anyway. I just think a BFG mod would be cool because it would be sweet to see two huge ships firing salvos of cannons at one another like two old tall ships. Beams are cool and all but massive batteries of ship-to-ship projectiles have an appeal all their own.
I'm with you on that. Imagine watching lance batteries hammering away at void shields, torpedoes tearing after their targets, shells the size of Land Raiders hurtling through space ...

... Its almost orgasmic.
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Offline Colonol Dekker

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In answer to the origingal question, there's absolutely nothing stopping you guys from making the models as you see fit and making your own mod or recruiting like minded souls to assist.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Stormkeeper

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In answer to the origingal question, there's absolutely nothing stopping you guys from making the models as you see fit and making your own mod or recruiting like minded souls to assist.
Yes, quite. I'm just worried about the effects of the cathedrals on the framerate.

As for realism, I have been reminded that it's a mod, so you can go ahead and change the stats to make gameplay fun.
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Offline Colonol Dekker

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The cathedral should have no more impact than the scar asteroids i'd think. I don't remember the poly counts for the Diaspora ships but they seem to be pretty large. I'm under the impression that the engine still runs quite well though.   
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Thaeris

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If you just want gameplay... there's always the "X-Wing" approach to things: just put enough detail into the model to make it recognizable as the subject ship (think detail-2 or -3) and have at it it might not look pretty, but you just might pull of your 400+ ship uber-battle!

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Thing is 400+ ship battles are seldom very fun for the player so who  needs 'em anyway

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
NEver know til you try :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Stormkeeper

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Thing is 400+ ship battles are seldom very fun for the player so who  needs 'em anyway
It'd make a hell of a movie. =P

We should make a movie using FSO.
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Thing is 400+ ship battles are seldom very fun for the player so who  needs 'em anyway
It'd make a hell of a movie. =P

We should make a movie using FSO.

Um, considering how aggravating it was setting up some detailed camera moves in one of my missions I think I'll pass and stick to making movies with Maya, Flash or hand-drawn.