I can assemble something in like a week, so we can play with feature ideas and prototype stuff.
What I need:
I have a Uly, Gimme a Vasudan and or a Shivan fighter, with skins in at least 3ds format.
Be nice if I could have someone in max gimme a low poly vasudan and/or Shivan model.
A start screen, 640x480 with Freespace Forever somewhere in it and a place for me to put 5 or 6 buttons, about 100 pixes or so wide.
While a replacement engine is quite a ways out, I can at least prove how doable this is in a short time period, I've written most of the code already, just need to yank gravity to give what I have a more space sim feel.
Other things that would be nice:
A Vasudan carrier in MAX (I have a plugin for max t hat will do the conversion, I'll supply to the artist)
An Orion in MAX (I have a plugin for max t hat will do the conversion, I'll supply to the artist) or maybe one of them spiffy space stations like Ross128 (what are they called again? Arcadia?).
Hi res, scaled 512x512 conversion of the existing Uly skin.
That, and about 3 days worth of messing with script, maybe a day of goofing with the C++ code to do something about the gravity and you guys can have something playable (with multi), that shows you it can be done.
Deal?
Additionally, I suggest that the 2 programmer types get together and talk, pick some freeware engines to eval, and see if they can start 1) hammering out a real feature set, and 2)start seeing if they like each other enough to work togther.
Resumes are still slowly trickling in, so, we shall see.