of course it kills framerate when its more than... 20-80 frames. eh.
thats stupid, whats the difference between 80 or 200 frames? it still plays it one frame at a time, if should drain the fps in the same way just for a longer period of time...
the 250 frames animation was a test, as I stated above, and what to do, if you want long lasting explosions it just can't be done with 20-80 frames, that just dosn't work...
*facepalm*
first of all, learn how the game allocates the memory for the damn things. if an animation has 250 frames, all of the 250 frames are in the memory the whole time the object that uses them is in the mission. now, combine that with other memory intensive things, other textures and models, etc etc etc, and consider the general state of "optimisation" of the engine, there are some limits.
read this, even tho the post is 4 years old almost, it is still very relevant, as i do not believe that much has changed in the parts that taylor describes.
Yes, hardware has improved vastly in the last 4 years, but FSO wasnt exactly optimised back then for that era's hardware, and its certainly not optimised for todays hardware.
as for longer lasting explosions, make more of em spawn at once, use lua for finer control of explosions, etc etc etc. using extremely long animated maps is just asking for trouble and/or a sign of extreme lazyness of the artist to try something else.
if you are interested in the lua approach, i'd reccomend wanderer's flashy death scripts as a base for your own attempts.
as an aside note, as a 32-bit application, freespace 2 cannot use more than 2 gigabytes of memory at one time. page file and physical adress extensions and other "memory availibility extenders" do not matter at all
@Herra, not really. only if the amount of stuff it loads exceeds the amount of availible system ram. when you hit the pagefile, what happens most often is as follows: your hard disks starts revving a lot, your cursor get sluggish like hell, and heavens help the app that caused the pagefile hit. (note, for fs2 to hit the pagefile you have to already be doing something insane on your system already, or be really lazy when it comes to keeping spyware and background programs in check

(applies to any system with more than 2 gigs of ram)
it tends to happen to me on a 64 bit system with 4 gigs of ram when i try to render anything with insanely detailed displacements

an aside question, more out of interest than anything else, are normal maps animatable?