Author Topic: can you help (make)  (Read 4700 times)

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Offline TrashMan

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Anyone?
C'mon, guys!
I'll send you the Phoenix (cob or pof), you do the textures.
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Offline TrashMan

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The ship works great in the game, except in the ship/weapons selection menu, where FS2 chrashes (no icon or ani).
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Offline Black Wolf

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Yeah, these all exist, but I haven't been able to test them as my FS2 is screwed at the moment. As soon as it's finished, I'll send the final version to you.
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Offline delta_7890

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Trashman, if you can send me the POF version of the Pheonix, I'll see about whipping up some textures for it.  My email is [email protected].  You can also contact me through AIM, Yahoo, MSN, or ICQ if need be.  ^_^
~Delta

 

Offline TrashMan

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Thaks.
Just one thing.
I have TS 4,2 model (4 lods) and debris
How does that work when converting to POF?
Do I convert only LOD 0, or all, and then put them together?
How?:confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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I made a fighter LOD and glued small planes (named Sensor, Weapons, Engines,..) beneath it's maun hull.
The PCS converted it this time.
Is this the way subsystems are done.

And a pof file containes multiple LODS. How to inegrate them. In Trueview I just can  drag a object to make it a part of another ( I think).
How does that with the LOD's work?
Should I glue them or something?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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Quote
Originally posted by TrashMan
I made a fighter LOD and glued small planes (named Sensor, Weapons, Engines,..) beneath it's maun hull.
The PCS converted it this time.
Is this the way subsystems are done.

And a pof file containes multiple LODS. How to inegrate them. In Trueview I just can  drag a object to make it a part of another ( I think).
How does that with the LOD's work?
Should I glue them or something?


I`m not certain since I`m at a similar stage to you (But I want to texture my ships before I join the lods together).

The best advice I can give is to use VPView (Or modelview for that matter) to extract one of [V]'s models and have a look how they did it.
  From what I`ve seen of their models I`m guessing you need a hierachy like this.

Ship
-Lod0
-Lod1
--Turret01
--Turret02
--Radar etc.
-Lod2
-Lod3
-Debris1
-Debris2
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline TrashMan

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I ask again...Is this the way subsystems are done?????
If not than somebody tell me how to make them.
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Offline Alikchi

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Quote
Originally posted by Setekh


Holy crap! That's good! :cool::yes:


Damn BW, that's nice!

Oh yeah, no use in NTV. We don't really have a place for it at the moment.
"Going too far and caring too much about a subject is the best way to make friends that I know."
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Offline Zeronet

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Quote
Originally posted by Black Wolf


What do you reckon? I've been busy, and it now has a (somewhat poor but useable) icon, 1024x768 and 640x480 interface art and all the trimmings. If you decide to use it, tell me and I'll send all this stuff along.


Dunno whether this thread is old or what but all i see is a red x. Hmm i'll see if changing the .txt to .jpg makes any difference.
Got Ether?

 

Offline Black Wolf

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Quote
Originally posted by Alikchi


Damn BW, that's nice!

Oh yeah, no use in NTV. We don't really have a place for it at the moment.


Didn't think we would, but figured I'd make sure.

Quote
Originally posted by Zeronet


Dunno whether this thread is old or what but all i see is a red x. Hmm i'll see if changing the .txt to .jpg makes any difference.


the .txt extension fools tripod into letting me remote link, and the file is uploaded as a .txt. Copy and paste the link if you want to look at it, that alwys works :).

Trashman, I'm fairly certain subsystems can be made in the pof editor of Modelview32 (Positive now, I just checked). Go into thje pof editor, choose subsystems up the top, new and you can set the location and radius. Nothing simpler :).
« Last Edit: April 29, 2002, 09:09:17 am by 302 »
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Offline Black Wolf

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My FS2 runs at 640x480 and I cant figure out how to boost it up to 1024x768. The DH is finished, but I haven't been able to test the new, 1024x768 interface art. So if anyone wants to do this for me, I'll send them a copy and they can tell me if everything looks nice. So, volunteers? BTW, I'm sending you the lastest version TrashMan, whether the 1024x768 stuff works or not. The textures are pretty much final and it's ready to play.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Alikchi

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To go to 1024, you have to use the FS2 autorun menu and click on Setup..
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Quote
Originally posted by Alikchi
To go to 1024, you have to use the FS2 autorun menu and click on Setup..


It's also mandatory that you did an install with the hi-resolution artwork - without that FS2 launcher will only detect and allow 640x480.

  --TurboNed
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Offline Black Wolf

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Apparently, my very crappy video card wont support 1024x768 view :(.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline TrashMan

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Black Wolf - send the Athena DH.

If I make a fighter from a single object PCS won't convert it!
CObFS2 converter doesn't want to work (closes the second I open it).

Now, I have all LODs(and debris) in TS 4.2.
Someone explain to me how to convert it to a POF file.
I have to add other LODs to the original one in Trueview, then it should work, right?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Black Wolf

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Quote
Originally posted by Black Wolf
BTW, I'm sending you the lastest version TrashMan, whether the 1024x768 stuff works or not. The textures are pretty much final and it's ready to play.


You already have it, my man.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

  

Offline TrashMan

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Got it, thanks. Should have edited the post, but I forgot.
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Offline Black Wolf

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Does it all work?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline TrashMan

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Haven't tested it yet!

Can you tell me how todo the engine flames?
Should I make them cone like, or thoes the shape matter?
Do I glue them on the LOD0, or all the lods, or do they go outside any detail group?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!