Yeah that's what I'm talking about, the ramming. Oh and the ugly new gauss rifles (which now have cartridges, lolwut) penetrating the whole suit in a couple shots...well okay I mean I guess that works, as it's super close range and pretty much a direct hit, but it's just sort of unimpressive. I wanted more sparking and whing whang ping pyoooong.
On the Mengsk discussion: see, this is one of my problems with Starcraft 2. In the first ten missions of Starcraft 1 we got all these memorable characters (Raynor, Duke, Kerrigan, Mengsk) established and defined, and then we had at least two fairly challenging and memorable events (the use of Psi Emitters first on Antiga Prime and then Tarsonis, and then Mengsk's decisions at Tarsonis.) What is there in all 30-odd missions of Starcraft 2 that's anywhere near as significant, either in terms of characters or plot events?
In the first ten missions we fiddle with some artifacts, steal some minerals and gas for a Rastafarian, banter with an old buddy, help a doctor lady evacuate her planet...hell even if you go to all thirty missions the only really significant event or decision is the invasion of Char, which is a three-mission arc that involves the defeat of the entire Zerg swarm by a force probably far less powerful than the united attack that failed to defeat a tiny fraction of a more primitive and unprepared swarm on a Char orbital platform years earlier. Even the Zerg invasion that killed billions is barely witnessed and peters out once the MacGuffins are...moved to a single battlecruiser belonging to an unprepared rebel group. Certainly that would stymie the mighty Kerrigan.