This is the reason for the delay. I'm trying to add both the terran and vasudan cocpits to the same model and switch them with a texture replacement. There must be no mesh collisions, and still look cool. However, if i wont make it there'll be two versions, terran and vasudan cocpit.
Oh, nonono don't do that! Remember how I was fiddling with that same thing on your Uly? Basically it only currently works by:
1) NOT using transparency on the pilot texture at all
2) making the two pilots separate subsystems
3) initially destroying one of the two subsystems on EVERY instance of the ship that appears in each mission, since the default would be a human-vasudan hybrid
Definitely just go for a Vasudan only for now, as without a fully bug free rendering engine it's impossible to get right in-game.
