@ ssmit132: Sounds good. I wouldn't mind having a tool to crack into YS Flight models, if only to fix a few of the ones I've downloaded that have a missing polygon or two in the mesh. And yes, I've been to the TF158 page.
Thaeris, I've attached the tools here that I mentioned.
The executable you'll want to use is surfview (either with or without the 'o', that only determines whether OpenGL is used to render the model). Once you're in the program, locate the .srf or .dnm file you want to convert:

This is then displayed in the window (this is a Harrier from Oranleed's pack):

To create a VRML file from the model, select the File drop-down menu, click SaveVrml 2.0(V), and then save it:

You should be able to then convert to a better model format (3D Exploration is good for this) and then do whatever to it. Note that you can't do any modeling with these tools if I remember correctly.
Seriously, check out this MiG-25 and this SU-47 - this might just be the best solid-color polygon modeling you'll ever see. EVER.
Incidentally, how were you going to handle these extra polygons? Since you could probably UV map the models once you've converted them, and then many of those polygons would be superfluous, would they not?
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