Ya whatever..
Relative orientation then it is, i can map anything that comes along as long as i can compute something that results in a relative positional change.
I think we all still believe that a space fighter pilot still has a somewhat wired feeling of "selvelocation" inside the weightless vast of space.
As well as there is some kind of vodo mechanism that saves him from being crushed by acceleration. ( our silly little world will give us a sensation that down is where our butt is so we need to simulate the fighters relocation to this because otherwise or mind will not make believe ) since i cannot turn, bank, yaw, roll whatever indefinably with the mechanism i need to trick the mind into believing this happens.
Basically what i can do is simulate changes in relative velocity so any vectorial change will result in a swipe to this direction followed by a (as slow as possible ) return to zero.
However, all this can be changed by setup ( and software change since all electronic units can be updated on the fly ).
So don´t worry once the machanical forces of that mechanism work out, the rest is code...