I thought I'd ask because...well, its kinda obvious. Making a campaign of my own that'll actually work in the long run is something I've always wanted to do.
I'll admit, I have attempted making campaigns of my own in the past (EG. FS1 Era, Post FS2 Era, you name it). Usually, they fail because of whatever approach I take. Cerberus, I guess, is a good example. I went content over missions, and look where that has got me.
It never really crossed my mind until recently that perhaps starting off with making missions, wherever for my own or someone else's campaign, is the way to go.
Would it also be suitable to, after making the first few missions and putting together the assets you want for them, announce your now long-term project and get some opinions from others first, or keep everything quiet until you get really far and feel it deserves showing to the public?