Author Topic: Huge pictures - Bastion Main Hall (very high res)  (Read 8546 times)

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Huge pictures - Bastion Main Hall (very high res)


Recovered from the (dead) FS1 website
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Offline Colonol Dekker

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Re: Huge pictures - Bastion Main Hall (very high res)
You crazy pumpkin, that's bigger than the fuel bill for the Sathanas fleet. . .

 

Offline Aardwolf

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Re: Huge pictures - Bastion Main Hall (very high res)
Nice to see this isn't lost to eternity. Without matching high-res animations it's not really usable as a mainhall, though :(

 

Offline headdie

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Re: Huge pictures - Bastion Main Hall (very high res)
Nice to see this isn't lost to eternity. Without matching high-res animations it's not really usable as a mainhall, though :(

Its a shame the beauty of the image is lost in the conversion to FS main hall
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Re: Huge pictures - Bastion Main Hall (very high res)
Nice to see this isn't lost to eternity. Without matching high-res animations it's not really usable as a mainhall, though :(

But if we want new anis, it would be better if we use this picture as a template to remake the mainhall. New anis with the hi-poly models... it would be great. I could do it, since my HTL Alastor was lost with the whole OS of this PC :sigh:. The mainhall model needs a lot of lights (At least, :v: modellers think so). Well, as Alpha 2 said, "Let's get to work" :warp:
« Last Edit: December 09, 2009, 12:24:12 pm by Admiral_Petrarch »
Restoring the Incursion Campaign (Paused) - HTL Alastor - New Bastion Mainhall (restarted due to corrupt model)

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Offline Thaeris

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Re: Huge pictures - Bastion Main Hall (very high res)
Despite its massive resolution, I still see sharp polygons...

...and grainy pixels.  :P
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Offline Aardwolf

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Re: Huge pictures - Bastion Main Hall (very high res)
Well DUH!

High-res renders aren't supposed to be anti-aliased... they're meant to be scaled down and made into smooth-looking renders!

 

Offline Mongoose

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Re: Huge pictures - Bastion Main Hall (very high res)
And those are pretty clearly the retail ship models plopped in there.  Why re-model what you already have on-hand? :p

 
Re: Huge pictures - Bastion Main Hall (very high res)
And those are pretty clearly the retail ship models plopped in there.  Why re-model what you already have on-hand? :p

Because we need matching ANIs, and I think the hi-poly Ursa, Medusa and Herc I (the picture has at least 5 hercs) would look better.
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Offline Mongoose

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Re: Huge pictures - Bastion Main Hall (very high res)
No, I meant that from :v:'s perspective.  Of course we'd want to use the shiny stuff now. :p

 
Re: Huge pictures - Bastion Main Hall (very high res)
No, I meant that from :v:'s perspective.  Of course we'd want to use the shiny stuff now. :p

Oh, well we know that :v: used Max (With probably the default scanline renderer). If the new model uses mentalray (and the mentalray materials) it would be (near)photorealistic. At least, more realistic than the :v: one. For now, we have this one, and you can post suggestions to make this new one better :)
« Last Edit: December 09, 2009, 12:36:45 pm by Admiral_Petrarch »
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Offline Colonol Dekker

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Re: Huge pictures - Bastion Main Hall (very high res)
Another capital ship in view through the hangar. Either passing by or constantly hanging in the background. A few marines patrolling the flight deck or even a fighter exiting subspace I mean landing properly would be good. Or etc etc etc. . .  

 

Offline Thaeris

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Re: Huge pictures - Bastion Main Hall (very high res)
This is what I precieve to be the landing sequence on an Orion:

The fighter rapidly decelerates while flying down the strip, then slowly enters the bay, gradually coming to a near stop. The retrieval arm then grasps the fighter and places it upon a landing fork.  :nod:

Upon launch, the arm grasps the fighter, turns it into position, and releases. The fighter dips a bit and pitches up slightly (overcoming the artificial gravity of the bay, perhaps?) while slowly moving out of the bay's atmosphere. Think about it - you really don't want what probably amounts to a nuclear engine blaring at full power inside of a launch bay with an atmosphere. Then after lining up with the strip (outside of the bay, of course), the fighter comes to an apparent stop, the strip lights up, the fighter punches down on the throttle and rapidly zips down the line!

...Sounds good to me...
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Re: Huge pictures - Bastion Main Hall (very high res)
That's pretty much how I imagine launches from the hanger are conducted. If the mainhall were to be remodelled, it should include the "runway" or strip, like you say, and maybe part of the fore section of the Orion's main hull too, assuming the viewpoint is kept the same.

I remember a thread about ship landing gear that diverged into a discussion about how this "mainhall" does not represent the Orion's hangar, because the runway and main hull section are not shown - you'd probably just see the hull from that viewpoint. Furthermore the two Hercs outside the hangar/mainhall look as though they are on a collision course for the main hull section. I see these as just inconsistencies though, and that what we're looking at is supposed to be the actual hangar. But you could take an alternative view and suggest that it's a ship maintenance area with a large multi-functional screen used for announcements from the bridge or something, and that when it's in "standby mode" it shows a view of the outside.

Anyway, a remodelled mainhall sounds like a nice idea.
« Last Edit: December 10, 2009, 09:43:45 am by lostllama »

 
Re: Huge pictures - Bastion Main Hall (very high res)
The one thing that irked me about this main hall was the fact that even though Terrans/Vasudans had just obtained shield technology, how do they maintain the atmosphere in this main hall.

 

Offline Colonol Dekker

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Re: Huge pictures - Bastion Main Hall (very high res)
Transparent aluminium? Or will handwavium field. . .

 

Offline headdie

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Re: Huge pictures - Bastion Main Hall (very high res)
The one thing that irked me about this main hall was the fact that even though Terrans/Vasudans had just obtained shield technology, how do they maintain the atmosphere in this main hall.

perhaps they use an energy field that woks well on slow airflow but useless at rapidly moving objects, an ionizing field would probably do a good job at keeping air (though not heat) in the landing bay while allow faster moving fighters relatively unhindered access without having to manipulate the field
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Offline Thaeris

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Re: Huge pictures - Bastion Main Hall (very high res)
Perhaps it was intended that the Orion have multiple launch bays? I do recall from playing the original FS campaign (NOT playing FS Port) that the Galatea's escape shuttles were ejected from the left side of the hull, not over the strip...
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline headdie

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Re: Huge pictures - Bastion Main Hall (very high res)
Perhaps it was intended that the Orion have multiple launch bays? I do recall from playing the original FS campaign (NOT playing FS Port) that the Galatea's escape shuttles were ejected from the left side of the hull, not over the strip...

true but they could also have been launched from dedicated escape hatches
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Offline Thaeris

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Re: Huge pictures - Bastion Main Hall (very high res)
That's more sensible and a good point. I hate to say this, but perhaps someone should try and email  :v: about the issue? Perhaps one of the original art staffers is on hand...
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke