Author Topic: Shivan Super-Ships Shields?  (Read 32389 times)

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Offline Klaustrophobia

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Re: Shivan Super-Ships Shields?
But I have been male for a good while now.

 :wtf: :eek2:
I like to stare at the sun.

 

Offline Dilmah G

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Re: Shivan Super-Ships Shields?
Yeah, it's kinda like getting your head around Calculus.

 

Offline TrashMan

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Re: Shivan Super-Ships Shields?
I'm a guy, damn it! Rian shared my account with me back before she got her own, which probably produced this whole misunderstanding. But I have been male for a good while now.

Wooops :o :sigh:
Sorry about that.

Oddly enough, I know that, but for some reason when I was typing my head pushed "female" forward.
Rian left an impact...
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Offline Aardwolf

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Re: Shivan Super-Ships Shields?
I don't care about raw cost. I care about comparative cost; that it took less to destroy the Lucifer, far less, then it did to build it.
You're so full of crap, it cost more than several destroyers, a home planet, two space stations, and access to a home system to build did it?

Cost to destroy the Lucifer != cost to repair damage caused by / value of stuff destroyed by the Lucifer inflicted before she was destroyed.

Cost to destroy the Lucifer = some damage to the Bastion as it tried to catch up with her, some fighters and bombers (depending how skillful the player is), and some Harbingers.

I make roflz now.

I say "Derp" now.

 
Re: Shivan Super-Ships Shields?
Quote
No such assumption is required; efficency is a basic goal of all living things. This is basically arguing that sentient species will knowingly sustain a bad ship/weapon/product in service when there is an alternative. I tend towards the assumption that the Shivans probably had nigh-unlimited resources too, but that's not terribly germane.

Well, the M26 Pershing could have been available much earlier, but tank vs tank battles were viewed as "unsound and unnecessary" (Gen. Lesley McNair).
The Me-262 could have been available much earlier, but it never lived up to be the "Schnellbomber" Hitler wanted it to be.
Both the US knew the Pershing was superior to the Sherman and the Germans knew the Messerschmitt was superior to any other existing fighter.
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Re: Shivan Super-Ships Shields?
I don't care about raw cost. I care about comparative cost; that it took less to destroy the Lucifer, far less, then it did to build it.
You're so full of crap, it cost more than several destroyers, a home planet, two space stations, and access to a home system to build did it?

Cost to destroy the Lucifer != cost to repair damage caused by / value of stuff destroyed by the Lucifer inflicted before she was destroyed.

Cost to destroy the Lucifer = some damage to the Bastion as it tried to catch up with her, some fighters and bombers (depending how skillful the player is), and some Harbingers.

I make roflz now.

I say "Derp" now.
The logical fallacy of research/build time being required to find counters to new weaponry not being included make your brain burn :P
I still haven't put any effort into this debate :P
Although I probably would have started by now if Trashman hadn't stepped in with some semblance of sanity, instead of; "duhr I has idea that I completely made up and now has to find 'facts' to fit it."
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Offline Klaustrophobia

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Re: Shivan Super-Ships Shields?
this debate is getting retardedly involved.  let's not loose sight of the fact this is a VIDEO GAME.
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Offline High Max

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Re: Shivan Super-Ships Shields?
Perhaps the reason 16 fighters could beat 40 Shivans fighters was because Shivans have lighter armor and the Terrans were better armed, but if you play What If, the final mission is very hard.
« Last Edit: February 24, 2010, 05:22:36 pm by High Max »
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Re: Shivan Super-Ships Shields?
High_Max, what is actually wrong with your head?
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline High Max

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Re: Shivan Super-Ships Shields?
Just curiosity and a desire for info, which I wouldn't consider wrong. I'm not even the one going off about what gender he is like some people in this topic are, so if anyone has anything wrong in their head, then they do. Maybe that link can put an end to the speculation.

Edit: Allow me to add that it is not truly an invasion of privacy since he has the choice to make his email address on HLP public and same goes for any facebook info, and I know he is smart enough to adjust privacy settings. This indicates that if he did mind if people seeing and knowing his email address and seeing limited info on facebook, then he would have simply made his email address hidden on HLP and his profile impossible to find through the facebook search engine. So obviously he doesn't mind much, or at least shouldn't mind.
« Last Edit: February 24, 2010, 04:48:13 pm by High Max »
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Offline Scotty

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Re: Shivan Super-Ships Shields?
It's still considered bad form to post other members' personal information in a public forum... :nervous:

That said:  NGTM-1R, if you can find a single scenario outside the incredibly brief window that relies more on luck to destroy the Lucifer shown in canon, using the means available at the time, to destroy the Lucifer, you might have a case for design flaw (maybe).

As it so happens, the criteria for destroying the Lucifer are so incredibly detailed as to be nearly impossible to replicate without the advance knowledge the GTA/PVE discover during the campaign.  By the logic you are attempting to use, any ship you could destroy by rubber banding the fire button has a massive design flaw, and by all rights, should have been retired due to the comparative cost-ineffectiveness.  However, we still see Demons in the FS2 campaign.

EDIT:  Could we get a mod (or Max) to delete that link?  I don't think it really belongs here. :nervous:

 

Offline High Max

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Re: Shivan Super-Ships Shields?
I deleted it.
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Offline NGTM-1R

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Re: Shivan Super-Ships Shields?
You're so full of crap, it cost more than several destroyers, a home planet, two space stations, and access to a home system to build did it?
I make roflz now.

Am I?

I mean, you're the one who's assuming that the Lucifer's comparative cost is cumulative. It doesn't matter what it did before; none of those engagements had any outcome on its final destruction. Only one did. That's the only one that matters. Similarly, you're assuming that research cost is not cumulative when in fact, you would need to assign research cost bundled out over the complete production runs of new ships and weapons at the time the Lucifer was destroyed, thereby rendering it neglible for the purposes of this discussion. The Ursa may have been built for specifically this battle, but these were not the only Ursas around nor was it the only battle Ursas fought in.

So you finally realized your arguments are crap. Good for you,

No, I know, and can cite many many threads where it's been proved, that you're unable to admit fault.

No, it doesn't prove scarcity.

Articulate why the existence of no canonical Lucifers in FS2 does not prove their scarcity.

So? The GTVA deployed the best craft and pilots it had.
Don' you, as alpha 1, kill of dozens of fighter per mission? 16 vs. 40 are not bad odds for terrans, given how many shivan fighters die.

So you're going to again, reach outside, and pretend the player did everything when by default and by the FS1 end cutscene...he did no such thing. All 16 survived. All of them flew their default ships. The player clearly cannot have accomplished everything if what is by FS2 historical record shows otherwise.

Also, why do keep referring to the GTA/PVN strike force as GTVA? That's years in the future still. I mean, there's a whole other sequence of missions (Silent Threat) before that happens. (Keep proving your ignorance man.)

And yea...and ships with a reactor subsystem can be destroyed (if so scripted). Especially if you use weapons design specificy to destroy subsystems and not the hull.

But this is the only case in canon where it happened. It's the only time canonically where it matters.



*YAWN*

See, I'm actually trying to show you a modicum of respect, though I know it's futile, because I'm treating this like a serious argument.

Even though you're not.

Oh, but I can dispute your point.

Well, yeah, but it ain't gonna help just saying that.

No design is perfect. Every ship will have it's weak spots. Weapon magazines, reactors, engines, places where the armor is thinner, etc... You cannot make a ship wihtout weakness. It is realisticly impossible. You cna only make those weaknesses more difficult to exploit.

Of those, FS ships have...

One. The engines. Destruction of which renders the ship unable to manuver, but is useless for rendering it unable to fight. All other commentary you're offering here is useless, even the reactors. Destruction of reactors on every other ship that has them in the games does absolutely nothing in any canonical mission.

The Lucifer did a super job of hiding it's weaknesses.

Doesn't matter. Still had them, they're still worse than other ships. You even just admitted the design is weak and badly flawed!

There is only ONE way to exploit that weakness, and it requires making a surgical strike in a very limited time window, and the knowledge to track ships into subspace AND the knowledge of the weakness in the first place.

15 minutes is not a limited time window. This is the age of the instantanous subspace drive.

FRED settings don't interest me.

And yea...and ships with a reactor subsystem can be destroyed (if so scripted). Especially if you use weapons design specificy to destroy subsystems and not the hull.

Do you try to accomplish this kind of thing?

If you follow FRED, the Lucifer really is invulnerable, because it has the invulnerable flag.

Until "Good Luck", which we are discussing. What's your point?

I actually had a nice and production char with GB over PM's after I was kicked. You can ask her yourself - she will confirm it was an misunderstanding and an overreaction from a mods part.

Which is why you still no longer post in GD.

At all.

Not that I don't see what you're trying to do here, mind you.
Trying to tear down my argument by attacking my character, trying to paint me as unreasonable, under the veil of "informing others".

No, you really don't see it. Trash, I could go back to your "BATTLESHIPZ R SUPERIORZ" thread and point out how that ended, or how you later switched to "CARRIERZ R SUPERIORZ" and pretended you'd never argued otherwise, or I could point to the many discussions in GD where someone said "guys give up it's Trash", or the fact Karajorma used to make you dig ever-deeper holes for yourself for fun. Do you really want me to go there? Because if you do, I gladly will.

You have a history of flawed argumentation. This is incontrovertible fact. Anyone who's watching this argument will probably want to know it.

In fact, just to set the thing up, let's post one example where Trash admits he is immune to logic. "You can only prove it to me if I want you to."

Very cheap tactic, very transparent. Unfortunately, this isn't a popularity contest.

No. It's not. And I'm not remotely interested in at as such. You, however, are. Why else do you continue to pander to the crowd with stuff like "*YAWN*"?

HA! this is rich.
I dare you to actually find a instance where I resorted to insults first.
If you manage to even find one, I will be very much impressed.

As ordered.
See also.

You are truly a benevolent man, with your seriously-worded "go kill yourself"s. Now I didn't intend to bring this up; again, not a popularity contest.

But you did ask.

Do you even know how long it was in development and how terrible it was untill they fixed it?

Do you even know that doesn't matter, since we were arguing that militaries don't knowingly sustain a bad thing in service and you're saying that's exactly what happened; they didn't sustain a bad thing in service? Hell, you even prove it twice by saying that Congress realized the M113 wasn't going to be enough.

Also yes I read that bit, and the GAO report lists problems that would have occurred with any attempt to bring a new weapon with new capablities into service. Of course it doesn't yet have a doctrinal role, it's completely new and it does things nobody making doctrine has ever had something do before.

NGTM-1R, if you can find a single scenario outside the incredibly brief window that relies more on luck to destroy the Lucifer shown in canon, using the means available at the time, to destroy the Lucifer, you might have a case for design flaw (maybe).

As it so happens, the criteria for destroying the Lucifer are so incredibly detailed as to be nearly impossible to replicate without the advance knowledge the GTA/PVE discover during the campaign.  By the logic you are attempting to use, any ship you could destroy by rubber banding the fire button has a massive design flaw, and by all rights, should have been retired due to the comparative cost-ineffectiveness.  However, we still see Demons in the FS2 campaign.

Some of this has already been discussed in this post or others. We do not have a small time window; we have instant subspace travel. We do not have an impossible set of circumstances; if the Ancients could do it so can others. There is no such thing as a one-time event. Anything that happens once, can happen more than once. A thing repeated will occur a third time. And finally, we have the issue that in the one, the only place where the Lucifer could realistically be attacked, its own defenses in both hull-based guns and fighters are woefully inadequate to defend it. The fighters are so inadequate only in the one place where they'd be called upon to defend a Lucifer.

The only real defense a Lucifer actually has against interception in subspace is an unpredictable route. That is the only possible defense the Shivans themselves can employ. Everything else? They can only pray, if they do pray. Prayer is not a defense.
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Offline Scotty

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Re: Shivan Super-Ships Shields?
Quote
We do not have a small time window; we have instant subspace travel.

This is either ignoring or misunderstanding the issue.  There is a small timeframe with which to engage[/u] the Lucifer.  IIRC, the final mission has something like a 15 minute time limit on it.  I know I lost more than once becase it reached the end of the subspace tunnel before I blew the last reactor.

Quote
The fighters are so inadequate only in the one place where they'd be called upon to defend a Lucifer.

When the verdict on a design flaw is a short falling in another section of the fleet, the point becomes rather moot.

 

Offline NGTM-1R

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Re: Shivan Super-Ships Shields?
This is either ignoring or misunderstanding the issue.  There is a small timeframe with which to engage[/u] the Lucifer.  IIRC, the final mission has something like a 15 minute time limit on it.  I know I lost more than once becase it reached the end of the subspace tunnel before I blew the last reactor.

Actually, there wasn't a 15 minute limit on it in FS1, but that opens a whole can of crazy worms so we're not going there.

Instead, I have to point out that the fact FS2 exists means this didn't happen.

When the verdict on a design flaw is a short falling in another section of the fleet, the point becomes rather moot.

The battle is being fought where it is because that's the only place a battle with the Lucifer will ever be fought; the Lucifer itself is the reason they must fight in subspace without their shields. It has nothing to do with the design of the fighters. If you build a ship that will only ever be fought in a place where its escorts can't handle it, then the fault lies on that ship, not on the escorts.
"Load sabot. Target Zaku, direct front!"

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Re: Shivan Super-Ships Shields?
The Lucifer was a highly effective vessel against its intended targets of the GTA and PVN, far more effective than the first Sathanas was against the GTVA.  The Terrans and Vasudans were only able to destroy the Lucifer through sheer luck.  If they hadn't found the Ancient data that allowed them to track it through subspace, the Lucifer would have been able to eliminate all of Terran-Vasudan space.  I can understand why the GTVA wouldn't face another Lucifer because it would be very cost-inefficient for the Shivans because the GTVA has beam cannons which can ignore its shields.  However, against a foe that has no subspace tracking capability and no beam cannons, the Lucifer-class of superdestroyers would be an extremely devastating weapon simply because no weapon that foe has can hurt it.
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[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
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[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline NGTM-1R

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Re: Shivan Super-Ships Shields?
The Lucifer was a highly effective vessel against its intended targets of the GTA and PVN, far more effective than the first Sathanas was against the GTVA.  The Terrans and Vasudans were only able to destroy the Lucifer through sheer luck.  If they hadn't found the Ancient data that allowed them to track it through subspace, the Lucifer would have been able to eliminate all of Terran-Vasudan space.  I can understand why the GTVA wouldn't face another Lucifer because it would be very cost-inefficient for the Shivans because the GTVA has beam cannons which can ignore its shields.  However, against a foe that has no subspace tracking capability and no beam cannons, the Lucifer-class of superdestroyers would be an extremely devastating weapon simply because no weapon that foe has can hurt it.

Trashman is hereby exempted from articulating an argument about why scarcity proves nothing, Sparda did it better.
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Offline High Max

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Re: Shivan Super-Ships Shields?
Most races wouldn't last long enough to find a way to destroy the Lucifer before it and whatever other ships wiped them out. This indicates that the Ancient civilization were much larger than the T/V since that gave them time to find a weakness. It also says that their civilization was much larger in the tech room. It was either pure chance or destiny that the T/V were able to find the records to destroy the Lucifer, let alone in such a short amount of time (only about a 1 month war). It almost sounds lke destiny since the chances were so so small and they cut it so close.

Also, I can't help but feel that the lack of Lucifer armament and agression of the turrets was only like that to give the 'player' a fighting chance (balance). Who says it is because of story too? Also, you have Alpha 1, which is controled not by AI, but by a real mind, which makes it possible to beat. In that sense, Alpha 1 would be the best and most highly skilled individual in the Alliance, if you counted his skill and brains as being the best as part of the story, but story wise, he is nothing more than a great pilot and commander of a squad with limited access to classified info (things are always classified beyond your level of clearance, even late in the campaign when you visit beyond Knosses 2).

Edit: Sparta posted as I was typing mine.
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Offline karajorma

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Re: Shivan Super-Ships Shields?
Guys, seriously, calm down. Or I'll have to start handing out bans and monkeys.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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