Author Topic: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?  (Read 7133 times)

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Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Hello there, my english isnt very good (sorry for that) but i have a little Question.

I think the Subspace in the Last Mission from Freespace 1  dont look very good - or it looks creepy on my PC. (But i dont believe on an Core2Duo E6600 and ATI HD5770)

Ive made this screenshot from my Build (See Picture 1) - theres only one "Animation" of the Subspace and there are some Corner on the Rendering.
Just before a few days i have found a Picture on Hard-Light-Wiki (See Picture 2) - this looks better.
And today i have searched on google for "SCP Subspace" and "Freespace Subspace" - and found Picture 3.


Finaly i found this Video on Youtube: http://www.youtube.com/watch?v=TkXTSzft3Jw
 - and i see there an second "Animation" - the Subspace looks more "real" (I mean the rotating "Clowds" on the border form the subspace - you became the "Flying"-Feeling)


My Configuration:
- newes FS_Open Luncher
- newest Nightly-Build 3.6.11 (linked in the Luncher)

- The Command-Line in the Luncher shows following options:
F:\Freespace SCP\fs2_open_3_6_11r-20100131_r5862.exe -mod fsport-mediavps,fsport,mediavps -spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -3dshockwave -3dwarp -warp_flash -snd_preload

- Graphics in Luncher: OpenGL, 32bit, Trilinear TextureFilter, General-Settings "high", Use large Textures
- Graphics ingame: All of "Custom" - highest Options.
- Mod: FSPort MediaVPs v3.1.1



Can you tell me why it dont shows so much pretty as on the pictures and the video?
I hope you Guys can help me :)

[attachment deleted by admin]
« Last Edit: February 17, 2010, 03:47:27 pm by WhiteFox »
My english isnt very good. Please forgive me :)

 

Offline Dragon

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Not much difference between the first two, the third one is obviously from Transcend.
Also, I wonder from which campaign the third one is, as it doesn't seem to be Transcend.

 
Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Here is the Link to the Source:
http://www.wegame.com/view/Could_you_fight_in_something_like_this/

If you ask me: I think the Subspace form Original Freespace 1 without SCP or any Mod has a little "extra"  - i think it looks better.
But if you tell me this Screens and Pictures are similar to yours, i will be happy :)
My english isnt very good. Please forgive me :)

 

Offline Dragon

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
OK, if you stumble upon this thread, NFS Racer, tell us what you were playing when you took that screen.
Your subspace isn't much different than mine, except I prefer Transcend one, so I'm using it.

 

Offline Snail

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Short Answer: That's how it should look.

Long Answer: The FSU decided to replace the 'pretty' effects with more 'authentic' effects which, while being truer to the original, didn't look half as good in my opinion.

I put together this package which (I think) should revert the changes to an older MediaVPs install which IMO looked much better. Unzip the contents (using 7-zip) into the mediavps\data\effects folder.

(This might not fix your problem completely)

[attachment deleted by admin]

 

Offline High Max

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
;-)
« Last Edit: May 25, 2010, 09:42:05 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline IronBeer

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
I think the mission is either from Sync or Homesick. It's gotta be one of those 2, I just can't remember which one had the Ester and Farae.
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Offline Klaustrophobia

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
IMO, the original retail FS1 subspace is just about perfect.  i don't think it should be all bright and shiny.
I like to stare at the sun.

 

Offline MatthTheGeek

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Yeah, third one is Sync. And I waaaaaaay prefer the two first than the third subspace effect - it looks like a snow tempest in a subspace tunnel o0
People are stupid, therefore anything popular is at best suspicious.

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Offline Droid803

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
I don't know, the first two make me want to puke as I can see CORNERS.
(´・ω・`)
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Offline Colonol Dekker

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
I hope you've got the media.vps as well :)
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Offline MatthTheGeek

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
I don't know, the first two make me want to puke as I can see CORNERS.
o0
You must have a better vision than I have, because the only thing I see is a cylinder...
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Droid803

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Might just be the effect of the "clouds", but regardless, it makes it seem like it's a dodecagon or something rather than a cylinder. The Sync/Transcend one is clearly a cylinder, which I like.
(´・ω・`)
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Offline Herra Tohtori

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
The FSPort uses simpler subspace POF than MediaVP's and the Port MediaVP's for retail compatibility reasons. That's why there are corners visible.
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Offline Dragon

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
third one is obviously from Transcend.
Also, I wonder from which campaign the third one is, as it doesn't seem to be Transcend.

Contradicting yourself? :wtf:
When I said "third one" in the first sentence I did not meant the entire screenshot, but a subspace model and textures.
All that I said was it was originally featured in Transcend and most likely taken from there.
I was a bit sleepy though and I didn't said it correctly, because in the second sentence I meant entire screenshot, not the subspace. :)

 
Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Im thankful for all answers :) 
It is good to know that this Quality is still okay and on actual Media.vps
Thank you everyone ! :)
My english isnt very good. Please forgive me :)

 

Offline Herra Tohtori

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Actually on further inspection, the high-poly subspace models don't seem to be included in FSPort, for some unknown reason. This means that with the -mod fsport-mediavps,fsport,mediavps command line, the FS1 retail model will supercede the higher quality model in mediaVP's when playing FSPort.

In addition, the high-res maps for subspace noise are there, but in compressed form, which will mean even if you use the MV_Advanced which should contain the uncompressed subspace textures (and it does make a difference), they will be overrode by the compressed maps in fsport-mediavps.

 :blah:

This can be manually fixed, but it involves extracting the higher quality models and maps from mediaVP's and copying them into fsport-mediavps.

Or you can dowload this file:

hq_subspace.7z

This contains the "high-poly" models for subspace (outer and inner layers) as well as the uncompressed textures if you want to use them. I recommend adding these in fsport-mediavps\data, where they will replace the lower quality versions used by the port mediaVP's. The maps aren't mandatory, but if you are using MV_Advanced, then you should IMHO use these maps in fsport-mediavps as well (otherwise you'll get reduced quality when using fsport-mediavps compared to clean mediavps).
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Thanks for the File.
Do you think it is only the Wrong Command-Line ?
As i said - i have the newest Build and newest Media.VPs (got from the FSO-Java-Installer) 
I am just suprised that these Files dont include this High-Res Maps.



Quote
The FSPort uses simpler subspace POF than MediaVP's and the Port MediaVP's for retail compatibility reasons.
Do you mean this is the latest and best Quality of the Subspace ? Is there a chance that it will be a newer and better Version in the upcoming Media.vps ?
My english isnt very good. Please forgive me :)

 

Offline Herra Tohtori

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Thanks for the File.
Do you think it is only the Wrong Command-Line ?
As i said - i have the newest Build and newest Media.VPs (got from the FSO-Java-Installer) 
I am just suprised that these Files dont include this High-Res Maps.

No, I meant that as a result of how FSPort and fsport-mediaVP's are set up, you'll get the low quality retail subspace when you're doing everything correctly.



Quote
Quote
The FSPort uses simpler subspace POF than MediaVP's and the Port MediaVP's for retail compatibility reasons.
Do you mean this is the latest and best Quality of the Subspace ? Is there a chance that it will be a newer and better Version in the upcoming Media.vps ?

Well, this is the best currently available model that I know of, and the maps are closest to original but in higher colour depth and resolution than retail PCX maps, but there's always room for improvement. ;)

Making the subspace mesh even smoother could improve the impression of a space surrounding the player rather than a faceted mesh of a cylinder.
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Offline Goober5000

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Re: Freespace 1 - Last Mission "Good Luck" - Subspace Quality ?
Bleh.  Can you post to this effect in the FS Upgrade forum?

Between that and the Karnak caching issue, we really should release a new version of the Port MVPs. :nervous: