Author Topic: My ships seem to still use the older models...  (Read 6392 times)

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Offline -Norbert-

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Re: My ships seem to still use the older models...
Nope they aren't see-through, they are just very reflective.

 
Re: My ships seem to still use the older models...
- The Apollo, Anubis and Seth are still low poly (or I have the same problem you do).
The FSPort MediaVPs have a hi-poly Apollo, but not the Seth or the Anubis.

There's beautiful hi-poly Seth and Anubis models in the tech room, but not in briefings or missions. Is there some reason they don't show up in-game?

 

Offline Qent

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Re: My ships seem to still use the older models...
I don't think those are hi-poly. They just have upgraded maps.

 
Re: My ships seem to still use the older models...
Ah. I still wish they loaded, though. :(

 

Offline The E

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Re: My ships seem to still use the older models...
Not quite sure what you are on about.

For reference: Seth


and Anubis


as they appear in my Techroom. Can you take some screenshots? Or better yet. select a debug build in the Launcher, run it with the fsport_mediavps enabled, and then post the fs2_open.log from the data folder in your base FS2 directory here?
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Snail

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Re: My ships seem to still use the older models...
I think he's talking about the ship selection screen, which include smoothed (but not high-poly) renditions of the Anubis, Seth and a few other Vasudan fighters. Those are not in-game ships. Only renders.

 

Offline The E

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Re: My ships seem to still use the older models...
Ah. Lack of -ship_choice_3d, you mean?
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: My ships seem to still use the older models...
I'm not that much of a noob, gentlemen. Also, I'm not crazy -- here's the screenshots as evidence.

Anubis


Seth


And for reference, the briefing room view.





Even if they only have updated maps, the work is quite impressive; I just wish it loaded consistently. I'll follow up fs2_open.log if it makes any difference.

 

Offline The E

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Re: My ships seem to still use the older models...
Yep, those are just normal maps and shaders. Nothing more. Why they don't show up that way in the briefing, I cannot say; They should look like that in-game, however.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Snail

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Re: My ships seem to still use the older models...
I think the spinning briefing pop ups have no lighting, which explains why normal maps don't appear. May be wrong.


Either way, normal maps are awesome. :D

 

Offline Galemp

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Re: My ships seem to still use the older models...
Yes, briefing pop-ups have no lighting. Hence, no shine, spec, env, glow, or normal maps appear.

And the models I used for the ship select animations do have some very selective mesh-smoothing going on, but that's all that is. I couldn't put in all the necessary work to make those into functional POFs, but for rendering it worked just fine.
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Re: My ships seem to still use the older models...
I'll have to try and get a closer look at the ships in-game to see if they're mapped accordingly. I generally don't notice because, well, I'm trying to shoot them down.

It's all phenomenal stuff, though, I must say -- the absolutely loving detail that goes into the new models and even the new maps is just wonderful. Bravo, indeed. :D

 

Offline Mongoose

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Re: My ships seem to still use the older models...
Huh...so that's how awesome everything's supposed to look.