Author Topic: Cappella-nuking Sathanas  (Read 5558 times)

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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Cappella-nuking Sathanas
Here's a little something I'm working on (thanks to Aldo for the model tweak):

Click here since the pictures wouldn't display. :mad:

The sounds and warmup/firing/warmdown times are all designed to replicate the cutscene as closely as possible.  The cutscene looks better of course, since I can't make the arms move or do electrical arc effects, but still, this looks and sounds pretty darn good in game.
« Last Edit: April 07, 2002, 04:40:37 pm by 448 »
Sesqu... Sesqui... what?
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Offline Pera

  • Tapper
  • 28
Cappella-nuking Sathanas
Nice :yes:
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Offline DTP

  • ImPortant Coder
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Cappella-nuking Sathanas
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Cappella-nuking Sathanas
same here, and copy/paste won't work :(
SCREW CANON!

 

Offline Liberator

  • Poe's Law In Action
  • 210
Cappella-nuking Sathanas
Right-Click the link and 'Save Target As...'

By the way, very cool:yes:
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
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Cappella-nuking Sathanas
yeah, very cool :)
did you have to sacrify the original warmup etc ?
SCREW CANON!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Cappella-nuking Sathanas
I'd hate to be the one taking the pictures... :p
Good idea! :nod::yes:
-C

  

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Cappella-nuking Sathanas
*****in' Nice :jaw: :jaw: :jaw: :jaw:
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Cappella-nuking Sathanas
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Cappella-nuking Sathanas
No, nothing had to be sacrificed.  This should be entirely compatible with anything else around.

The whole mod requires changes to the original Sathanas pof,  the various new pcx, ani, and wave files I made, and additions/changes to ships.tbl, weapons.tbl, weapons_exp.tbl and sounds.tbl.  I'll release it once I make up the mission to go with it (and you though Cappella was scary the first time! :devilidea)
Sesqu... Sesqui... what?
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Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
That looks awesome; the ripple effect seen in the movie is reconstructed very well. :yes:

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Thanks.  It shakes and flickers too. :D
Sesqu... Sesqui... what?
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Offline delta_7890

  • Your Node Is Mine
  • 28
Awesome!
~Delta

 

Offline Redfang

  • 28
Very good! :eek: :eek:

 

Offline an0n

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Offline Corsair

  • Gull Wings Rule
  • 29
How'd you get screenies of that? They're really cool.
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Offline Ace

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Offline Kamikaze

  • A Complacent Wind
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    • http://www.nodewar.com
Re: Cappella-nuking Sathanas
Quote
Originally posted by Sesquipedalian
Here's a little something I'm working on (thanks to Aldo for the model tweak):

Click here since the pictures wouldn't display. :mad:

The sounds and warmup/firing/warmdown times are all designed to replicate the cutscene as closely as possible.  The cutscene looks better of course, since I can't make the arms move or do electrical arc effects, but still, this looks and sounds pretty darn good in game.


That's awesome, could you tell me how you do that? :)

(it may be really useful in some things I'm thinking about for a mod :nod: )
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline delta_7890

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Re: Re: Cappella-nuking Sathanas
Quote
Originally posted by Kamikaze


That's awesome, could you tell me how you do that? :)

(it may be really useful in some things I'm thinking about for a mod :nod: )


mebye he took screenies of or from the cut scene and worked from there?  Actually, it simply looks like an altered warp ani.
~Delta

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Wakka :yes: :yes: great work dude !
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