Here's a little reference info on the Freespace series...
FS1 Mission Names
Training 1
Training 2
Training 3
Eve of Destruction
The Field of Battle
Advanced Training 1 (Basic Training 4)
Small, Deadly Space
Avenging Angels
Out of the Dark, Into the Night
Paving the Way
Pandora's Box
The Hammer and the Anvil
Advanced Training 2
The Darkness and the Light
First Strike
The Aftermath
The Big Bang
La Routa Della Fortuna
Where Eagles Dare
Tenderizer
Shell Game
Enter the Dragon
Playing Judas
Evangelist
Doomsday
Exodus
Last Hope
A Failure to Communicate
Reaching the Zenith
Running the Gauntlet
Black Omega
Clash of the Titans
The Great Hunt
Good Luck
FS2 Mission Names
Training 1
Training 2
Training 3
Surrender, Belisarius!
The Place of Chariots
The Romans Blunder
Training 4
Training 5
A Lion at the Door
Mystery of the Trinity
The Great Hunt
Slaying Ravana
Training 6
The Sixth Wonder
Into the Maelstrom
Feint! Parry! Riposte!
Rebels and Renegades
Love the Treason...
..But Hate the Traitor
Battle of the Wilderness
A Game of TAG
Proving Grounds
The King's Gambit
The Sicilian Defense
Endgame (no, NOT the end of the game
)
A Monster in the Mist
Speaking in Tongues
(Can't Remember This One)
A Flaming Sword
Bearbaiting
High Noon
Return to Babel
Straight, No Chaser
Argonautica
As Lightning Fall
Into the Lion's Den
Exodus
Dunkerque (Spelled right?)
Their Finest Hour
Clash of the Titans II
(Unnamed)
Squads/Leader/Purpose
53rd Hammerheads/Lieutenant Loukakis/Space Superiority
107th Ravens/Lieutenant Samsa/Heavy Assault
242nd Suicide Kings/Lieutenant Commander Cordova/Intercept
185th/Lieutenant Commander Snipes (Lieutenant Jack Niven)/Bosch's Elite Guard
134th Barracudas/Commander Vincey/Combat Evaluation
64th Raptors/Commander Beckett/Heavy Bombing (my personal fav
)
203rd/Commander Habu/Multi-Purpose
SOC/Lieutenant Commander Snipes/Special Operations
70th Blue Lions/I'll give you one guess...
/Elite Fighter
FS1 Weaponry
Primary (Cannons)
ML-16-Mass driver cannon;virtually useless against shields;good damage against unshielded craft.
Disruptor-Tactical weapon;destroys subsystems;does minimal damage to hull plating
Avenger-Energy weapon;more effective than ML-16 against shields, though not by much;good for light fighter fights
Disruptor Advanced-Energy weapon;destroys subsystems;minimal damage to hull plating; much more effective for targeting subsystems on fighters.
Prometheus-Energy weapon;weak against shields, though better than Avenger;high hull damage.
Banshee-Energy weapon;strong against shields;good hull damage; extreme energy use; standard weapon in Ursa defensive turret.
Secondary (Missiles)
MX-50-Heat seeking;fire and forget;good power against hull plating;weaker against shields.
Fury-Dumbfire;light payload;more missiles of this type can be carried on a ship at one time than other conventional missile.
Interceptor-Aspect seeking;fast warhead;medium payload;fast lock.
Phoenix V-Anti-bomber warhead;best fire-and-forget missile ever;powerful against frieghters, bombers, and cruisers.
Tsunami-Anti-cruiser warhead;high payload;long lock/reload time;devastating against cruisers and frieghters.
Synaptic-Cluster bomb;detonates after about 2 seconds or if target is not hit by then;light payload for bomb, medium for bomblet; light shockwave;releases several dozen smaller bomblets that seek fighters or other targets.
Harbinger-Anti-capitalship warhead;massive payload;slowest of all weapons;extreme lock/load time;primary used for strikes against capital ships, military stations, or preemptive strikes against non-military installations.
I'll get more up when I feel like it.
Kinda tired right now.