Hmm, near universal negative reviews... :s. Oh well, here we go:
I'm sorry that people think it's bland. The hull plating was deliberately designed to be subtle, as a direct contrast to my uual over-reliance on the "inner bevel" button in PSP. Personally, I was quite happy with the effect, but oviously I'm in the minority on that. Unfortunately, I'm not really keen on the idea of redoing the entire hull and I managed to lose big chunks of the layered version of the textures due to PSP crashing on me, so the option of going back and fixing it that way is out. I may be able to play with the contrast a bit, to bring out the different plating shades, but that'll probably make the dirt too dark. I'll see what I can do. Unfortunately, fixing it with normal maps isn't an option either, as I'm not going to be able to normal map it. I'd forgotten that my card can't support them, so I have no way of testing the feature.
That said, the one thing I will say in its defense is that hhat it lacks in overt, prominent detail, the presence of small, modelled detail (lots of small changes in elevation, mostly), as well as the deliberately subtle hull colour changes make it quite a visceral experience to skim along one of the surfaces. Not many FS ships have that - all the detail is in big things meant to be seen from a ways off, whic then just get in the way of trying to skim. This ship works better up close, right in your face, and personally, I like that about it.
Anyway, I've made some slight changes, and one reasonably big change through adding a little bitof greebling, but not much - TBH, I want to move on to turreting it and getting it in game. For what it's worth, the turrets are planned for the worst offenders in the "Big featureless areas" category - three chin turrets, one dorsal port bow, andother dorsal starboard stern (again, it's not going to be well defended). The size is also going up a bit - (not too much or the windows will be too big - they may need to be tweaked anyway, probably the docking ring as well) - I played around with a very rough ingame model to test for collisions and it felt way too small. Probably be around 500m long.