#Ship Classes
$Name: GTF Apollo
$Short name: TFight4
$Species: Terran
+Type: Space Superiority
+Maneuverability: Fair
+Armor: Medium
+Manufacturer: Han-Ronald Corp.
+Description: Original space superiority fighter of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.
$end_multi_text
+Tech Description: The aging Apollo is one of the oldest fighters still in service with the GTVA. Long since superseded by the Ulysses and Myrmidon, the Apollo is still used as trainers and among GTVA security squadrons, and by NTF forces. The Apollo is, however, quite formidable considering its age, and some factions within the GTVA are calling for a refit and reintroduction of the Apollo in response to the lackluster performance of the new Myrmidon.
$end_multi_text
+Length: 21 m
+Gun Mounts: 4
+Missile Banks: 2
$POF file: fighter04.pof
$Detail distance: (0, 70, 300, 1000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.2, 3.2, 6.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 900.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Prometheus R" "Maxim" "Morning Star" "Akheton SDG" "Prometheus S" "Lamprey" )
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" "Morning star" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Hornet" "Tornado" "Harpoon" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Tornado" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Rockeye" "Tempest" )
$SBank Capacity: ( 40, 40 )
$Shields: 350
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 82.0
$Max Weapon Eng: 100.0
$Hitpoints: 240
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 140.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Trails:
+Bitmap: ABtrail
+Width: 1.0
+Alpha: 1.0
+Life: 1
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 192
$Closeup_pos: 0.0, 0.0, -31
$Closeup_zoom: 0.5
$Shield_icon: shield-f04
$Ship_icon: iconfighter04
$Ship_anim: ssfighter04
$Ship_overhead: loadfighter04
$Score: 10
$Trail:
+Offset: 7.46 -1.93 -7.58
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -7.46 -1.93 -7.58
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 4.57 3.61 -8.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -4.57 3.61 -8.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: sensors, 10,0.0
$Subsystem: weapons, 20,0.0
;------------------------------------------------------------------
$Name: GVDn Hedetet
$Short name: Diesathanasyourtimehascome
$Species: Vasudan
+Tech Description:
XSTR( "Pressed into service just after the Capella incident, the Hedetet class Dreadnought is the Vasudan's answer to expendable shivan fleets. While this ship is not as graceful nor as aesthetic as the Hatshepsut, it's dual primary reactors and large weapons array more than makes up for its lack of grace. The Hedetet was originally designed as a Dreadnought, with a heavy armament but no fighterbay capabilities. Just before prouction commensed, however, Vasudan command decided that some fighter support was indeed needed on a vessel of this size. Vasudan engineers responded by slinging a fighterbay under the main guns, allowing for minimal redesign costs with maximal effectiveness. Dubbed the Hedetet for the Egyptian scorpion-goddess, this class of vessel can actually destroy an SJ Sathanas unaided, although the low recharge time on the Sathanases beams will likely cause both warships to be destroyed.", 3139)
$end_multi_text
$POF file: HedetetNEW.pof
$Detail distance: (0, 5000, 9500, 30000 )
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 24.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 3000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 2500000
$Flags: ( "supercap" "in tech database" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2560
$Closeup_zoom: 0.5
$Score: 1400
$Subsystem: turret01,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret02,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret03,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret04,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret05,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret06,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret07,0.125,.05
$Default PBanks: ( "AAAf" )
$Subsystem: turret08,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret09,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret10,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret11,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret12,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret13,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret14,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret15,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret17,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret18,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret19,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret20,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret21,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret22,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret23,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret24,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret25,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret26,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret27,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret28,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret29,0.125,0.5
$Default PBanks: ( "BVas" )
$Subsystem: turret30,0.125,0.5
$Default PBanks: ( "BVas" )
$Subsystem: turret31,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret32,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret33,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret34,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret35,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret36,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turretB1,1.0,0.5
$Default PBanks: ( "BBVas" )
$Subsystem: turretB2,1.0,0.5
$Default PBanks: ( "BBVas" )
$Subsystem: turretB3,1.0,0.5
$Default PBanks: ( "BVas" )
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: communication, 5,0.0
$Subsystem: fighterbay, 5,0.0
$Subsystem: engines, 7,0.0
$Engine Wash: Default1000
;------------------------------------------------------------------
$Name: GTCar Galaxy
$Short name: THCar
$Species: Terran
+Tech Description:
XSTR( "As the largest terran ship in existance, mesuring at 3850 meters, the Galaxy is a sight to behold. It can carry six times as many fighters as a standard destroyer and as such is a highly usefull military tool. It's armor is considerable for a carrier, and it's anti-fighter defences are formidable as well. However, the anti-capital firepower wielded is much lower than a Vasudan Dreadnought. ", 3139)
$end_multi_text
$POF file: GalaxyNew4.pof
$Detail distance: (0, 5000, 9500, 30000 )
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 25.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 500.0
$Expl outer rad: 4000.0
$Expl damage: 400.0
$Expl blast: 3000.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 220000
$Flags: ( "capital" "in tech database" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137
$Closeup_pos: 0.0, 0.0, -2560
$Closeup_zoom: 0.5
$Score: 1400
$Subsystem: turret01,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret02,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret03,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret04,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret05,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret06,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret07,2.0,.05
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret08,2.0,0.5
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret09,2.0,0.5
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret10,2.0,0.5
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret11,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret12,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret13,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret14,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret15,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret17,0.5,0.5
$Default PBanks: ( "Standard Flak")
$Subsystem: turret18,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret19,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret20,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret21,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret22,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret23,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret24,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret25,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret26,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret27,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret28,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret29,1.0,0.5
$Default PBanks: ( "LRBGreen" )
$Subsystem: turret30,1.0,0.5
$Default PBanks: ( "LRBGreen" )
$Subsystem: turret31,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret32,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret33,1.0,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret34,1.0,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turretM1,0.5,0.5
$Default SBanks: ( "Harpoon" )
$Subsystem: turretM2,0.5,0.5
$Default SBanks: ( "Harpoon" )
$Subsystem: turretM3,0.5,0.5
$Default SBanks: ( "Harpoon" )
$Subsystem: turretM4,0.5,0.5
$Default SBanks: ( "Harpoon" )
$Subsystem: turretM5,0.5,0.5
$Default SBanks: ( "Harpoon" )
$Subsystem: turretM6,0.5,0.5
$Default SBanks: ( "Harpoon" )
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: communication, 5,0.0
$Subsystem: fighterbay01, 5,0.0
$Subsystem: fighterbay02, 5,0.0
$Subsystem: fighterbay03, 5,0.0
$Subsystem: fighterbay04, 5,0.0
$Subsystem: fighterbay05, 5,0.0
$Subsystem: engine01, 10,0.0
$Engine Wash: Default1000
$Subsystem: engine02, 7,0.0
$Engine Wash: Default300
$Subsystem: engine03, 7,0.0
$Engine Wash: Default300
;------------------------------------------------------------------
$Name: GVI Cairo
$Short name: VInst
$Species: Vasudan
+Tech Description:
XSTR("the GVI Cairo is a large Vasudan installation, it is comparable to the terran Arcadia installations. Though slightly smaller, it packs a much more powerful punch with five large beam cannons, and six anti-fighter beams. Its design is much more oriented to capital ship defense than bombers, which has proven a hindrance at times. But it's expansive fighter bay can accommodate more than 30 fighter or bomber wings.", 3054)
$end_multi_text
$POF file: Cairo.pof
$Detail distance: (0, 2000, 10000, 25000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 0.2
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 1.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 100.0
$Hitpoints: 110000
$Flags: ( "capital" "big damage" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 191 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2762
$Closeup_zoom: 0.5
$Score: 800
$Subsystem: sensors, 5, 0
$Subsystem: weapons, 5, 0
$Subsystem: communication, 5, 0
$Subsystem: Turret01, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret02, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret03, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret04, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret05, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret06, 10,2.0
$Default PBanks: ( "Standard Flak" "Standard Flak" "Standard Flak")
$Subsystem: Turret07, 4,2.0
$Default PBanks: ( "Standard Flak" "Standard Flak" "Standard Flak")
$Subsystem: Turret08, 4,2.0
$Default PBanks: ( "Standard Flak" "Standard Flak" "Standard Flak")
$Subsystem: Turret09, 4,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret10, 1,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret11, 1,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret12, 1,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret13, 1,3.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret14, 1,3.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret15,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret16,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret17,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret18,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret19,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret20,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret21,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret22,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret23,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret24,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret25,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret26,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: fighterbay, 0,0.0
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: weapons, 5,0.0
;------------------------------------------------------------------
$Name: GTFr Chronos
$Short name: TFreight3
$Species: Terran
+Tech Description:
For almost half a century, the Chronos has been the freighter to pick when your cargo absolutely must get through. Its heavy dorsal turret has firepower equivalent to a light fighter, and its hull is almost as strong as a cruiser's. Although the Chronos, like all cargo ships, needs escort, they are considerably tougher to crack than most. The GTFr Chronos has begun seeing more widespread deployment after the newer Triton freighters suffered unacceptable casualties against NTF forces.
$end_multi_text
$POF file: freighter03.pof
$Detail distance: (0, 400, 600, 3000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.7
$Max Velocity: 0.0, 0.0, 40.0
$Rotation time: 25.0, 25.0, 25.0
$Rear Velocity: 0.0
$Forward accel: 5.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 75.0
$Expl blast: 2500.0
$Expl Propagates: YES
$Shockwave Speed: 0.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 1.0
$Max Oclk Speed: 50.0
$Max Weapon Eng: 0.0
;; Shields: 3000
$Hitpoints: 12000
$Flags: ( "freighter" "in tech database" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 193
$Closeup_pos: 0.0, 0.0, -200
$Closeup_zoom: 0.5
$Score: 20
$Thruster02 Length factor: 0.5
$Subsystem: bridge, 10, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: weapons, 10, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: engine 1, 10, 0.0
$Subsystem: engine 2, 10, 0.0
$Subsystem: engine 3, 10, 0.0
$Subsystem: turreta, 5, 20.0
$Default PBanks: ( "Subach HL-7" "Subach HL-7" "Subach HL-7" )
$Flags: ( "Freighter" )
#End