Poll

So Who uses what for Moddeling?

3D Max
17 (28.8%)
Truespace
9 (15.3%)
Blender
20 (33.9%)
G-Max
2 (3.4%)
AC3D
1 (1.7%)
anim8or
0 (0%)
Other
10 (16.9%)

Total Members Voted: 57

Author Topic: So Who uses what for Moddeling?  (Read 4744 times)

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Offline headdie

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So Who uses what for Moddeling?
Personally I'm a newbie at modeling and am playing around with textures

edit: forgot to say I'm using blender
« Last Edit: November 30, 2009, 04:12:07 am by headdie »
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Offline Galemp

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Re: So Who uses what for Moddeling?
This needs to be multiple choice. I use Blender for the heavy-duty modeling, UV mapping, and cutscenes, but I use Max for simple exports like missiles and for interface animations.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Enioch

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Re: So Who uses what for Moddeling?
Started with max, got pretty good at it, then moved to blender because it's free, powerful, free, easy, free, chock-full of interesting scripts and, of course, free... :p

Still learning it, and I find its modeling workflow is slightly slower than Max's (I miss Max's easy modeling tools, like the combination of Bevel and Extrude in one tool, the 'Hinge from Edge', etc.), but its UV mapping tools are WAY faster.

I like it.  :yes:

I'll leave now... :nervous:
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Rodo

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Re: So Who uses what for Moddeling?
I've tried with Truespace and Blender, still using Blender right now, it's easy to learn and free, what else can you ask for.

There's a new version of Blender out, it's on Alpha0 stage, but it's looking good so far for me.
el hombre vicio...

 

Offline Aardwolf

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Re: So Who uses what for Moddeling?
Wings3D.

 
Re: So Who uses what for Moddeling?
Blender. FTW. Although I've never tried anything else :nervous:

 
Re: So Who uses what for Moddeling?
Seeing as I require specifically low poly modelling I exclusively use Milkshape 3d for my models. Mind you, I do use three other modelling tools as well, 3dmax studio for final conversion, Ultimate Unwrap for importing/exporting and texture checking and Deep Exploration only for importing/exporting.

 

Offline brandx0

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Re: So Who uses what for Moddeling?
I myself use 3dsmax 2009 for all my modeling and UVing, Vray for rendering and Photoshop CS4 for texturing
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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Offline Colonol Dekker

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Re: So Who uses what for Moddeling?
Go Truespace!
Fly be free! . . . .
 
I model in Truespace 3, i'd use 2.1 but I lost my cd. I UV map with lithunwrap
i also use lithunwrap to export to 3ds so I can generate glowmaps and tweak geometry in max 9 32 bit.
 
 
I texture in flash and tweak in photoshop and PSP7 :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Thaeris

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Re: So Who uses what for Moddeling?
AC3D for the win!

I've also used Blender to port .dae files to AC3D, but that's about it.

I've not heard of Gmax before, and I still need to try Silo...
« Last Edit: December 01, 2009, 12:57:27 pm by Thaeris »
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline stuart133

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Re: So Who uses what for Moddeling?
Blender, although I am really new to this modelling thing.
Organiser of HLP 10. (Well at least so I am told)

Stuart you're running this one now ain't ya? So get choosing. :p

 

Offline dragonsniper

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Re: So Who uses what for Moddeling?
I use Maya 08 complete... not on the list, and not all that friendly with Truespace. :D Getting models from Maya into FreeSpace is a lot more than a simple chore. :)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Black Wolf

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Re: So Who uses what for Moddeling?
Max, but GMax is a great starter proggy.
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Rarely Updated P3D.
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Offline Mav

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Re: So Who uses what for Moddeling?
Go Truespace!
Fly be free! . . . .
 
I model in Truespace 3, i'd use 2.1 but I lost my cd. I UV map with lithunwrap
i also use lithunwrap to export to 3ds so I can generate glowmaps and tweak geometry in max 9 32 bit.
 
 
I texture in flash and tweak in photoshop and PSP7 :)
Hm... you DO know tS7 is free by now? :confused:
(advantages: add edges, polygon draw, an uv-editor, nearly working booleans [in model space, at least] , ...)


Anyway - I started in 2001 with Blender, got clipping issues (2 models) and messed up models (2 other) back then. Re-built the messed-up models in tS (v2 at that time was free, as far as I remember) and stuck with tS from then on (bought v4.3 and v6.6, currently using the free v7.6 - I just recently saw there's an 7.61 by now).

Nothing against Blender - either I did something completely wrong back the, or it was just some bugs that'll presumably have been solved by now, but by now I got used to tS's interface, so... :nervous:
I also had GMax at some point, but somehow didn't find a way to convert to FS and thus didn't even really start with it...


Else then that I'm using UltimateUnwrap v2.xx for editing UV's - though the uv-editor in tS7 ain't THAT bad, either.
And for textures several different programs... I once wanted to try GIMP, but somehow I didn't find my way through it's interface...
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
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Offline Nuke

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Re: So Who uses what for Moddeling?
max+photoshop
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline pecenipicek

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Re: So Who uses what for Moddeling?
Cinema 4D r11.5, Photoshop
Skype: vrganjko
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and many miles be still to go,
but under a tall tree I will lie!

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Offline asyikarea51

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Re: So Who uses what for Moddeling?
qn: How practical are things like Zbrush and XSI in the world of FSO?

(no, i can't do 3D stuff.)

  

Offline Colonol Dekker

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Re: So Who uses what for Moddeling?
Mav I know 7's free ;)
 
3 just feels right, I supplement it with lithwrap. I model all the major features and use max to 'polish it off' one day I may even release something.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Hades

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Re: So Who uses what for Modeling?
I use Wings3D, though I am considering converting to Blender soon.
« Last Edit: December 12, 2009, 01:46:37 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Thaeris

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Re: So Who uses what for Moddeling?
How is Wings, by the way? I've heard of it, yet I've never been tempted to try it...
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke