Author Topic: RELEASE: Ancient-Shivan War, Act I  (Read 129910 times)

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Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
Ok, got an update. I tried running it again with the debug build, but this time i just tried going into the techroom and it CTD'd immediately with a couple of error messages.

Quote
Assert: !resize
File: gropengltexture.cpp
Line: 944


Call stack:
------------------------------------------------------------------
    opengl_create_texture()    gr_opengl_tcache_set_internal()    gr_opengl_tcache_set()    opengl_render_pipeline_program()    gr_opengl_render_buffer()    gr_render_buffer()    model_render_buffers()    model_really_render()    model_try_cache_render()    model_render()    techroom_ships_render()    techroom_do_frame()    game_do_state()    gameseq_process_events()    game_main()------------------------------------------------------------------

Quote
Assert: G3_count == 0
File: 3dSetup.cpp
Line: 264


Call stack:
------------------------------------------------------------------
    g3_draw_2d_poly_bitmap()    gr_bitmap()    gr_opengl_flip()    gr_flip()    gr_opengl_cleanup()    gr_close()    doexit()    exit()    WinAssert()    opengl_create_texture_sub()    opengl_create_texture()    gr_opengl_tcache_set_internal()    gr_opengl_tcache_set()    opengl_render_pipeline_program()    gr_opengl_render_buffer()------------------------------------------------------------------

If I use the regular build I can visit the techroom without any problems.

Does this help any?

Quote
Well, if you've had the same installation since, like, 2007 or earlier, it could be that the damn thing has struggled along ever since.

No, this is all new. I didn't have a computer that could properly run FSO at all until about a month ago, and all these great new mods (like this one) with all the awesome new FSO graphics in MV_Advanced were on my list of stuff I wanted to play as soon as I got the chance. I was on hiatus from FSO for like 3 years or so and now 3 computers later I'm finally back and on a gaming binge.

Quote
Hmm. I had to test this myself and hot damn, I got the 64 errors thing too. Which is ****en' amazing since I didn't get it when I played ASW the first time. The only differences between our setups are that I don't have MV_Advanced (crappy laptop) and that I do have the ASW patch (which is completely unrelated to the issue, though). Curious.

Maybe there is some sort of funky incompatibility, something that brings all of those errors and warnings out to break the game?

In the media VP's, what is the directory of that nebula background file the regular build keeps complaining about not having? Maybe I can try copying it into the FS2 root data folder........
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline The E

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Re: RELEASE: Ancient-Shivan War, Act I
Ok, got an update. I tried running it again with the debug build, but this time i just tried going into the techroom and it CTD'd immediately with a couple of error messages.

Code: [Select]
Assert: !resize
File: gropengltexture.cpp
Line: 944


Known issue. Please consult the 3.6.10 MVPs release thread for the solution.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
Ok, got an update. I tried running it again with the debug build, but this time i just tried going into the techroom and it CTD'd immediately with a couple of error messages.

Code: [Select]
Assert: !resize
File: gropengltexture.cpp
Line: 944


Known issue. Please consult the 3.6.10 MVPs release thread for the solution.

Ok, are there any mirrors to the download for that fix? That website is blocked, and my proxy doesn't let me download stuff.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Jeff Vader

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Re: RELEASE: Ancient-Shivan War, Act I
Ok, are there any mirrors to the download for that fix? That website is blocked, and my proxy doesn't let me download stuff.
Temporarily, yes.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline The E

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Re: RELEASE: Ancient-Shivan War, Act I
Frakkin' mediafire is blocked? Whatever you use to access the internets, it really, really sucks....

[attachment deleted by admin]
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: RELEASE: Ancient-Shivan War, Act I
Hmm. I had to test this myself and hot damn, I got the 64 errors thing too. Which is ****en' amazing since I didn't get it when I played ASW the first time. The only differences between our setups are that I don't have MV_Advanced (crappy laptop) and that I do have the ASW patch (which is completely unrelated to the issue, though). Curious.

 :eek2:

 :wtf:

 :nervous:

 :confused:

 

Offline Jeff Vader

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Re: RELEASE: Ancient-Shivan War, Act I
:eek2:

:wtf:

:nervous:

:confused:
Exactly! The WTF is blowing so strongly that it's making my hair stream out behind me. Kind of like with this person.

Edit: Wait... wait...

Edit^2: I mean, what the ****? I did a system restore on this ****ing piece of **** laptop recently, and apparently it destroyed all mod.inis. My ASW was not using the MediaVPs and now that I noticed it, everything's working correctly once again.

Not that I'd know what Kosh's problem is, since according to his log, he's using the MediaVPs and still getting the error report.
« Last Edit: March 20, 2010, 05:27:57 pm by Jeff Vader »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
Frakkin' mediafire is blocked? Whatever you use to access the internets, it really, really sucks....


Yes it does, not much I can do about it at the moment. Thanks for the patch, it resolved the problem.


Btw, I have some good news, in the debug build it stopped giving me that dialog box that said it has 64 errors and/or warnings, and in the regular build it had inexplicably started working again. I have no explaination why or how, but it does. Wierd.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
That is...very strange. It's as if...
never mind.
(´・ω・`)
=============================================================

 

Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
Ok, just finished playing through it. Overall it is excellent, though if I may make a suggestion, on the bottom half of the ship selection and weapon loadout screens please change the color of the text and the ship/weapon icons, it sort of blends in with the background which makes it hard to see it.

Quote
That is...very strange. It's as if...
never mind.

Yes it is very strange. Although at this point I'm just thankful it works.


EDIT: I also forgot to mention, the Ancient Carrier seems to have an issue. When it comes out of subspace, the ship is not fully out when the jump point closes, so the back half of the "tentacles" just suddenly appears (which makes it look kind of wierd).
« Last Edit: March 21, 2010, 02:09:28 am by Kosh »
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Re: RELEASE: Ancient-Shivan War, Act I
Ok, just finished playing through it. Overall it is excellent, though if I may make a suggestion, on the bottom half of the ship selection and weapon loadout screens please change the color of the text and the ship/weapon icons, it sort of blends in with the background which makes it hard to see it.
Yes, you're not the first one to point that out. This is the 3.6.12 version:



Quote
I also forgot to mention, the Ancient Carrier seems to have an issue. When it comes out of subspace, the ship is not fully out when the jump point closes, so the back half of the "tentacles" just suddenly appears (which makes it look kind of wierd).
Oh, it has all kinds of issues. The BP team has fixed many of them, so we'll be using their version in 3.6.12 as well.

 

Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
Quote
Yes, you're not the first one to point that out. This is the 3.6.12 version:


Nice. :)

Quote
Oh, it has all kinds of issues. The BP team has fixed many of them, so we'll be using their version in 3.6.12 as well.

Will it be re-skinned to look more ancienty? Personally I always thought it looked cool, and I wonder how totally awesome a high poly version of it would be.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
Quote
Oh, it has all kinds of issues. The BP team has fixed many of them, so we'll be using their version in 3.6.12 as well.

Will it be re-skinned to look more ancienty? Personally I always thought it looked cool, and I wonder how totally awesome a high poly version of it would be.

It will look how it has always looked in ASW.
That is, it's already reskinned, so I don't know what you're talking about.
As for the high-poly version, uhhh...it WAS being done but I donno what happened to it.
(´・ω・`)
=============================================================

 
Re: RELEASE: Ancient-Shivan War, Act I
As for the high-poly version, uhhh...it WAS being done but I donno what happened to it.
Well, it was being done by Esarai.
For those who are unfamiliar with Esarai: he's a real good modeler, but he's on a bazillion projects, making more ships on top of that, and is busy with RL. So the HTL Akrotiri will probably need a rescue op to ever get finished.

 

Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
You know, FSF, the Akrotiri would benefit simply from being re-tile mapped. Its not so much the polies that's the matter but more that there's some terrible texture distortion on it (unless the BP ver. fixed that).
(´・ω・`)
=============================================================

 

Offline General Battuta

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Re: RELEASE: Ancient-Shivan War, Act I
The BP version had a number of major bugfixes (including one incredibly weird bug that would cause ships to disappear but remain targetable at distance and speed '-1'), and its smoothing data was cleaned up, but I don't think the mapping was altered. Ask blowfish.

 

Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
One other bug with it from what I remember was sometimes bombers that were attacking it would actually sort of get "swallowed", as in they would run right into it, but would go through it and sometimes you could see a few pieces of it sticking out of the hull. You can fly right into parts of it and sort of disappear.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline starlord

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Re: RELEASE: Ancient-Shivan War, Act I
I was actually wondering if at some point the ASW team would consider the androgenos (perhaps as a weapon of last resort against the shivans...)

 
Re: RELEASE: Ancient-Shivan War, Act I
I was actually wondering if at some point the ASW team would consider the androgenos (perhaps as a weapon of last resort against the shivans...)
Well, if you look closely at the mainhall, you'll see something next to the Core...

  

Offline High Max

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Re: RELEASE: Ancient-Shivan War, Act I
;-)
« Last Edit: May 25, 2010, 10:53:50 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^