Quick question- I'm playing with .tbls and an idea struck me: "What if I made a secondary weapon that functioned in much the same way as a disposable energy cell? Players could load these cells in place of a missile, and be able to recharge a portion of their laser energy."
However, it would seem that simply setting the "energy used" field to negative on a secondary weapon has no effect. Is there any way to make a secondary weapon give back energy in some fashion, either on launch, on impact, or upon collision with the blast? If there's a way to do this, I'd really like to know.
Oh, on a related note, I'd wager that a method that makes "recharging" possible may make "repair beam" weapons possible as well. Would this be the case?
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