Author Topic: Nightly (Windows): 11 Jan 2010 - Revision 5812  (Read 1772 times)

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Offline SirKnightly

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Nightly (Windows): 11 Jan 2010 - Revision 5812
Here is the nightly for Windows on 11 Jan 2010 - Revision 5812

Group: SSE2
fso-WIN-SSE2-20100111_r5812.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20100111_r5812.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100111_r5812.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100111_r5812.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r5778 | Goober5000 | 2010-01-05 19:18:31 -0600 (Tue, 05 Jan 2010) | 3 lines
Changed paths:
   D /trunk/fs2_open/code/ExternalDLL
   A /trunk/fs2_open/code/external_dll (from /trunk/fs2_open/code/ExternalDLL:5777)
   M /trunk/fs2_open/code/external_dll/trackirpublic.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/playercontrol.cpp
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

change ExternalDLL to external_dll for cross-platform friendliness
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
------------------------------------------------------------------------
r5779 | Goober5000 | 2010-01-05 19:21:35 -0600 (Tue, 05 Jan 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/projects/MSVC_6/code.dsp

add external_dll files to VC6 project
alphabetize the project modules at the same time
------------------------------------------------------------------------
r5785 | Echelon9 | 2010-01-06 06:10:24 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Complete update to Xcode project file
------------------------------------------------------------------------
r5786 | portej05 | 2010-01-06 11:03:13 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj

Remove trackir directory from VS2008 solutions
------------------------------------------------------------------------
r5787 | taylor | 2010-01-06 20:48:31 -0600 (Wed, 06 Jan 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/external_dll/externalcode.h
   M /trunk/fs2_open/code/external_dll/trackirpublic.h

fix broken trackir compiling on non-Windows
eol fixage
------------------------------------------------------------------------
r5788 | chief1983 | 2010-01-06 22:16:44 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

Fix for Mantis #1934: Secondaries now work when changing from a ship that had none, and FRED won't complain when you can't equip secondaries to a ship.
------------------------------------------------------------------------
r5789 | chief1983 | 2010-01-06 22:48:25 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Fix Xcode compiling for reals, tested to currently work.
------------------------------------------------------------------------
r5790 | Wanderer | 2010-01-07 09:23:25 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

model:checkRayCollision lua function to allowed certain collision checks be done with lua
------------------------------------------------------------------------
r5791 | Echelon9 | 2010-01-07 11:21:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missiontraining.cpp

Revert r5760 training_message_queue changes
------------------------------------------------------------------------
r5792 | Echelon9 | 2010-01-07 11:30:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/autopilot/autopilot.cpp
   M /trunk/fs2_open/code/mission/missiontraining.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Complete reversion
------------------------------------------------------------------------
r5802 | Wanderer | 2010-01-09 14:12:03 -0600 (Sat, 09 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

fix for a case when player dies before his weapons hit the target (target hit by ghost)
------------------------------------------------------------------------
r5803 | Echelon9 | 2010-01-10 02:08:26 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

With the removal of final Direct3D references, there are no remaining uses of the NO_DIRECT3D definition in the code base
------------------------------------------------------------------------
r5804 | Wanderer | 2010-01-10 14:59:31 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/player.h
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

lua access & related functions to enable player button controls to be operated via scripting
------------------------------------------------------------------------
r5805 | Wanderer | 2010-01-11 04:38:00 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp

Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
------------------------------------------------------------------------
r5806 | Wanderer | 2010-01-11 04:39:40 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
------------------------------------------------------------------------
r5809 | Wanderer | 2010-01-11 15:15:27 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

make sure the debug data is only used in debug builds (not initialized in release builds)
------------------------------------------------------------------------



 

Offline Aardwolf

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
What does "complete reversion" refer to here?

 

Offline Colonol Dekker

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
What's the .sum file for?
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Offline Echelon9

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
What does "complete reversion" refer to here?
A feature to enable a dynamic training message queue was removed while it undergoes further testing.

 

Offline Zacam

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
What's the .sum file for?

At a guess, it's a basic text file that lists the checksum of the file so that you can use a validator such as (in FireFox Download Manager) MD5 Hasher, or in Windows as a shell extension, HashTab to verify that you have the complete file as it was compiled/compressed.
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Offline Colonol Dekker

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Okie dokie.
 
Thanks for the response :)
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline chief1983

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Yup, it makes it possible for you to know if there was a corrupted download or not basically.  Haven't heard too many reports of that from this server, but you never know.
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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Turning on post-processing with this build is causing a CTD as soon as I commit to a mission. Build 5758 works fine; this build works without post-processing.
fs2_open.log attached...

 

Offline The E

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Damn. Attached this time.

[attachment deleted by admin]

 

Offline Zacam

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Huh. The post processing shaders are not present.

Unlike when the normal shaders are not present, it's actually causing a full fail instead of a silent "can't find, not loading" message.

FSU_and-PostProc_Shaders.7z

*.sdr to go in to $\effects, the .TBL to go into $\tables where '$' is either fleespace2\data or freespace2\mediavps\data

EDIT: Confirmed and Mantised as Issue 2093
« Last Edit: January 15, 2010, 01:21:01 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
That got it, thanks.

 

Offline Zacam

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Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Update on the Mantis Issue: Hery has posted to mantis a non-inferno build that resolves the problem, .patch will be forthcoming soon.

Thank you for reporting the problem.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys