Ladies and Gentlemen, a while ago I set about adding an insane level of detail to my Horizon-class Battleship.

To get a better understanding of what now lurks beneath the surface, please observe the following:

There are 17 panels on this ship that can be blown off to reveal this damage greebling. The end result is a total polycount of +300k. I have created a monster my own machine cannot handle. Can yours?
This is the challenge: In a few days, I will provide an archive containing a pof, the horizon textures and a mission and several tables. Inside you will find the Horizon 300k with tables modified to use retail weapons. The first stage of the challenge is to successfully load the .pof in the F3 lab. Then, load the mission. It will provide you a clear playing field in which you are to use the kill subsystem cheat to destroy the hull plate subsystems in order that you target them. As each one is killed, you will see more and more of this model. Your objective is to keep FS running as long as possible while you expose the extensive damage modeling beneath the surface. Your progress will be measured by the number of hull plates you destroy. As you kill each plate, take a screen capture to record your progress and to demonstrate just how l33t your computer really is. When you finally crash, post the last screen capture here.
The time has come, may the best man and machine win.
http://www.mediafire.com/?ntm4mz5zmnmTo start the challenge, place the VP somewhere where FSO can see it and load the single mission EACC_M1.fs2