Author Topic: Dragon Age: Origins  (Read 38419 times)

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Offline Scotty

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TrashMan has failed reasoning. While attributes are measured by numbers, increase of 10 might be only a minor, albeit noticeable increase in strength if it were real life. It is just a way to measure attributes, you shouldn't read too much into it.

No, my reasoning is not flawed. If you have a numerical mesure for strentgh, then you have some minimum, average and maximum numbers.
The way the attributes and it's effects on spells/skills/itmes scale make no sense. The way the game encourage/forces you to destribute makes no sense.

You can argue that the values scale by some strange function, but in that case the system has failed in being intuitive.

Your reasoning is flawed because you are trying to impose your own artificial ideas on what average and superior should be, not what the game designers did as such.  Remember the 36+ strength to use platemail.  I suggest, instead of decrying the system for being broken, look at the skill growth as if it were less direcly linked to the average, and more relative.  Basically, 15 may be the average, but that doesn't mean that 30 is automatically the maxiumum.  It could follow a logarithmic leveling pattern after a certain point, based on the average.

Also remember that nigh imperceptible changes in strength (HINT!) and other attributes can be decisive, and the designers could have decided that raw strength doesn't necessarily increase so much as the advantages that come with it.  Say, your character has learned how to use it better.

 

Offline Spoon

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I usually have wynn and morrigan with me. I can clear most rooms now without the enemy ever being able to hit me...
Tempest, earthquake, inferno, grease, etc.
Oh my! the mongrels dare attack?!
Sleep, horror, waking nightmare, mindblast.
So yeah, the game gets easier as you progress.

also: Morrigan disapproves
Morrigan disapproves
Morrigan disapproves
Morrigan disapproves
Morrigan disapproves
Morrigan disapproves

 :lol:
Urutorahappī!!

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[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Quote
If 15 is roughly an average strength, and 0 is no strength, then 30 should be the ABSOLUTE maximum anyone can ever hope to achieve (that's assuming 15 is average).

Wow, TrashMan, you fail at taking averages. I thought you were a math person?

 

Offline Mr. Vega

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Assume he meant median.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
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Offline Flipside

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It's also to do with the levelling system, if your player specialises in Strength then he/she should be able to get a high level of it, but at the cost of other skills, since you only get so many points to spend on a level-up, it means that, hopefully, you won't finish the game with an uber-killer, twin-axe wielding Mage with Plate Armour or something equally silly.

 

Offline General Battuta

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Assume he meant median.

Even then it doesn't make sense. In this scale:

1 2 3 15 15 15 400

15 is the median strength.

 

Offline TrashMan

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Your reasoning is flawed because you are trying to impose your own artificial ideas on what average and superior should be, not what the game designers did as such.  Remember the 36+ strength to use platemail.  I suggest, instead of decrying the system for being broken, look at the skill growth as if it were less direcly linked to the average, and more relative.  Basically, 15 may be the average, but that doesn't mean that 30 is automatically the maxiumum.  It could follow a logarithmic leveling pattern after a certain point, based on the average.

Also remember that nigh imperceptible changes in strength (HINT!) and other attributes can be decisive, and the designers could have decided that raw strength doesn't necessarily increase so much as the advantages that come with it.  Say, your character has learned how to use it better.

Nope, youre reasoning is flawed.


A system should be simple to understand and intuitive. If it follows some f****-up function then it isn't.
The falloff with more points thing doesn't work because the spells and skills and combat formulas don't work like that. Really, if you haven't bothered to check the underlaying calculations why are you even trying to defend it?
It just doesn't make much sense. It's restrictive, it strongly encourages min-maxing and it's probably the worst thing in this otherwise superb game.
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Offline Fury

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Hardly, but you're entitled to your opinion. I have much more dislike for issues in actual gameplay. For all its faults, I've been playing DA almost all time as I've been at home, neglecting BP among other things. :p

But hell, why are random encounters so much tougher than static encounters... I've been clearing Deep Roads without much effort and then I go to visit another place to get an item, only to meet a random encounter of darkspawn which repeatedly kicked my party's asses. While not exactly random, back alleys of Denerim were proportionally tougher too.
« Last Edit: November 18, 2009, 01:43:12 am by Fury »

 

Offline Stormkeeper

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I'm actually rather miffed that my journeys from place to place keep getting interrupted by random encounters. The funniest one was when I was leaving Orzammar after wrapping up that quest area, then I got a random encounter which turned out to be ... a merchant asking me if I was on my way to Orzammar.

Also, I'm rather irritated that selecting warrior for human/dwarf automatically nets you a shield bash point. It's like, "Hey, I'm trying to do a two-handed warrior here, can I have that point back?" And the Arcane Warrior class has a minor irritation; casting most of the Primal spells causes him to holster his sword, blam out the spell and draw the sword again. Rather irritating, though I discovered the Spirit school is unaffecting by such trivialities.

My normal party consists of my PC, a Templar Champion with maxed out Shield and Weapon, Wynne and Leliana. The last member I roll a dice. Usually Morrigan/Alistair. Unless I anticipate a high dragon, then I pull out Sten/Shale.

Also, Zavran is gar for my PC. Rather disturbing.

And a rather funneh bug; my PC had sex with Morrigan, but through some random glitch, the game didn't remove his armour resulting in a fully armored PC with his sword and shield making out with a naked Witch of the Wilds.
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Offline Spoon

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Quote
And a rather funneh bug; my PC had sex with Morrigan, but through some random glitch, the game didn't remove his armour resulting in a fully armored PC with his sword and shield making out with a naked Witch of the Wilds.
had the same thing only with a kiss  :lol:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline StarSlayer

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And a rather funneh bug; my PC had sex with Morrigan, but through some random glitch, the game didn't remove his armour resulting in a fully armored PC with his sword and shield making out with a naked Witch of the Wilds.

Hey least you didn't opt for unprotected sex.





yeah that was bad I know
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Offline Flipside

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-3 to your impregnation roll....

Sorry...

 

Offline NGTM-1R

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-3 to your impregnation roll....

Sorry...

Flip, just for that, I'm tempted to start posting statblocks from FATAL. You're lucky as hell I can't do it from work.
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Offline Stormkeeper

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I finished the game, opted for the ultimate sacrifice option.


The first stage of the endgame was very drawn out and I kept having to run around the map. And it would've been nice to see the dwarves, elveses and magi all running in alongside each other rather than just Redcliffe soldiers. Plus I kept OHKO-ing the darkspawn, making me feel overpowered.

But the final battle, now that was a final battle. Swarming after the Archdemon, then getting my party to hold them off whilst I lobbed balista shots at the damn dragon .... Sweeet.

And then they wrapped it up with my glorious funeral, and a what-happend-to-your-frenz slideshow. I would've like having more people and a more epic funeral, but meh.
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Offline redsniper

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Offline Turambar

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back alleys of Denerim were proportionally tougher too.

I say we round up all the gang members and bandits from the alleys and make them Gray Wardens. With the ones that live, it'll be an unstoppable army!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline NGTM-1R

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NO!

My only link is currently down, you'll be spared.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Stormkeeper

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I say we round up all the gang members and bandits from the alleys and make them Gray Wardens. With the ones that live, it'll be an unstoppable army!
And how.
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Offline TrashMan

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Did you know you can have a threesome or foursome in the game? ;7 ;7 ;7 ;7 ;7
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline BloodEagle

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I didn't see this posted, so....