Author Topic: Postprocessing???  (Read 5149 times)

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Offline x3110

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Can somebody Explain What Post Processing is?
Also ther is no explaination of the -post_process flag in freespace wiki's command line reference!!
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Offline The E

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"Post Processing" refers to the use of specialized shaders to do effects work on an already rendered image. Like the common "Bloom" effect, for example.

And it's not on the wiki because no stable build (that is, no final build) has been released that includes it.
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Offline chief1983

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That said, probably wouldn't hurt to add it to the Wiki anyway...
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Offline PeterX

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Is this-processing a bugfixing or an adding of features to an application?(specially FSO/FSU)  I think yes.
May be it´s also a fully use of new features in the newer versions. :nod:
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Offline chief1983

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It's a new feature, it's been moved to experimental for 3.6.12 final as there are still some issues with it.  But the feature as it is will be in 3.6.12.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline x3110

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Anyone please elaborate the concept from a players and fredders point of view! How can a fredder using 3.6.12 rc2 can use it in his mission/campaign?
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Offline The E

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Have we mentioned that it's an experimental feature, and not likely to stay in its current form for too long?

Also, please read http://www.hard-light.net/forums/index.php?topic=66752.0 for more info on how to use it.

But, bottom line is that it's a highly experimental feature. Use with caution.
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Offline silverwolf

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  • whoa...he still pops in
at current does it work on the inferno build or do i have to get the normal executable for it to work

 

Offline The E

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There is no difference between Inferno and regular builds except for a few raised limits. The rendering engine is exactly the same.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline x3110

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postprocessing is not working for me!I downloaded the .sdr files and the mission but I see no difference in the  gameplay when I play the demo mission.Does it need any other files or anything.
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Offline Aardwolf

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It's a subtle effect. If you turn up the bloom intensity to the maximum allowed value (150) it'll be obvious whether or not it's working (but it'll look ridiculous).

That said, if your graphics card doesn't support GLSL, the SCP-engine's GLSL-based post-processing won't work.

 

Offline chief1983

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The log will state whether or not it could be enabled as well.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Sushi

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It's a subtle effect. If you turn up the bloom intensity to the maximum allowed value (150) it'll be obvious whether or not it's working (but it'll look ridiculous).

That said, if your graphics card doesn't support GLSL, the SCP-engine's GLSL-based post-processing won't work.

Did something change? I swear the post-processing worked for me when it first came out, but I've not been able to notice it in recent builds.

 

Offline The E

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Yes, something changed in RC2 that somehow broke pp for a lot of people. It has been brought up before, but due to a shortage of graphics guys, there doesn't seem to be a solution in sight.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

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Yes I've been trying to draw attention to that issue for some time.  Taylor fixed the crash that happens when the post processing is enabled without the shaders being present, and that seems to be the most likely culprit for why some users can't enable it now.  Another requirement was added in that there needs to be at least one post proc effect present, not sure if it's a specific set, or it won't enable either.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline x3110

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For one thing i am certain that i have the necessary sdr files and additional blue planet post proc effects,what do i do?
And can anybody post a video or a link for a video showing post proc effect so i can compare if it's working or not??
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So from what I gather, the post_process and bloom_intensity flags are currently non functional?

 

Offline chief1983

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Just for some people possibly.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline taylor

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Yes I've been trying to draw attention to that issue for some time.  Taylor fixed the crash that happens when the post processing is enabled without the shaders being present, and that seems to be the most likely culprit for why some users can't enable it now.  Another requirement was added in that there needs to be at least one post proc effect present, not sure if it's a specific set, or it won't enable either.
If you can point me to more info on this I'll take a look at it.  I tested it after the fixes that I had made and it still worked for me.  Nearly all of my changes were just fixing bad/broken code, but it can be kind of difficult to keep track what kind of effect bug fixes have on wonky code.

 

Offline chief1983

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I believe the RC2 release thread has the most comments about it.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays