Didn't crash out on me, though I quit when it was just me, Delta 1, the Deliverance, and the SD Madness, and the Deliverance wouldn't engage; it's last waypoint had it bearing down right on the Shivan destroyer, and then stopping five kilometers out. (The Madness was disabled by the Vasudans before I got there, so maybe it would have been closer otherwise.) I got sick of plinking away at it, so I just jumped out.
Sounds like a pretty humorous situation between the two capships there; Glad it ran well for you all the way up till then. I guess my testing didnt go too bad. ^^
That was the most awesome 20 minutes of my life. It ran reasonably smoothly on my brand new 27" i5-based iMac with 4 GB 1066 MHz DDR3 RAM, a 512 MB Radeon 4850 driving 2560x1440, a 1 TB hard drive and the Advanced MediaVP effects for about 20 minutes until FreeSpace crashed. I've never had FreeSpace 3.6.10 crash on me and I've played through the campaign three times since the upgrade. Given storyline integration and perhaps some more logical capship movements, these could be even more incredible missions than they already are. The Vasuda mission was particularly fun.
I'm glad you enjoyed the missions, and i agree -- It needs a bit more improvement here and there, but i've gotten so busy with other daily stuff that, as i wrote in the OP, these projects got on the backburner. As said, feel free to continue with it, edit it, and even re-release it =) The E
, agreed; when going past that set amount of objects going on at the same time, effects disappear, but they still seem to hit their objectives. It works, but when having that many ships, the player character shouldn't be tasked with chasing fighters or bombs for instance.
At any rate, I hope a lot of people enjoy the missions; Feel free to point out what you liked and/or didnt like, so i can use that for future projects. Thanks in advance!