Author Topic: RELEASE: Ancient-Shivan War, Act I  (Read 129527 times)

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Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
One thing I noticed is sometimes one or two wings of ships would actually disappear during the ship selection screen.
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Brain I/O error
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Re: RELEASE: Ancient-Shivan War, Act I
"sometimes one or two wings of ships would actually disappear during the ship selection screen"? Care to elaborate?

 
Re: RELEASE: Ancient-Shivan War, Act I
WOW the first page has one hellofa sweet picture on it :)
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Offline azile0

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Re: RELEASE: Ancient-Shivan War, Act I
Interesting, using Freelancer music. I'm enjoying the campaign so far.
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Re: RELEASE: Ancient-Shivan War, Act I
Yep, freelancer music alright. I felt it fitted the Ancients very nicely and couldn't resist. Just like stuff from Sword of The Stars.

But anyway, It really amazes me how far ASW has come. I'll have to remember to spare DL for this one, so I can be synchronized once again with the ASW.  :p

To whoever found the blue glowing ball better than the "ugly shuriken", thank you! Prehaps one of the most complex effects I've made on the FS engine, and one of my favourites  :D
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Offline ssmit132

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Re: RELEASE: Ancient-Shivan War, Act I
I think its something to do with the new shaders and how they fail to draw the maps properly if it doesn't have a normal/shine/glow map or something.

Well, if it helps anything, I'm on Intel graphics.
I've got an ATI card, and I'm getting a similar effect on the Scorpion and Shaitan. I haven't got the new shaders myself (if by new shaders you mean the ones in this thread).

Also, in the first mission where you fight the Shivans, the Oriax gets whacked backwards by the Knossos at mission start - I believe its starting position is partially inside the Knossos parts.

 

Offline Kosh

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Re: RELEASE: Ancient-Shivan War, Act I
"sometimes one or two wings of ships would actually disappear during the ship selection screen"? Care to elaborate?



This:

"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Re: RELEASE: Ancient-Shivan War, Act I
I've got an ATI card, and I'm getting a similar effect on the Scorpion and Shaitan. I haven't got the new shaders myself (if by new shaders you mean the ones in this thread).

Also, in the first mission where you fight the Shivans, the Oriax gets whacked backwards by the Knossos at mission start - I believe its starting position is partially inside the Knossos parts.

This:

*snip*

Wow, that's a couple of weird bugs... I can confirm that none of these happened when I played it :wtf:

* FSF attempts to summon support ninja

  

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
Here's my debug log. I don't see a need to attach it since it's so short.

My build is Antipodes 6 r6533. A crash occurs even before the game switches my computer's resolution to 1024x768.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/administrator/Library/FS2_Open/data/fs2_open.log', Fri Oct 15 21:00:29 2010 ...
FreeSpace version: 3.6.13
Passed cmdline options:
  -fov 0.39
  -env
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -3dshockwave
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod ASW,mediavps_3612
  -no_glsl
  -fps
Building file index...
Found root pack '/Applications/FS2/ASW/ASW1_3612.vp' with a checksum of 0xd5e22b30
Found root pack '/Applications/FS2/ASW/ASW_3612_adv.vp' with a checksum of 0x5c319768
Found root pack '/Applications/FS2/ASW/ASW_3612_Animaps.vp' with a checksum of 0x146d0682
Found root pack '/Applications/FS2/ASW/ASW_3612_Interface.vp' with a checksum of 0xb7955e09
Found root pack '/Applications/FS2/ASW/ASW_3612_Intro.vp' with a checksum of 0xadda0cc1
Found root pack '/Applications/FS2/ASW/ASW_Radar.vp' with a checksum of 0x2487a08c
Found root pack '/Applications/FS2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack '/Applications/FS2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/Applications/FS2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/Applications/FS2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/Applications/FS2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack '/Applications/FS2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/Applications/FS2/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Applications/FS2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Applications/FS2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Applications/FS2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/FS2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/FS2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/FS2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/FS2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/FS2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/FS2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/FS2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/administrator/Library/FS2_Open/ASW/' ... 63 files
Searching root '/Users/administrator/Library/FS2_Open/mediavps_3612/' ... 1 files
Searching root '/Users/administrator/Library/FS2_Open/' ... 122 files
Searching root '/Applications/FS2/ASW/' ... 0 files
Searching root pack '/Applications/FS2/ASW/ASW1_3612.vp' ... 1226 files
Searching root pack '/Applications/FS2/ASW/ASW_3612_adv.vp' ... 143 files
Searching root pack '/Applications/FS2/ASW/ASW_3612_Animaps.vp' ... 272 files
Searching root pack '/Applications/FS2/ASW/ASW_3612_Interface.vp' ... 1020 files
Searching root pack '/Applications/FS2/ASW/ASW_3612_Intro.vp' ... 1 files
Searching root pack '/Applications/FS2/ASW/ASW_Radar.vp' ... 1 files
Searching root '/Applications/FS2/mediavps_3612/' ... 0 files
Searching root pack '/Applications/FS2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
Searching root pack '/Applications/FS2/mediavps_3612/MV_Assets.vp' ... 1527 files
Searching root pack '/Applications/FS2/mediavps_3612/MV_Effects.vp' ... 1876 files
Searching root pack '/Applications/FS2/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/Applications/FS2/mediavps_3612/MV_RadarIcons.vp' ... 24 files
Searching root pack '/Applications/FS2/mediavps_3612/MV_Root.vp' ... 94 files
Searching root '/Applications/FS2/' ... 0 files
Searching root pack '/Applications/FS2/multi-mission-pack.vp' ... 110 files
Searching root pack '/Applications/FS2/multi-voice-pack.vp' ... 307 files
Searching root pack '/Applications/FS2/root_fs2.vp' ... 157 files
Searching root pack '/Applications/FS2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/FS2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/FS2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/FS2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/FS2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/FS2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/FS2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/FS2/warble_fs2.vp' ... 52 files
Found 29 roots and 15455 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
TBM  =>  Starting parse of 'ASW_strings-lcl.tbm' ...
Initializing OpenAL...
ASSERTION: "size > 0" at stubs.cpp:563

It runs fine on the Inferno build except for what I see in my previous post here.
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Offline Mobius

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Re: RELEASE: Ancient-Shivan War, Act I
Wow, that's a couple of weird bugs... I can confirm that none of these happened when I played it :wtf:

* FSF attempts to summon support ninja

Same thing here, I've never seen anything like that during my playthrough.
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Offline The E

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Re: RELEASE: Ancient-Shivan War, Act I
Support ninja strike!

Wow. That's weird.

I'm just going to say pilot file trouble, as I can't see any other reason for this.
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Re: RELEASE: Ancient-Shivan War, Act I
Just went through this fully for the first time, seeing as the interface bug I had seems to have solved itself.

Overall: I loved the campaign and especially its music. I know I heard Sword of the Stars (The Moriggi battle track and a few others I believe) and maybe something from Universe at War?

My only qualms that I had were the lack of shielding on the Ancient ships and their very slim advantage over the Asdherians' ships. First of all, I like the fact that there were no shields, it makes dogfights that much more interesting, but it took the GTA what, a few months to reverse-engineer shield technology from the Shivans? Second, the Ancients, for all of their superior technology, always seem to win by a slim margin in small-ship combat.

I hope I don't sound overly critical, as I loved the campaign and my gripes are pretty minor and only with the story. I'll leave you with my closing question: Can I haz Act 2? :)

EDIT: Damn you automated back-up
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Offline Mobius

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Re: RELEASE: Ancient-Shivan War, Act I
Ancient ships lack shields but are very heavily armored. Things have been like this since INFR1.
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Offline ShadowGorrath

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Re: RELEASE: Ancient-Shivan War, Act I
Just went through this fully for the first time, seeing as the interface bug I had seems to have solved itself.

Overall: I loved the campaign and especially its music. I know I heard Sword of the Stars (The Moriggi battle track and a few others I believe) and maybe something from Universe at War?

My only qualms that I had were the lack of shielding on the Ancient ships and their very slim advantage over the Asdherians' ships. First of all, I like the fact that there were no shields, it makes dogfights that much more interesting, but it took the GTA what, a few months to reverse-engineer shield technology from the Shivans? Second, the Ancients, for all of their superior technology, always seem to win by a slim margin in small-ship combat.

I hope I don't sound overly critical, as I loved the campaign and my gripes are pretty minor and only with the story. I'll leave you with my closing question: Can I haz Act 2? :)

EDIT: Damn you automated back-up

Ancients have higher speed, meneuverability, better weapons, and somewhat better armour. But the reason they don't want shields is because they think they're superior without them anyway, and they believe they don't need them.

Act 2 is on the way, but, obviously, not done yet. :p

 

Offline General Battuta

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Re: RELEASE: Ancient-Shivan War, Act I
Ancient ships lack shields but are very heavily armored. Things have been like this since INFR1.

I think if I were doing Ancients I'd probably give them shields. It just seems to make sense, y'know? You could get pretty creative with them too.

I like the xenophobic self-aggrandizing species supremacist direction for the Ancients but in a sense I think it was underplayed. I might've veered them over a bit towards something like Hamilton's Prime. FreeSpace only has one set of sort-of forehead aliens (Vasudans) and the Ancient provide an opportunity to do something really weird and different instead of adding another.
« Last Edit: October 17, 2010, 11:20:10 am by General Battuta »

 
Re: RELEASE: Ancient-Shivan War, Act I
One could wonder how they lost with such ass-kicking fighters.
The Kato feels like a Serapis with an Ares' armor.

One the other hand, FS1-like capships really suck against bombers. F***ing Apesokari aka sitting duck.

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
ASW always leave me with the impression that the Ancients were so arrogant, it made them flawed, which it did. This is even so when they were wiping out the Aesdherians.

For the first act of ASW to do that is quite a remarkable job, in my opinion, especially given how nice their ships are.
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Offline starlord

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Re: RELEASE: Ancient-Shivan War, Act I
who's to say they won't have them later? only... to late? ;7

 

Offline TopAce

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Re: RELEASE: Ancient-Shivan War, Act I
What have you guys done to the Aeshderidian missile? I just can't dodge them and my countermeasures have never gotten one. The Shivan missiles, however, I can dodge routinely with little effort. What happened? Has this always been so, or is it something introduced in this release?
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Re: RELEASE: Ancient-Shivan War, Act I
Hmm, we did introduce a new AI in this release (based on Fury's), that makes the AI actually use those missiles. In the previous release, they were much more damaging, and their fighters could carry a ton of them - trust me, they've been nerfed considerably ;)

But yeah, different species, different weapons, right? The Shivans focus on primaries, but the most effective weapon of the Aesdherians are their missiles.