Author Topic: FRED2/FS2 Open stutter/lock up computer at Pilot Select  (Read 3149 times)

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Offline HMkX2

  • 22
FRED2/FS2 Open stutter/lock up computer at Pilot Select
Hey there, I was running into a really weird issue, and was hoping some experts could help. (I have followed the Troubleshooting FAQ, and have not seen a similar problem in prior posts.)

Whenever I open FS2_Open, it will load fine (play Intro OGG movie smoothly, etc) up until I get to the Pilot Select screen in FS2, or the main screen in FRED2. Then, the system will lock up solid - FS2 cursor won't move, key presses are ignored, screen frozen (Pilot name cursor won't blink), CPU is pegged at 100% - with sudden, instantaneous spurts of responsiveness/activity/mouse cursor jumps at 10 second intervals.

          During these spurts I can mash "ESC" and quit the game. If I press the "WINDOWS" key, bringing up the start menu and minimizing FS2_Open, the system is responsive again. As soon as I bring up FS2_Open fullscreen again, it continues freezing/stuttering. Any windows (Task Manager/Process Explorer) visible in my secondary monitor are locked up when FS2 is.

Freespace2 Retail .exe runs perfectly fine, without the freezing/stuttering. FS2 Open 3.6.10, 3.6.11 Inferno SSE nightly (Windows, 31 Jan 2010 - Revision 5862), and 3.6.12 Inferno SSE RC1 all have the problem.

          Judging by the fs2_open.log, I think the problem is from a Cursor.ani ("Frame  0 too long!!: frametime = 13.270 (13.270)"), although that could just be a byproduct of the real cause.

Please note FS2_Open was running fine before (FS2 3.6.10/3.6.10-Total MediaVPS (had MV_Advanced w/ patch)) until I had to recently swap my Nvidia 6800OC (128mb) for a Nvidia 6800GT (256mb) (and updated drivers). Now this happens. Videocard performs perfectly fine in other OpenGL games (Doom3, etc).

I'd really appreciate it if someone could help. I've tried to solve it on my own, but have hit an absolute dead-end. It happens before any 3d code is used too, it's just splash, and acts like there is an infinite loop somewhere! And since I've experienced FS2 Open, there's no way I can adapt back to vanilla retail.  :( If you need me to use a blank debug_filter.cfg, I can attach that 1MB file too if requested. Thanks for the help.

System specs:
    Athlon XP Barton 2500+ (SSE1 only)
    1GB PC3200
    Nvidia 6800GT 256mb (GDDR3) - Latest drivers (6.14.11.9621) (196.21)
    Dual 1280x1024 monitor setup  - Independent, not spanned
           (This isn't an issue before, the game uses single monitor fullscreen)
    VIA KT600 Chipset - Latest drivers (2/20/2010)
    Freespace 2 Retail (3 CDs) patched to 1.2
    3.6.10 MediaVPs w/ patch -  with MV_Advanced (3.6.10-Total)
    3.6.12 RC1 Inferno SSE1 Executable (Fullscreen 1280x1024)
    FS2 Open Launcher 5.5e
    Windows XP Pro SP3

Steps taken to troubleshoot: (All ineffective)
    Uninstalled/reinstalled FS2_Retail and FS2_Open from scratch
    MediaVPs 3.6.10-Full (without MV_Advanced) instead of 3.6.10-Total (with MV_Advanced)
    Disabling audio ("No audio" device) in Launcher
    Disabling GLSL (-no_glsl) in Launcher
    "No Mod" option in Launcher (Retail VPs)
    DirextX 8 in Launcher (instead of OpenGL)
    Disabling all options in Launcher (Running at minimum specs)
    Software mode in Launcher
    Setting FS2_Open process priority to "Low" (attempting to stop system-wide lockup, failed)


Attached is a fs2_open.log from me running 3.6.12d SSE1 Inferno RC1, 3.6.10 MediaVPs (patched) with "regular" options that worked fine before. I am pressing "ESC" during the intro movie to skip it, allowing the Pilot Select screen remain frozen/stuttering for two minutes, then mashing "ESC" to quit.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod mediavps
Building file index...
Found root pack 'I:\FreeSpace2Prog\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'I:\FreeSpace2Prog\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'I:\FreeSpace2Prog\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'I:\FreeSpace2Prog\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'I:\FreeSpace2Prog\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'I:\FreeSpace2Prog\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'I:\FreeSpace2Prog\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'I:\FreeSpace2Prog\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'I:\FreeSpace2Prog\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'I:\FreeSpace2Prog\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'I:\FreeSpace2Prog\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'I:\FreeSpace2Prog\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'I:\FreeSpace2Prog\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'I:\FreeSpace2Prog\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'I:\FreeSpace2Prog\mediavps\' ... 8 files
Searching root pack 'I:\FreeSpace2Prog\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'I:\FreeSpace2Prog\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'I:\FreeSpace2Prog\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'I:\FreeSpace2Prog\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'I:\FreeSpace2Prog\mediavps\MV_Music.vp' ... 32 files
Searching root 'I:\FreeSpace2Prog\' ... 19 files
Searching root pack 'I:\FreeSpace2Prog\root_fs2.vp' ... 157 files
Searching root pack 'I:\FreeSpace2Prog\smarty_fs2.vp' ... 10 files
Searching root pack 'I:\FreeSpace2Prog\sparky_fs2.vp' ... 3027 files
Searching root pack 'I:\FreeSpace2Prog\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'I:\FreeSpace2Prog\stu_fs2.vp' ... 2355 files
Searching root pack 'I:\FreeSpace2Prog\tango1_fs2.vp' ... 32 files
Searching root pack 'I:\FreeSpace2Prog\tango2_fs2.vp' ... 15 files
Searching root pack 'I:\FreeSpace2Prog\tango3_fs2.vp' ... 10 files
Searching root pack 'I:\FreeSpace2Prog\warble_fs2.vp' ... 52 files
Found 16 roots and 10236 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 6800 GT/PCI/SSE/3DNOW!
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".


Initializing Shaders Manager...
Loading and compiling main shaders...
  Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
  Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
  Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
  Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
  Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
  Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
  Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
  Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
  Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
  Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
Shaders Manager initialized.

  Max texture units: 4 (16)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 370
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 8.803 (8.803)
Frame  0 too long!!: frametime = 7.757 (7.757)
Frame  0 too long!!: frametime = 7.825 (7.825)
Frame  0 too long!!: frametime = 7.869 (7.869)
Frame  0 too long!!: frametime = 7.851 (7.851)
Frame  0 too long!!: frametime = 7.777 (7.777)
Frame  0 too long!!: frametime = 7.722 (7.722)
Frame  0 too long!!: frametime = 7.784 (7.784)
Frame  0 too long!!: frametime = 7.715 (7.715)
Frame  0 too long!!: frametime = 7.873 (7.873)
Frame  0 too long!!: frametime = 7.710 (7.710)
Frame  0 too long!!: frametime = 7.739 (7.739)
Frame  0 too long!!: frametime = 7.786 (7.786)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Freeing all existing models...
... Log closed, Sat Feb 20 22:25:22 2010

          Edit: I have added the unfiltered (blank debug_filter.cfg) debug output from the same situation as above to this post in a .zip (it is bigger than 1024kB uncompressed).

[attachment deleted by admin]
« Last Edit: March 05, 2010, 03:29:28 am by HMkX2 »

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
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    • 165th Beer Drinking Hell Raisers
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Did you uninstall your old video drivers before installing the new ones?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline HMkX2

  • 22
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
I used the typical uninstall/reinstall method Nvidia said to use.

I will try again right now with Driver Cleaner and see if it has any improvement.

I will also note I had to update my AGP GART driver to fix a known graphics corruption issue known with the 6800GT and the VIA chipsets. (Device Manager -> System Devices -> VIA CPU to AGP Controller). However, I merely used "Update driver"/"Automatically check Windows Update online" to get the proper Microsoft WHQL version, which fixed the issue. As a result, I think it unrelated, but worth mentioning.

Followup edits:

Nope, didn't help. Same problem persists. Using 196.21_desktop_winxp_32bit_english_whql.exe .

It isn't the AGP Gart driver either. I manually reinstated an updated VIA Hyperion Pro version, and the problem remains.
« Last Edit: February 21, 2010, 03:51:55 pm by HMkX2 »

 

Offline Wanderer

  • Wiki Warrior
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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Hmm... odd stuff.

I take the issue remains if you do not use mediavps?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline HMkX2

  • 22
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
That is correct. As I originally posted, '"No Mod" option in Launcher (Retail VPs)' - I think this does that.

    Edit: I tried 3.6.10 again just now after renaming the MediaVPs folder (3.6.12 won't work without the Shader files in there) and it still freezes.

I may be able to try some different video cards soon, and I'll post again then - but I think it shouldn't matter. FS2_Open appears to be calling some routine or another that is causing issues, where other games (FEAR, Doom3, Bioshock) have no problems... I wish I could isolate the problematic method more, so it could potentially be fixed for anyone else.

Thanks for the suggestions thus far, by the way. I am pretty technical, but the efforts in FS2_Open are way beyond me.  :blah:

    Second edit:I will try running this installation from another computer (networked) to see if it works. At least it will help narrow things down.
« Last Edit: February 22, 2010, 09:15:23 am by HMkX2 »

 

Offline The E

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Except that you are so far the first and only person reporting this issue.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rob FSO

  • 24
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
I am having a similar problem. I start up 3.6.12 RC1 INF SSE2 (windows). After I select my pilot my screen goes blank and my computer freezes. I am able to get out of the programme eventually by pressing either esc or the windows key.
I was about to report this to Mantis when i found this. I have a debug spew as well,. I can upload this if it helps.
My specs are :

"AMD Athlon 64 X2 QL 64 2.1ghz
ATI Radeon 3200 1208MB HyperMemory"

That is read straight from the stickers on my laptop.

I am about to try the regular builds to see if that solves the problem. I have tried running both Blue Planet Director's Cut and 3.6.10 Media VPs Mods selected in the launcher and I have the same problem with both.

 

Offline The E

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Yes, any debug log you have might help. Please upload it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rob FSO

  • 24
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Ok, I was running the Media VPs as the mod for this. Also I dont have any problems with 3.6.11, though I'm not sure which nightly it is. I downloaded it from Hery's Post Processing Thread.
Do you want me to post another debug log from a standard build as well?

[attachment deleted by admin]

 

Offline The E

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Code: [Select]
  -spec_tube 0.5  =olg_spec 100

First, all options are enabled with a "-", not a "=". Second, it's "ogl_spec".

Code: [Select]
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96

You do not have the patch for the mediavps. Please correct this.

Code: [Select]
Found root pack 'C:\Games\FreeSpace2\data\effects\aLightspeedFS2.vp' with a checksum of 0x515f5e4b
Found root pack 'C:\Games\FreeSpace2\data\effects\aLightspeedFS2_1.vp' with a checksum of 0x515f5e4b
Found root pack 'C:\Games\FreeSpace2\data\effects\aNebulae.vp' with a checksum of 0xcd4338d9
Found root pack 'C:\Games\FreeSpace2\data\effects\aNebulae_1.vp' with a checksum of 0xcd4338d9

Not only are these packs in the wrong place, they are also unneeded. For the record, vp packs belong in a base or mod directory, NOT some folder inside data\.

Code: [Select]
Initializing OpenGL graphics device at 640x480 with 32-bit color...Seriously? 640x480?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rob FSO

  • 24
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Ok, all those things are fixed. Thanks for letting me know. I recently re-installed FSO at 3 in the morning and obviously the tiredness took its toll, apart from lightspeed's Nebulae, thats just me being a bit dense i think   :sigh:
I still only have the problem with 3.6.12 but now i also cannot get past pilot selection, whereas before i could select my pilot then it would crash. Ive run both INF and Standard builds and the same thing happens in both.

 

Offline The E

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
And you have not provided a debug log, why?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rob FSO

  • 24
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Here you go.

[attachment deleted by admin]

 

Offline The E

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Code: [Select]
  -ogl_spec
You still need to provide a parameter for this...

Code: [Select]
Searching root pack 'C:\Games\FreeSpace2\warble_fs1.vp' ... 110 files
That one belongs in your fsport folder.

Code: [Select]
TBM  =>  Starting parse of 'BeamSet-wep.tbm' ...
Where did this tbm come from? Please remove any tables and other files from FS2\data\tables and check if there is anything in mediavps\data\tables that does not belong there. (That is, anything EXCEPT the post-processing effects tbl should be deleted).


If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rob FSO

  • 24
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Everything is working. Using 3.6.12 debug i was able to play missions with no problems.
Perhaps HMkX2 has files in the wrong places as well. As moving/deleting files worked for me and we had the same problem its a possiblity.

Thanks for your help, it is appreciated. :)
 

 

Offline HMkX2

  • 22
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Rob FSO, glad you found a fix. Unfortunately in my case, I am only using FS2 retail and the bare minimum for FS2_Open. I do not have any other mods/customizations to fix.

I use the install instructions here from the FreeSpace Wiki verbatim. At most, I copy/paste the "custom flags" from the 3.6.10 MediaVPs thread. I made no tweaks of my own, aside from ticking options that were previously "safe".

As a result of being lost, I have attached the 1MB unfiltered fs2_open.log to my first post as a file. I have no idea what to look for in it, but it's there if anyone needs it. Filtered fs2_open.log (only general errors) is still in Code tags in my first post.


 

Offline The E

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Problem is that "unfiltered" logs are useless, when it comes to troubleshooting.
Now, I am relatively certain that this is some problem on your end (again, you're the only one who reported it, and your log shows a clear sign of this).

That said, even the unfiltered log does not seem to provide any clues as to what's going wrong.

One question that, I think, has not been answered yet is whether or not this problem exists in windowed mode (or in fullscreen window mode on .12).
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rob FSO

  • 24
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
The problem is back. I can get through the mission briefing but as soon as I press commit the game crashes.
I have attached two debug logs. One while in windowed mode and on while in fullscreen.
The same as before, the problem only comes up when running .12

[attachment deleted by admin]

 

Offline Wanderer

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Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
Either turn off post processing or make sure to download the post processing shaders
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline HMkX2

  • 22
Re: FRED2/FS2 Open stutter/lock up computer at Pilot Select
It  appears this has become a thread about two different problems. I concede it is likely the problem is on my end, from what you describe in the logs, but now I need to try to isolate and correct the cause. So your assistance is still valuable.

For rhe record, my problem was with both Windowed and Fullscreen (my initial mention of FRED2, a windowed program). However WHY is it happening before any 3D code is used? What compiler optimizations were used when making the executable? What routines are the main program loop running during the 2D splash screens that could cause this? Why are other OpenGL apps unaffected? Those questions are what I am trying to figure out.

I will work more on this problem myself a bit, and see if I can come up with a prpductive answer.