I don't know why I bother, but...
Originally posted by ZylonBane
Sheesh, and I thought *I* was a crank!
Yes, you are.
False. At the end of FS1, the GTA successfully destroyed the Shivan's most powerful weapon, accidentally sealing off Earth in the process. At the end of FS2, the GTVA intentionally sealed off Capella, since there was no freakin' way they could defeat the armada of Sathanases. And it turned out that the GTVA wasn't even the Shivan's target.
End of Freespace 1: We don't know who they are, or why they were there, and we fought them. We got away, just barely, losing something precious in the process.
End of Freespace 2: We don't know who they are, or why they were there, and we fought them. We got away, just barely, losing something precious in the process.
Considering that Freespace is a pure space combat sim, and Deus Ex is a plot-driven role-playing game... you think you could have said anything more screamingly obvious here?
Open your eyes and read again. I didn't compare Freespace to Deus Ex. I responded to CP5670 saying that Freespace's story stood up there next to Deus Ex. Your aim is off, pilot.
A paragraph ago the story was "average", and now suddenly it's "shoddy"? Trying to dodge around and make yourself a harder target for the troll-snipers?
You are correct. Please change the former 'average' to the latter 'shoddy' to bring the post completely in line. Thank you for pointing out the inconsistency.
And the voice acting in FS2 is about as good as it gets. They had well-known Hollywood talent doing some of the voices. While Red Faction had exceptionally lame voice acting, Freespace most assuredly does not.
Freespace's celebrity voice acting was confined to cutscenes and briefs. I think if you will go back and read, you will find that I addressed that. That doesn't fix the patheic voice acting in mission (they all sounded bored most of the time, with a few notable exceptions, like 'Dive dive dive' etcetera). Having a Baldwin do an intro voice over doesn't save a game. If I were to look for a game with good voice acting, I'd have to head on over to the Looking Glass Studios collection and point out games like Thief and Thief2 and System Shock2, where the voice actors actually portrayed some emotion and depth.
All in all, as I said, the game is a collection of rehashed components coordinated pretty well to make a pretty good game.