Author Topic: My ships seem to still use the older models...  (Read 7659 times)

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Offline -Norbert-

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Re: My ships seem to still use the older models...
Nope they aren't see-through, they are just very reflective.

  
Re: My ships seem to still use the older models...
- The Apollo, Anubis and Seth are still low poly (or I have the same problem you do).
The FSPort MediaVPs have a hi-poly Apollo, but not the Seth or the Anubis.

There's beautiful hi-poly Seth and Anubis models in the tech room, but not in briefings or missions. Is there some reason they don't show up in-game?

 

Offline Qent

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Re: My ships seem to still use the older models...
I don't think those are hi-poly. They just have upgraded maps.

 
Re: My ships seem to still use the older models...
Ah. I still wish they loaded, though. :(

 

Offline The E

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Re: My ships seem to still use the older models...
Not quite sure what you are on about.

For reference: Seth


and Anubis


as they appear in my Techroom. Can you take some screenshots? Or better yet. select a debug build in the Launcher, run it with the fsport_mediavps enabled, and then post the fs2_open.log from the data folder in your base FS2 directory here?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Snail

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Re: My ships seem to still use the older models...
I think he's talking about the ship selection screen, which include smoothed (but not high-poly) renditions of the Anubis, Seth and a few other Vasudan fighters. Those are not in-game ships. Only renders.

 

Offline The E

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Re: My ships seem to still use the older models...
Ah. Lack of -ship_choice_3d, you mean?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: My ships seem to still use the older models...
I'm not that much of a noob, gentlemen. Also, I'm not crazy -- here's the screenshots as evidence.

Anubis


Seth


And for reference, the briefing room view.





Even if they only have updated maps, the work is quite impressive; I just wish it loaded consistently. I'll follow up fs2_open.log if it makes any difference.

 

Offline The E

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Re: My ships seem to still use the older models...
Yep, those are just normal maps and shaders. Nothing more. Why they don't show up that way in the briefing, I cannot say; They should look like that in-game, however.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Snail

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Re: My ships seem to still use the older models...
I think the spinning briefing pop ups have no lighting, which explains why normal maps don't appear. May be wrong.


Either way, normal maps are awesome. :D

 

Offline Galemp

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Re: My ships seem to still use the older models...
Yes, briefing pop-ups have no lighting. Hence, no shine, spec, env, glow, or normal maps appear.

And the models I used for the ship select animations do have some very selective mesh-smoothing going on, but that's all that is. I couldn't put in all the necessary work to make those into functional POFs, but for rendering it worked just fine.
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Re: My ships seem to still use the older models...
I'll have to try and get a closer look at the ships in-game to see if they're mapped accordingly. I generally don't notice because, well, I'm trying to shoot them down.

It's all phenomenal stuff, though, I must say -- the absolutely loving detail that goes into the new models and even the new maps is just wonderful. Bravo, indeed. :D

 

Offline Mongoose

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Re: My ships seem to still use the older models...
Huh...so that's how awesome everything's supposed to look.