Also, during a certain defensive mission, I laid traps down, but they removed them for the actualy defense, and then after the battle was over, lo and behold! My traps!
Let me guess. Redcliffe?
the day and night maps are two different things. You placed the trapns on the day map and when you started the conflict it loaded the night map. No wonder your traps were gone.
I agree that the game is great. But there are several things that rub me the wrong way:
1) Weapon scaling - one the importer/exporter is finished, I can hopefully fix that rather fast. Some weaposn are OK, but msot are not.
2) Attributes. Absolutely hate how they are handeled here. Frankly the whole leveling scheme doesn't sit well with me. Why? Let's see - you start off as a healthy, trained individual. So physicly, you're as fit as your'e average soldier - or slightly above average. Just how much better can you get?
If 15 is roughly an average strength, and 0 is no strength, then 30 should be the ABSOLUTE maximum anyone can ever hope to achieve (that's assuming 15 is average). Except you can go far beyond that. So either your character starts like a total wuss(which makes no sense) or he can become stronger than superman (which makes no sense).
The second problem with this is that it encouranges min/maxing to an awful degree. A good wariror should be well rounded, but in this game this is rarely so, since you need super-high scores for talents. Which sucks.
Now, I'd gladly change the starting stats, point and limits (and spells, feats and items corespondingly) so that you get 1 attribute point per level, but it plays a bigger role. Still not sure if I can do that..I'm still playing so I don't spend much time with the toolset.
Long story short, I'd re-balance everything.
3) Bioware still didn't learn one lesson - nobody wants to get a allready fully-speced NPC. IF I go to the Circle Tower and get Wynne that's level 10, then MOST of her spells and talents are alrleady assigned. And usually in a terrible manner that completely clashes with my party.
SOME pre-configured skills are necessary, but not so damn many. If she was lvl3-5 and just got an XP boost when joins, she's still be the same level and still mantain her "vibe" but I could guide her tactical development somewhat at least.
4) Smaller inventory - a storage box in the camp. Tehre's n oneed to carry gifts adn runes with me anyway.