Author Topic: FreeSpace Evolutions mod for Nexus  (Read 44389 times)

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Offline -Norbert-

  • 211
Re: Policy on model usage in other games' mods?
I'm pretty sure doing both subsystem and hull damage is possible in Nexus. Because if my memory isn't totally messed up that's exactly what gunships (especially the Preatorians) and ghost laser do.

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
Are there actually any maps or detailed screenshots around showing a few Freespace star systems? Would be pretty helpful as a reference to create a few star systems for the Freespace mod like Deneb, Beta Aquilae or Vasuda. I already know the node map and star system descriptions in the Wiki, although I'd prefer a few more visual clues besides just replaying the FS2 campaign (and thus taking time away from actual modding).

 

Offline Mongoose

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Re: Policy on model usage in other games' mods?
I am a bit surprised though that you made the AAA beams able to fire at capships rather than use them as anti-fighter defense. I can understand why you would make the flak into "big" weapons since they do considerable damage to big ships in FS2, but the AAA beams don't seem to do any damage whatsoever to capships. I can't speak in term of table entries here, but from ingame observations they look absolutely useless against anything bigger than a bomber.
AAA beams most definitely do damage to other capital ships in FS2; I've seen a few ship-to-ship fights where one party was killed via being nibbled to death by AAA fire during an anti-capship recharge cycle.  Granted, from what's been said about Nexus's mechanics, they should definitely be left to anti-fighter roles in the mod, but they're not completely limited as such in FS2.

And Arparso, this looks fantastic.  I really wish we could get those explosions into FS2. :D

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
Whew... just had a squadron of three Hercules totally obliterate a Fenris in only one approach with just Subach and Prometheus R. Guess, I'll need to tweak those damage values a bit ;)

 

Offline Colonol Dekker

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Re: Policy on model usage in other games' mods?
Video time again :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Retsof

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Re: Policy on model usage in other games' mods?
Give them dual-fired hornets, they'll be unstopable! Muahahahaha.
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
I've entered the project into moddb.com now, so I have a central place to show off any progress and keep everyone updated, who is interested in this mod:
Freespace: Evolution @ moddb.com

... yeah, "Freespace: Evolution" ... what a cliché name, I know ;)

Anyway, got a few pics of the Hercules in action so check them out, if you want:
Full gallery @ moddb.com





I also already have the Hercules Mk2, the Perseus and Pegasus ingame, but not equipped for battle yet. They really look awesome, thanks to your detailed models and textures :)
« Last Edit: January 23, 2010, 03:15:27 pm by Arparso »

 

Offline The E

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Re: Policy on model usage in other games' mods?
Small suggestion: Can you post these in General FreeSpace of the gaming forum? Because this thread is, I believe, not the right place for it. I realize that it has drifted off-topic quite some time ago, but if you want to show off your work (and show it off you should!) then a dedicated thread would probably be best.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

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  • 213
Re: Policy on model usage in other games' mods?
Let's just move this to Gen FS as-is.

 

Offline Ziame

  • 28
  • ED ftw
Re: Policy on model usage in other games' mods?
*imagines playing FreeSpace on brand new graphics engine*


 :(
Rabbinic Judaism had a good start with the Old Testament but kinda missed the point about 2000 years ago

ALL HAIL HERRA
/fan of BlackHole

 

Offline Colonol Dekker

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    • My old squad sub-domain
Re: Policy on model usage in other games' mods?
The pegasus can't have a ghost engine can it?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline -Norbert-

  • 211
Re: Policy on model usage in other games' mods?
Why would you want the Pegasus to have a violet engine exhaust?

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Policy on model usage in other games' mods?
What I should have asked is can fighters have stealth in nexus?
 
I didn't think it went into that much depth.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

  

Offline Arparso

  • 25
Re: Policy on model usage in other games' mods?
I don't know, haven't tried it yet. Fighters can't have shields, though, which buggers me much more right now :(

... and they also can't operate alone without a carrier around. No wing of Shivan fighters suddenly appearing out of nowhere then, I guess. However, I managed to at least get the visual appearance of a subspace jump-in for fighters by adjusting the default undocking/docking animations. Undocking fighters now seem to appear out of subspace, so cruisers can now be accompanied by fighter wings without needing a proper hangar bay. Only drawback is fighters only being able to jump in/jump out next to their "carrier". Still better than nothing, I suppose.

After fiddling around with all these fighters I may need to add an engine trail to them, unlike Freespace... otherwise they're just very hard to see when being zoomed out. It would be great, if Nexus automatically placed icons on top of these squadrons when they're getting too small to see (much like Supreme Commander), but sadly it doesn't and there's no way a mod could change that.

 

Offline Klaustrophobia

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Re: Policy on model usage in other games' mods?
i've never heard of this Nexus game before now, but it looks pretty baller. 
I like to stare at the sun.

 

Offline Spoon

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Re: Policy on model usage in other games' mods?
i've never heard of this Nexus game before now, but it looks pretty baller. 
It's a rather interesting (and really good looking) 'space ship strategy simulator'. Most of the time you are just watching how ships are pounding on each other and it becomes nearly unplayable in later mission where you have to micromanage 6-7 ships at the same time.
It also has some rather horrible dialouge  :P
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Re: Policy on model usage in other games' mods?
I thought the later missions were actually rather fun.

 

Offline The E

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Re: Policy on model usage in other games' mods?
Yeah, horrible dialogue and a story that is just babbling incoherently, but very nice graphics and pretty cool gameplay.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Klaustrophobia

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    • North Carolina Tigers
Re: Policy on model usage in other games' mods?
bad storylines don't bother me too much.  i mean, i made it through silent threat alright :P
I like to stare at the sun.

 

Offline Wanderer

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Re: Policy on model usage in other games' mods?
Nexus... Storyline was awful. Mandatory save the universe subplot within save the universe main plot didn't exactly improve it. And mission design after the very promising good start seemed to steadily decline.. Voice acting was pretty horrible at least later on (the screaming of the allied aliens being the worst).

Loved the game play though. Absolutely fabulous. Still have it.
Do not meddle in the affairs of coders for they are soggy and hard to light