Author Topic: RELEASE: 3.6.12 Release Candidate 1 (RC1)  (Read 26786 times)

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Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Well, I thought I remembered how to do it, by creating a file called debuglog.txt in the directory, but either it had no debug messages, or that wasn't right. BTW, the next time you point someone to a FAQ, link to it, please. I've never needed the support FAQ in the past, so it's not something I just know the location of.

EDIT: Ok, looks like it's actually related to the post processing feature. I turned it back on when I realized 3.6.10 had turned it off as an unknown flag, and it froze again. Turned it off and it ran clean. Still no debug info for you, though.
« Last Edit: March 14, 2010, 08:53:44 pm by CaptJosh »
CaptJosh

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Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah, no. Since you have 1039+ posts here, I expect you to be able to find the Support board and look at the stickies there. Sorry.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Don't mind The_E, he's just had to do this a million times.

Although he did post step-by-step instructions for you on how to generate a debug log. Just scroll up a few posts?

If postprocessing is crashing your game, you probably don't have the postprocessing shaders. Get them, put them in the appropriate locations.

 

Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah, I remembered that a little while ago. I hate headaches. They make it so you can't think straight. I'm probably going to just delete my earlier posts, if it'll allow me to. Probably won't. I think you can only edit your own posts unless you're a mod. STupid headache. Earlier today, I even forgot I had backed up my FreeSpace2 folder before my last wipe and reload, and already restored it, so I was trying desperately to find a way to install FS2 retail so I could get the retail VPs again. Oh ow... *massages the base of his skull*
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
No, CaptJosh, DO NOT DELETE YOUR POSTS. Doing that just makes the thread look stupid.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
So does your bad attitude. A simple "please don't do that because it confuses things" would have sufficed.
CaptJosh

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those who understand binary and those who don't.

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Don't worry about it. Everyone just take a breath and relax.

CaptainJosh, the instructions you need for the debug log were posted a wee bit earlier.

 

Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah. Not that they mattered. Also, the folks involved in the SCP would do well to remember that when the game freezes, it doesn't matter. The log files don't get written to. This has been mentioned in years past.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
And there, you are wrong. The log will always be written to, unless the executable isn't loaded at all. If it freezes during gameplay, the log will be written. If it freezes during startup, the log will be written.
Even if it fails to open a screen or window the log will be written.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah. Not that they mattered. Also, the folks involved in the SCP would do well to remember that when the game freezes, it doesn't matter. The log files don't get written to. This has been mentioned in years past.

You are wrong. The log will be written so long as the executable is loaded, and it is extremely useful.

Trust us, okay? We do this a lot.

If you get the postprocessing shader pack your freeze issue should go away.

 

Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Funny, the file stayed at 0 bytes for me when it happened.
CaptJosh

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those who understand binary and those who don't.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
So....did you get the post processing shaders? Does it work now?

Because you said in your original post that the game froze when committing to a mission. I know FOR A FACT that the game WILL log everything that happens up to that point. If you are looking at it in your Explorer window, Windows may not update the file size until the file is closed, which will only happen once the program exits (normally or otherwise). So. Please post the log if it still freezes for you after installing he post processing shaders correctly.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Funny, the file stayed at 0 bytes for me when it happened.

The fs2open_log file located in your FreeSpace2/data/ directory?

Seriously doubt that.

 

Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The E, are you specifically trying to make my headache worse by being rude about this?

General Battuta: Ok, now I KNOW I've let myself get WAY to far out of the loop. The last time I dealt with that log file, it was just in the main directory, not in the data folder.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Okay, now you're borderline trolling. If you think that me pointing out errors in your statements clearly and in no uncertain terms is rude, then all I can say to you is: tough. I will not waste time by trying to sugarcoat things like that. I neither have the patience nor the inclination to even try to be nice about this.

Bottom Line: If you feel free to not do the research before making a post (in this case, not reading the 3.6.12 RC1 release post, which included a link for the pp shaders, and then not reading the FSO support FAQ, which is rather easy to find), and then proceed to not follow the advice given to you, I will feel free to become increasingly abrupt in dealing with you. As it says in the personal text underneath my name, "Nothing personal, just tech support".

I also note that you have so far failed to post the log we asked you for.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The_E is very grumpy because he has had to do this so many times. Nothing personal.

Let's all just cool down (that goes for you too, CaptJosh, please just let it go with your next response.)

We should get a split here, please?

 

Offline CaptJosh

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Actually, I did read it. But I've never been very good at keeping the details together in my mind when I've got a headache. Particularly not an all day headache. Which, not so long ago, after I thought it was easing, flared back up in such a way that it felt like I imagine a kick to the back of the head would feel. So I've been kind of grumpy myself.

As for being accused of trolling, not only am a not a troll, the phrasing of the accusation could be considered an attempt to provoke a heated response in an attempt to find an excuse for a ban. I am normally one of the nicest and most helpful members here. (When I'm here regularly, anyway.) I never asked for sugar coating. What I do ask for is a modicum of civility. And before you start a "how dare you" post, The E, I must apologize on that front myself. I wasn't particularly civil to you earlier. I was in pain and lashed out at you because, in my pain, I perceived at least an excuse to do so, and I'm sorry.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Okay, if you say so. Let's chalk it up to general grumpiness and move on.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline mjn.mixael

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
E... between this and helping me on my cutscene topic, I'm beginning to understand your signature a little more!

Yeah, I learned my lesson about twice (or more). The log WILL be written. I have no doubts.

If you don't see it in Freespace/data check for "compatibility files" on the top (if you are on Windows Vista or 7). That was my mistake the first time. The second time it wrote it to the regular folder (thus confusing me...)

Anyway... :warp:
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Between the Ashes is looking for committed testers, PM me for details.
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Thanks for this RC!
I'd like to express my gratitude towards whoever took the time and brought some more order into the SEXP-list in FRED.
This makes makes the Events-editor a lot more accessible.  :yes:
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