Hasn't exactly presented a compelling threat or any narrative tension. Feels a bit like an excuse to play Humans Are Special.
There's a reason why our unnamed opponents are sort of blundering into this. They're not meeting who they expected to meet.
Headdie: actually, if you want to know what they look like, this is fairly well planned-out in my head. The Diana-class cruisers are, for example, the Ticonderoga you can get off FSmods. The Mars-class is a particular modified Orion with twin flight decks and a spinal mount that I'm not sure is publically released. (Not the one with the gatling gun, though, that's just silly.) Also to be honest, I usually operate on the theory that FS spacecraft are not noisy in combat, or otherwise generally noticeable to the crew except for being at general quarters, unless taking damage. As for the stylistic stuff...meh.
Learning CurveThe Unknowns, as they had been officially dubbed, didn’t make any moves after that for three weeks. First Fleet started bringing the full fighter force out of war reserve status, reactivated the military portions of the Lunar and Martian shipyards, and stepped up patrols. Unescorted civilian shipping was cancelled. Minor concerns in the Kupier and Asteroid belts made themselves scarce. Sol held its breath.
It wasn’t to last. They were older than Terrans reckoned, stronger. They were simply comparing notes to the situation from last time, noticing differences, trying to account for them. In the end, their rationalizations would be flimsy by Terran standards, but apparently enough to satisfy them. They had come seeking war and war there would be. Sol would burn. Or so they proposed.
First Fleet identified both nodes exiting from Sol as hostile entry points, a situation which disturbed both civilian authorities and the Admiral deeply. Worse yet, efforts to recon the other end of the nodes failed. Terran subspace drives were still apparently not capable of passage through the nodes. This was to be a war with out possiblity of effective counterattack. Everyone knew that greatly decreased the possiblity of success.
The First Battle of Mars opened in what old hands of the Terran-Vasudan war thought an entirely too predictable fashion: an enemy destroyer arrived and immediately set about blowing apart any Diana-class cruisers in range before they could bring their spinal-mount railguns to bear.
Scharnhorst escaped with her life by being out of range, but
Duke of York was too close. The enemy wielded powerful magnetically bottled plasma streamer weapons, sharp constrast to the self-cohesive plasma technology Terran ships used. When the defensive batteries of the Martian Yards tried to respond, they discovered another unpleasant fact: the enemy’s ability to manipulate magnetic fields over long distances could also interfere with the firing of their railguns. At a stroke the most powerful weapons in the defending arsenal were useless.
Mod Fenris and Mod Leviathan ships scrambled to form up and engage, while all available fightercraft across the system were commited to deal with a number of enemy fighters estimated at over five hundred. Arriving via subspace jump from their home port at Europa came First Cruiser Squadron of four pre-Great War Jormungands, old but still dangerous as they pressed their attack against the enemy destroyer with their twin fusion mortars. A seemingly inexhaustible supply of enemy fightercraft threw themselves into fray, overwhelming Terran fighter defenses and forcing them to fall back on the cruiser screens. The new xaser “beamers” on the Mod Fenris and Mod Leviathan proved their worth despite their short range.
The First Battle of Mars was judged a tactical loss for Sol, but a strategic draw. Terran losses totalled three precious cruisers and forty-nine fighters. Their enemies suffered an unknown number of fighter casualities but believed to be at least triple, and one cruiser lost. The Mars Yards remained intact.