Author Topic: astroid field in mission 2  (Read 3720 times)

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astroid field in mission 2
the astroid  field was so empty that you could fly a sathana without hitting anything, can you up the dennsity?

just got the port.

 

Offline Galemp

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astroid field in mission 2
I've tried, but it's just making it look funny. A million tiny little asteroids boucing around, no big ones. Perhaps I could make it an Active field, would that make a difference?
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astroid field in mission 2
yes it would , as you need an active field for big astroids as actives are supposeds to go after caps, but still many little onesm are better then field which looks aritificial.

 

Offline vadar_1

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astroid field in mission 2
active field would be alot better, since you don't have any bigships in the mission it would have no negative effects. Also, why didn't you include any of the voices in the port? I woulda gladly downloaded another 80 megs to hear them talk.
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Offline Galemp

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astroid field in mission 2
NYAAAA. :p Buy Freespace, get the voice and animations, see the cutscenes, support Volition, etc.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline WMCoolmon

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astroid field in mission 2
If you want the voices, just open up FS1's VP and extract the files to the appropriate folders in FS2/Data/Voices :nod:
Works great :nod:
-C

 

Offline IceFire

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astroid field in mission 2
FS1 only had Active Asteroid fields....so this would probably mirror the effect that existed before.
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astroid field in mission 2
well tryed it , did some better things, at least more astroids, I don't care about big or small, the avrage astroid in THIS soler system is smaller then 50 meters.

 
astroid field in mission 2
Have you tried opening the mission in word pad and increasing the number of asteroids to something like 750 or so. FRED2 automatically limits you to something like 256, which does not produce dense asteroid fields. I've yet to do any testing about this so it might not work. Still, worth a try. Also FRED will probably reset the number if you open the asteroid field editor.
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astroid field in mission 2
Quote
Originally posted by WMCoolmon
If you want the voices, just open up FS1's VP and extract the files to the appropriate folders in FS2/Data/Voices :nod:
Works great :nod:

But don't the missions have to be scripted to play them?
Watching from the background since 17 April 2002.

 
astroid field in mission 2
Quote
Originally posted by GalacticEmperor
NYAAAA. :p Buy Freespace, get the voice and animations, see the cutscenes, support Volition, etc.

Yeah right, Out of $10.00  how much do you think Volition gets?
It has to go through the local store, Interscrew gets their piece of the pie and then finally makes its way to Volition. By that time theres not enough to buy a stick of gum.
Watching from the background since 17 April 2002.

 

Offline Galemp

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astroid field in mission 2
Quote
Originally posted by killadonuts

But don't the missions have to be scripted to play them?


They already are! If it doesn't find the WAV it asks for, it doesn't play anything.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...