Author Topic: FRED - GTD Orion?!  (Read 15271 times)

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Offline Androgeos Exeunt

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So, so true. :nod:

Maybe that's why a Deimos takes quite a while to cream an Arcadia. :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Is there some kind of editor?
Where can I find it?

 

Offline General Battuta

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Editor for...?

 

Offline Androgeos Exeunt

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* Androgeos Exeunt almost gave RedBaron the directions to find FRED2.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

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So, so true. :nod:

Maybe that's why a Deimos takes quite a while to cream an Arcadia. :drevil:
Sometimes slash beams do the daftest things, like *just* slice the bottom tower of the Arcadia. Sure, you'll destroy the random subsystem there but the Arcadia will probably take, what, 1-2% damage at most.

I must prefer spearmint beams, they're much more consistent.

 

Offline Spoon

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I got wacked out of nowhere by a friendly terslash beam once. Instant death.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Slash beams are wonderful at taking out enemy fighters approaching it.
...and random fighters elsewhere...
(´・ω・`)
=============================================================

 

Offline TrashMan

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I prefer regulr beams too.

There's a something about that big, powefull shaft of light that knows where it's going and penetrates the hull hard...I can't put my finger on it.
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Offline Dragon

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In FS, I prefer regular beams, but I think using slashers helps to balance beams in custom mods, plus they look great in battle.
I'm using slashing for all beams in my mod, so they don't do as much damage as direct fire beams, which allows battles to take longer.

 

Offline Asakura

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One death out of every three when I play Apocalypse on medium or below were the lovely results of the Deimos' slashers. The second involves the miraculous chance of being spot on between two capital ships where the large non-slashers go through. The last is just me being stupid in most cases.

 

Offline Androgeos Exeunt

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I recall being hit by a glancing TerSlash shot from a Deimos once. I didn't die because I was playing on Very Easy.

Oh, and I believe Flaming_Sword has made some slightly better slashing beams in his Shivans! mod. I've seen them in action before, and I think they're pretty good.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Droid803

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Lengthening its firing time seems to make it behave closer to a direct-fire beam, so that might be it.
(´・ω・`)
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Offline Androgeos Exeunt

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Does it make them slash slower? The Shivan slashers I saw in Shivans! seem to do that.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Droid803

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Yeah. They slash slower the longer its life is set to.
(´・ω・`)
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Offline Enigmatic Entity

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The "spearmint" beams do absurd things like -just- hit the tip of some spiky protrusion on the ship and deal the full amount of damage...
Juvenescence and multifariousness is eternal.

 

Offline Snail

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The "spearmint" beams do absurd things like -just- hit the tip of some spiky protrusion on the ship and deal the full amount of damage...
Yep. :)

 

Offline stuart133

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The "spearmint" beams do absurd things like -just- hit the tip of some spiky protrusion on the ship and deal the full amount of damage...

IMO that is down to the lack of damage modelling in FS.
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Stuart you're running this one now ain't ya? So get choosing. :p

 

Offline Androgeos Exeunt

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Yeah. They slash slower the longer its life is set to.

In that case, if you set a slash beam to last for about 0.5s and set its recharge time to 0s... :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Commander Zane

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Rave beam?

 

Offline Enigmatic Entity

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Or set an "AAA" type beam with 0s recharge and 0.1s length per fire, 0s wait between volley in the 3-fire part, and you have an inescapable tracking beam, unless you get out of range...an interesting idea would be to set the damage and mass very low so that if you approach a target you slowly get damaged.

Make it invisible and you can have some interesting missions...
Juvenescence and multifariousness is eternal.