Author Topic: FRED - GTD Orion?!  (Read 15283 times)

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Offline Spoon

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Canonically Shivan AI levels are higher, but that's usually on fighters rather than warships. I dunno if that'd make a big difference.
I think it does, high AI levels have less fire wait time and I think that applies to turrets as well

aaand instead of doing a random assumption I decided as I was typing this to do an actually test between a captain and a general capship.
And yeah, the general capship fired its forward main beam cannong 5 times on the target dummy whereas the captain ai class only fired it once.
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Offline General Battuta

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Wow, crap, that's a big difference.

I'm not sure that the Shivans canonically have better warship AI, though.

 

Offline Androgeos Exeunt

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All ships seem to start off with the same AI in FRED, although I believe Fury once said that the AI class popup selection box is bogus.

The Orion lacks severely in terms of forward firepower. The only turret on it ideally placed for a toe-to-toe engagement is that laser turret mounted on the underside of the nose. In Derelict, I think, the MTD Orion has a BFGreen mounted on that triple turret.
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Offline Dilmah G

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Yeah, I also recall Fury saying AI on capship turrets wasn't affected by the selection box setting.

  

Offline Fury

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Hrmmm, you summoned me?

All ships seem to start off with the same AI in FRED, although I believe Fury once said that the AI class popup selection box is bogus.
I think you're referring to Sushi's AI bug which has been fixed in newer 3.6.11 nightlies.

Yeah, I also recall Fury saying AI on capship turrets wasn't affected by the selection box setting.
Everything I've seen indicates turret AI is not affected by pilot AI in the slightest, these are two different things. That's what I meant. However, it is possible that Sushi's AI bug may also affect turret AI. If it does, it is currently unknown whether Sushi's fix also fixes turret AI.

And by AI bug I am referring to the bug where FS2 ignored AI class selected in fred and used default AI class instead.

 

Offline Black Wolf

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You did take into account hostile AI being gimped on lower difficulty settings, right? Put two identical capships against one another and the friendly one will win every time on Medium and below I think, assuming no obvious advantages (like one hiding in the other's blind spot or something.
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Offline General Battuta

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Yeah, I also recall Fury saying AI on capship turrets wasn't affected by the selection box setting.

Putting a turret's AI setting to General will increase its rate of fire. As you should well know.  :p

 

Offline Snail

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Yeah, I also recall Fury saying AI on capship turrets wasn't affected by the selection box setting.
Putting a turret's AI setting to General will increase its rate of fire. As you should well know.  :p
Coming from someone who wanted to put ULTRA Anti-Fighter beams on all turrets of all hostile ships in a certain mission. :P

 

Offline General Battuta

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Not all hostile ships, and not all the turrets.

Wait, which mission was that anyway? bp2-02? Or was this for ED?

 

Offline Fury

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Wait, there's so many you have to ask? :nervous: What's with you and ULTRA's? :lol:

 

Offline Snail

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Not all hostile ships, and not all the turrets.
Oh come on, I know it wasn't 100% true but a bit of healthy exaggeration can't hurt. :P

 

Offline Androgeos Exeunt

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Wait, there's so many you have to ask? :nervous: What's with you and ULTRA's? :lol:

ULTRAs are the strongest AAA beams in FS2 canon and has almost no recharge delay.
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Offline Fury

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Well thank you Captain Oblivious, I didn't know that.

 

Offline General Battuta

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Wait, there's so many you have to ask? :nervous: What's with you and ULTRA's? :lol:

ULTRAs are the strongest AAA beams in FS2 canon and has almost no recharge delay.

Trust me, Fury's aware.

 

Offline stuart133

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Yeah but seriously what is up with Dekker and ULTRA's?

He frakking loves them
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Stuart you're running this one now ain't ya? So get choosing. :p

 

Offline Snail

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Wait, there's so many you have to ask? :nervous: What's with you and ULTRA's? :lol:

ULTRAs are the strongest AAA beams in FS2 canon and has almost no recharge delay.

Trust me, Fury's aware.
Fury is an admin and he has admin powers.

 

Offline Androgeos Exeunt

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Yeah but seriously what is up with Dekker and ULTRA's?

He frakking loves them

How can you not love something that's even more powerful than the SAAA?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline bfobar

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oddly, those terslashes are a big variable. I've done a fair amount of capital ship cage matches just to test them, and the terslashes have about  a 1/5 odds of hacking the forward beams off of the ravanna before they destroy the orion.

on a side note, a deimos approaching a ship at a 45 degree angle and at close range can get 3 terslashes on one target. it often wins battles it shouldn't through subsystem and turret rape with those beams.

 

Offline Androgeos Exeunt

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I think it's also dependent on the direction that the beams slash. If you have a nice long target (i.e. any destroyer) and the TerSlash goes along the length of it, the target will take quite a lot of damage.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

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I think it's also dependent on the direction that the beams slash. If you have a nice long target (i.e. any destroyer) and the TerSlash goes along the length of it, the target will take quite a lot of damage.
And if it goes vertically, the target will take virtually no damage.