Author Topic: FS2 'a modern classic'  (Read 7917 times)

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FS2 'a modern classic'
...according to Gamespot, anyway.  

http://gamespot.com/gamespot/features/pc/gamecollector/041902/index.html

They also say that it's "...a rare find at this point, so consider getting it while you still can."   Sigh.

 
Re: FS2 'a modern classic'
Quote
Originally posted by the slammer

They also say that it's "...a rare find at this point, so consider getting it while you still can."   Sigh.


It's a pity too - I wonder why this game sold so poorly - it's one of the few games that I anticiapted so hotly I preordered it.  (Only other games I've done that with were X-Wing Alliance, X-Wing vs. TIE Fighter, Jedi Knight II, and, uh [hangs head]Force Commander[/hangs head].

  --TurboNed
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Offline IceFire

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It sold poorly because NOBODY knew about it.  Interplay apparently thought that it was in competition with Klingon Academy and so they supported the franchise game instead of the more original FreeSpace 2.

Another reason why Interplay went down the tubes.
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Offline Grey Wolf

Rather sad really...
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Offline mikhael

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Quote
Originally posted by IceFire
....and so they supported the franchise game instead of the more original FreeSpace 2.


Did I miss the original part in the game? It was good, no doubt, but it was about as cliched as it could be. FS1 showed a bit of originality, but FS2 was generally more of the same.
« Last Edit: April 21, 2002, 08:56:00 pm by 440 »
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Offline LtNarol

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Re: Re: FS2 'a modern classic'
Quote
Originally posted by TurboNed


It's a pity too - I wonder why this game sold so poorly - it's one of the few games that I anticiapted so hotly I preordered it.  (Only other games I've done that with were X-Wing Alliance, X-Wing vs. TIE Fighter, Jedi Knight II, and, uh [hangs head]Force Commander[/hangs head].

  --TurboNed
:lol:Force Commander!:lol:   :D:ha:

 

Offline mikhael

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Re: Re: Re: FS2 'a modern classic'
Quote
Originally posted by LtNarol
:lol:Force Commander!:lol:   :D:ha:


I can go one worse. I actually preordered...















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Re: Re: Re: Re: FS2 'a modern classic'
Quote
Originally posted by mikhael

Rebellion

Forgive me father, for I have sinned...


Oof...that must've been like a slap in the face.  DAMN YOU LUCASARTS AND ALL YOUR FALSE PROMISES!!!!

(in my opinion, the last really good Star Wars game was TIE Fighter :))

 

Offline Corsair

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Quote
Originally posted by mikhael
Did I miss the original part in the game? It was good, no doubt, but it was about as cliched as it could be. FS1 showed a bit of originality, but FS2 was generally more of the same.  
Ermmmmm...I point you to the ending. Most games would have figured out some way to make it a "they lived happily ever after" ending, something more along the lines of managing to destroy the Sathanas fleet with a better superweapon. Only FS would have an ending like "and they blew up the star and killed millions upon millions of people, thus ending the second Shivan invasion.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Alikchi

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Re: Re: Re: Re: Re: FS2 'a modern classic'
Quote
Originally posted by the slammer

(in my opinion, the last really good Star Wars game was TIE Fighter :))


Everything up to X-Wing Alliance was fine. Then Episode I came out, and so did Pod Racers and Episode 1: The Game.

Whee.
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Offline CP5670

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FS2 definitely had one of the best and most original plotlines I have seen; the best part was that everything in the game universe fits together so well that it seems quite realistic. Very few games have such a well-designed story that not only draws you in, but leaves you speculating about everything and makes you think further into the universe. (only games that can match FS2 story-wise are Deus Ex and Mission Critical IMHO)

The general gameplay was basically a very polished version of that of earlier space sims, but there are essentially two ways to make a classic game: have lots of original concepts and novel ideas, or take everything that is good in other games and polish it to perfection. In terms of gameplay alone, both FS and FS2; got the second part right.

I think LucasArts' last really, really good SW game was DF2: Jedi Knight, but I have not tried the recently released sequel yet.
« Last Edit: April 21, 2002, 10:02:48 pm by 296 »

 

Offline mikhael

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Quote
Originally posted by Corsair
Ermmmmm...I point you to the ending. Most games would have figured out some way to make it a "they lived happily ever after" ending, something more along the lines of managing to destroy the Sathanas fleet with a better superweapon. Only FS would have an ending like "and they blew up the star and killed millions upon millions of people, thus ending the second Shivan invasion.

MOST GAMES, I'll grant. Stories don't always end with a tidy, happy ending. I'll direct you to 'The Longest Journey' and 'The Empire Strikes Back', any number of anime and manga, etc. Freespace1 had a great ending, but let's face it, the ending alone doesn't make the game original. Lucas did it years before with ESB. Heck, if you want a closer parallel, the end of Freespace1 was not the 'happily ever after' complete victory you spoke of. In that, Freespace2 was just rehashing the end of Freespace1.

Its a great ending, but its just not enough to make the game 'original'.


Quote
Originally posted by CP5670
FS2 definitely had one of the best and most original plotlines I have seen; the best part was that everything in the game universe fits together so well that it seems quite realistic. Very few games have such a well-designed story that not only draws you in, but leaves you speculating about everything and makes you think further into the universe. (only games that can match FS2 story-wise are Deus Ex and Mission Critical IMHO)

The story was, overall, average. It doesn't come close to Deus Ex, which really, was a rehash of every silly conspiracy book ever (with especial homage to 'Illuminatus!'). Mind you, as Venom will point out to rebut my point: every thing that can be written has. Freespace just happened to rehash all the big, obvious ones. I can deal with that. I just won't call it 'original'.

Quote

The general gameplay was basically a very polished version of that of earlier space sims, but there are essentially two ways to make a classic game: have lots of original concepts and novel ideas, or take everything that is good in other games and polish it to perfection. In terms of gameplay alone, both FS and FS2; got the second part right.


No doubt about it, the gameplay in Freespace 1 and 2 carried the day, making up for the shoddy story, lame voice in-mission voice acting and overall more-of-the-same design. Gameplay won out.
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Offline Stunaep

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Re: Re: Re: Re: FS2 'a modern classic'
Quote
Originally posted by mikhael


Rebellion

Forgive me father, for I have sinned...


I really need to find the extrem jaw smiley. I mean, c'mon, the rebellion???
Quote
Everything up to X-Wing Alliance was fine. Then Episode I came out, and so did Pod Racers and Episode 1: The Game.


I kinda liked pod racer.
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Offline mikhael

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Re: Re: Re: Re: Re: FS2 'a modern classic'
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Originally posted by Stunaep


I really need to find the extrem jaw smiley. I mean, c'mon, the rebellion???

I kinda liked pod racer.


I know, Stunaep. I feel great, deep shame.

And Pod Racer is a rockin LAN Party game. :D
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Offline Nico

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Quote
Originally posted by mikhael
Mind you, as Venom will point out to rebut my point


hey, don't pull me into that, will you?
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Offline mikhael

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Quote
Originally posted by venom2506


hey, don't pull me into that, will you?


I wasn't, honestly. I was paraphrasing you from an earlier thread, in which we had this exact same argument (re: originality), in order to save you the trouble of actually having to say it. ;)
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Offline Setekh

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I've sucked myself into FS so much that I can't think of it from a 3rd-person perspective anymore; I never actually thought of FS and FS2 as "original", I simply viewed it as everything there ever was. :D Maybe I should play more games.
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Offline karajorma

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Quote
Originally posted by mikhael
Its a great ending, but its just not enough to make the game 'original'.


Okay then you want originality in FS2 look at Bosch. You spend the entire game trying to catch him but even at the end of the game despite all the crimes he committed you still can`t definately say that he's the bad guy because there is still the possibility that humans do need an alliance with the shivans to survive.
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Offline WMCoolmon

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Quote
Originally posted by karajorma


Okay then you want originality in FS2 look at Bosch. You spend the entire game trying to catch him but even at the end of the game despite all the crimes he committed you still can`t definately say that he's the bad guy because there is still the possibility that humans do need an alliance with the shivans to survive.

I think he's a takeoff from Robert E. Lee, myself. He's a good tactician(sp?), is leading a rebellion against the GTVA, and has a Southern accent. He's also trying to get help from the Shivans, while the GTA is getting help from the Vasudans. There are many, many parallels from what I can see.
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Offline phreak

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Even though the FS1/2 storylines may have been cliched, the method of presentation was what made the stories original.
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