Author Topic: BETA/RELEASE: Bringing the maximum out of the game  (Read 27327 times)

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Offline Rodo

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Re: BETA/RELEASE: Bringing the maximum out of the game
Interesting, will check it tonight.
el hombre vicio...

 

Offline Commander Zane

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Re: BETA/RELEASE: Bringing the maximum out of the game
Finally, something with more dreadful framerates than the asteriod field on the first mission of Transcend. :P

 

Offline Spoon

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Re: BETA/RELEASE: Bringing the maximum out of the game
Eh, its just a bunch of capships dumped into one mission
I saw an Orion going backwards at a speed of 70 because it got bumped by a warping in typhon.

Sorry but why is this highlighted again?  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: BETA/RELEASE: Bringing the maximum out of the game
needs moar ships.
(´・ω・`)
=============================================================

 

Offline Snail

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Re: BETA/RELEASE: Bringing the maximum out of the game
Dayum

 

Offline Cyker

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Re: BETA/RELEASE: Bringing the maximum out of the game
Woo! Laser Disco Lightshow of Death! :D \o/

 
Re: BETA/RELEASE: Bringing the maximum out of the game
I'm really glad with the comments and attention so far; I really appreciate it! I'm always enjoying to try to get the most out of moddable games. From here, I'm hoping to further continue other projects, also within FS2 -- I'm weighing in if i should limit myself in terms of (immediate) numbers of ships during a mission, and fully focuse on storyline -- multiple things happening at once outside, or inside, a player's jurisdiction/power. That sort of thing is going to take very long to develop though.. Makes me wonder if working in a larger team would be better for that. ^^

Eh, its just a bunch of capships dumped into one mission
I saw an Orion going backwards at a speed of 70 because it got bumped by a warping in typhon.

Sorry but why is this highlighted again?  :p

I have to disagree a bit, but of course i'm a bit biased -- but if you take a closer look, i've put a lot of work in balancing, ship movements, ship arrivals and so on. ^^

At any rate, you can download the mission file, upgrade it, improve it, where you wish! Don't want it to stay imperfect of course. =)

I like all feedback, but make sure to be constructive as well. That helps a lot for improving myself and hopefully become a more valuable member in the future as well.

Thanks so far, and thanks in advance for further comments, feedback and support!

- JC
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

"Do you begin to see, then, what kind of world we are creating? It is the exact opposite of the stupid hedonistic Utopias that the old reformers imagined. A world of fear and treachery and torment, a world of trampling and being trampled upon, a world which will grow not less but more merciless as it refines itself. Progress in our world will be progress to more pain."
- George Orwell

 
Re: BETA/RELEASE: Bringing the maximum out of the game
trying to DL, doesn't work. Just DLs some junk images.jpg file!

 

Offline General Battuta

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Re: BETA/RELEASE: Bringing the maximum out of the game
trying to DL, doesn't work. Just DLs some junk images.jpg file!

Weirdly, I think you just need to change the file extension to .fs2.

See if it works then.

 
Re: BETA/RELEASE: Bringing the maximum out of the game
trying to DL, doesn't work. Just DLs some junk images.jpg file!

I've uploaded the mission files straight from the Mission folder, and downloaded, checked it out, and the files are correct, so make sure to follow General Battuta's advice on file extensions. Good luck!
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

"Do you begin to see, then, what kind of world we are creating? It is the exact opposite of the stupid hedonistic Utopias that the old reformers imagined. A world of fear and treachery and torment, a world of trampling and being trampled upon, a world which will grow not less but more merciless as it refines itself. Progress in our world will be progress to more pain."
- George Orwell

 

Offline Aardwolf

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Re: BETA/RELEASE: Bringing the maximum out of the game
The problem is that the download site gives you files named "images.jpg";  they're the files we want, but they've been renamed "images.jpg" for some stupid reason.

Edit: Oops. Already been said. Well maybe someone will benefit from my rephrasing it?

 
Re: BETA/RELEASE: Bringing the maximum out of the game
Alright, now i see a bit. Switched file hosts, updated first post, and doublechecked. Files are ready for download. Apologies for any troubles!
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

"Do you begin to see, then, what kind of world we are creating? It is the exact opposite of the stupid hedonistic Utopias that the old reformers imagined. A world of fear and treachery and torment, a world of trampling and being trampled upon, a world which will grow not less but more merciless as it refines itself. Progress in our world will be progress to more pain."
- George Orwell

 

Offline Fury

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Re: BETA/RELEASE: Bringing the maximum out of the game
I apologize because I'm going to be harsh. I didn't like these missions one bit. Sure, this works if you just intend to throw in ships nearly randomly. But this method lacks any depth and design that would actually make a mission interesting and worth playing. Certainly, this pushes the engine to its limits but what's the point if end-result is far too unpredictable to make a real, coherent and designed mission out of it? Does outrageous number of ships turn a bad mission into a good mission? I don't personally think so, but looking at the comments apparently some here do.

You can create missions that push the engine to its limits but without actually breaking any of the limits. Such missions are hard to design, but they also work as real missions as fredder has full control over it. Unlike what happens when limits are broken and weird **** happens.

Like I said, I apologize but these did not impress me.

 

Offline Droid803

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Re: BETA/RELEASE: Bringing the maximum out of the game
I see this as more of a tech demo than a playable mission, TBH.
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

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Re: BETA/RELEASE: Bringing the maximum out of the game
@Fury : You're definitely right for the second mission, but the first was much better IMHO. Not perfect, but it definitely looked like what a real BoE in the FS universe would look like.
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Re: BETA/RELEASE: Bringing the maximum out of the game
Definitely can't play this on 256mb gfx :P

All the Hell Gate mission really needs is -bloom_intensity 150, and some disco music. http://i45.tinypic.com/2s8iosl.png  :pimp:
« Last Edit: June 11, 2010, 01:16:58 am by Waistless »

 

Offline Androgeos Exeunt

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Re: BETA/RELEASE: Bringing the maximum out of the game
I saw the first one several times, and I still find it fun to watch. ;)

The second one isn't too bad. At least it didn't crash the game this time round.

I apologize because I'm going to be harsh.

More like constructive. BlackDove's take on an ST:R trailer is harsher than this. :p
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Offline Dilmah G

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Re: BETA/RELEASE: Bringing the maximum out of the game
I apologize because I'm going to be harsh. I didn't like these missions one bit. Sure, this works if you just intend to throw in ships nearly randomly. But this method lacks any depth and design that would actually make a mission interesting and worth playing. Certainly, this pushes the engine to its limits but what's the point if end-result is far too unpredictable to make a real, coherent and designed mission out of it? Does outrageous number of ships turn a bad mission into a good mission? I don't personally think so, but looking at the comments apparently some here do.

You can create missions that push the engine to its limits but without actually breaking any of the limits. Such missions are hard to design, but they also work as real missions as fredder has full control over it. Unlike what happens when limits are broken and weird **** happens.

Like I said, I apologize but these did not impress me.
Well, to be fair dude, pushing the limits of the engine and making some damn good eye candy was more or less the purpose of the mission, rather than to engage the player in the mission. In that respect, in my opinion, it kicked ass. :D

 
Re: BETA/RELEASE: Bringing the maximum out of the game
The first one wasn't too bad :p
Second just just feels a bit like some ctrl-spam-clicking
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Offline Kolgena

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Re: BETA/RELEASE: Bringing the maximum out of the game
Second video, near 6:15, where the camera's pointed at the Sathanas:

Are those pieces of of debris supposed to be flashing white? Looks like some form of artifacting. The problem gets worse later on too.
« Last Edit: June 11, 2010, 11:07:57 am by Kolgena »